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                Advanced 高級 * Vector Cookbook 向量介紹 * Understanding Vector Arithmetic 理解向量運算 * Direction and Distance from One Object to Another 從一個對象到另一個對象的方向和距離 * Computing a Normal/Perpendicular vector 計算法線向量/垂直向量 * The Amount of One Vector's Magnitude that Lies in Another Vector's Direction 一個向量的大小的數量位于另一個向量方向上 * AssetBundles (Pro only) 資源包(僅專業版) 1. AssetBundles FAQ 資源包問答 2. Building AssetBundles 創建資源包翻譯:bwhale 3. Downloading AssetBundles 下載資源包 4. Loading resources from AssetBundles 從資源包中加載資源 5. Keeping track of loaded AssetBundles 追蹤所下載的資源包 6. Storing and loading binary data in an AssetBundle 存儲加載資源包中的二進制數據 7. Protecting Content 內容保護 8. Managing asset dependencies 管理資源依賴關系 9. Including scripts in AssetBundles 在資源包中包含腳本 * Graphics Features 圖形功能 * HDR (High Dynamic Range) 高動態范圍(HDR)圖像 * Rendering Paths 渲染路徑 * Linear Lighting (Pro Only) 線性光照(僅專業版) * Level of Detail (Pro Only) 細節級別(僅專業版) * Shaders 著色器 1. Shaders: ShaderLab & Fixed Function shaders 著色器:著色器語言&固定功能著色器 2. Shaders: Vertex and Fragment Programs 著色器:頂點和片段程序 1. Using DirectX 11 in Unity 4 在Unity 4使用DirectX 11 2. Compute Shaders 計算著色器 3. Graphics Emulation 圖形仿真 * AssetDatabase 資源數據庫 * Build Player Pipeline 構建播放器管線 * Profiler (Pro only) 分析器(僅專業版) * Profiler window 分析器窗口 1. CPU Usage Area CPU使用率區域 2. Rendering Area 渲染區域 3. Memory Area 內存區域 4. Audio Area 音頻區域 5. ProfilerPhysics 物理學區域 6. GPU Area GPU區域 * Lightmapping Quickstart 光照貼圖快速入門 1. Lightmapping In-Depth 光照貼圖深入學習 2. Custom Beast Settings 自定義Beast設置 3. Lightmapping UVs 光照貼圖UV 4. Light Probes 燈光探測器 * Occlusion Culling (Pro only) 遮擋剔除(僅專業版) * Camera Tricks 攝像機技 1. UnderstandingFrustum 了解視錐體 2. The Size of the Frustum at a Given Distance from the Camera 從攝像機到給定距離的視錐體的大小 3. Dolly Zoom (AKA the "Trombone" Effect) 推拉變焦(又稱伸縮變焦) 4. Rays from the Camera 攝像機射線 5. Using an Oblique Frustum 使用斜視錐體 6. Creating an Impression of Large or Small Size 創建一個大或小尺寸的感覺 * Loading Resources at Runtime 在運行時加載資源 * Modifying Source Assets Through Scripting 通過腳本修改源資源 * Generating Mesh Geometry Procedurally 用程序生成網格幾何體 1. Anatomy of a Mesh 網格剖析 2. Using the Mesh Class 使用Mesh類 3. Example - Creating a Billboard Plane 示例 - 創建一個廣告牌平面 * Rich Text 富文本 * Using Mono DLLs in a Unity Project 在Unity項目中使用Mono DLL(動態鏈接庫) * Execution Order of Event Functions 事件函數的執行順序 * Practical Guide to Optimization for Mobiles 優化手機的實用指南 1. Practical Guide to Optimization for Mobiles - Future & High End Devices 優化手機的實用指南 - 未來及高端設備 2. Practical Guide to Optimization for Mobiles - Graphics Methods 優化手機的實用指南 - 圖形方法 3. Practical Guide to Optimization for Mobiles - Scripting and Gameplay Methods 優化手機的實用指南 - 腳本和游戲設置方法 4. Practical Guide to Optimization for Mobiles - Rendering Optimizations 優化手機的實用指南 - 渲染優化 5. Practical Guide to Optimization for Mobiles - Optimizing Scripts * Structure of an Unity XCode Project Unity XCode項目結構 * Optimizing Graphics Performance 優化圖形性能 1. Draw Call Batching 描繪調用批處 2. Modeling Characters for Optimal Performance 為優化性能建模角色 3. Rendering Statistics Window 渲染數據統計窗口 * Reducing File Size 減小文件大小 * Understanding Automatic Memory Management 了解自動內存管理 * Platform Dependent Compilation 平臺依賴編譯 * Generic Functions 泛型函 * Debugging 進行調試 * Console 控制臺 * Debugger 調試器 * Log Files 日志文件 Accessing hidden folders 訪問隱藏文件夾 * Plugins (Pro/Mobile-Only Feature) 插件 - 只用于專業版/移動版功能 1. Building Plugins for Desktop Platforms 為桌面平臺創建插件 2. Building Plugins for iOS 為iOS創建插件 3. Building Plugins for Android 為Android創建插件 4. Low-level Native Plugin Interface 底層本地插件接口 * Textual Scene File Format (Pro-only Feature) 文本場景文件格式(僅專業版功能) 1. Description of the Format 格式說明翻譯:我是頭覓食的野豬 2. YAMLSceneExample YAML場景示例翻譯:我是頭覓食的野豬 3. YAML Class ID Reference YAML 類ID參考 * Streaming Assets 流媒體資源 * Command line arguments 命令行參數 * Running Editor Script Code on Launch 啟動時運行編輯器腳本代碼 * Network Emulation 網絡仿真 * Security Sandbox of the Webplayer 網絡播放器的安全沙箱 * Overview of available .NET Class Libraries 可用的.NET類庫概述 * Visual Studio C# Integration Visual Studio C#集成 * Version control integration (Team license only) * Using External Version Control Systems with Unity 使用Unity的外部版本控制系統 * Analytics 分析 * Check For Updates 更新檢查 * Installing Multiple Versions of Unity 安裝多個Unity版本 * Trouble Shooting 故障排除翻譯:U_鷹 1. Troubleshooting Editor 編輯器故障排除 2. Troubleshooting Webplayer 網頁播放器故障排除
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