轉載請注明出處:[](http://blog.csdn.net/guolin_blog/article/details/42238633)[http://blog.csdn.net/itachi85/article/details/45041923](http://blog.csdn.net/itachi85/article/details/45041923)
AsyncTask的基本用法這里就不在贅述了,是個安卓開發者就會。
**1.android 3.0以前的 AsyncTask**
~~~
private static final int CORE_POOL_SIZE = 5;
private static final int MAXIMUM_POOL_SIZE = 128;
private static final it KEEP_ALIVE = 10;
……
private static final ThreadPoolExecutor sExecutor = new ThreadPoolExecutor(CORE_POOL_SIZE,
MAXIMUM_POOL_SIZE, KEEP_ALIVE, TimeUnit.SECONDS, sWorkQueue, sThreadFactory);
~~~
在這里我們又看到了ThreadPoolExecutor,它的原理我已經在上一篇介紹過了[http://blog.csdn.net/itachi85/article/details/44874511](http://blog.csdn.net/itachi85/article/details/44874511)。
在這里同一時刻能夠運行的線程數為5個,線程池總大小為128,當線程數大于核心時,終止前多余的空閑線程等待新任務的最長時間為10秒。在3.0之前的AsyncTask可以同時有5個任務在執行,而3.0之后的AsyncTask同時只能有1個任務在執行。
**2.讓我們來看看android 4.3版本的 AsyncTask**
AsyncTask構造函數:
~~~
/**
* Creates a new asynchronous task. This constructor must be invoked on the UI thread.
*/
public AsyncTask() {
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
return postResult(doInBackground(mParams));
}
};
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
android.util.Log.w(LOG_TAG, e);
} catch (ExecutionException e) {
throw new RuntimeException("An error occured while executing doInBackground()",
e.getCause());
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
}
~~~
這段代碼初始化了兩個變量,mWorker和mFuture,并在初始化mFuture的時候將mWorker作為參數傳入。mWorker是一個Callable對象,mFuture是一個FutureTask對象,這兩個變量會暫時保存在內存中,稍后才會用到它們。
我們要運用AsyncTask時,大多時候會調用execute()方法,來看看execute()的源碼:
~~~
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
return executeOnExecutor(sDefaultExecutor, params);}
~~~
返回了executeOnExecutor并傳進去sDefaultExecutor(默認的線程池)。先看看executeOnExecutor的源碼:
~~~
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING:
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED:
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
mStatus = Status.RUNNING;
onPreExecute();
mWorker.mParams = params;
exec.execute(mFuture);
return this;
}
~~~
傳入的線程池exec調用了execute方法并將上文提到的mFuture傳了進去。
這個傳進來的線程池sDefaultExecutor就是默認的線程池SerialExecutor也就是調用了SerialExecutor的execute()方法:
~~~
public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
~~~
SerialExecutor的源碼:
~~~
private static class SerialExecutor implements Executor {
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
public synchronized void execute(final Runnable r) {
mTasks.offer(new Runnable() {
public void run() {
try {
r.run();
} finally {
scheduleNext();
}
}
});
if (mActive == null) {
scheduleNext();
}
}
protected synchronized void scheduleNext() {
if ((mActive = mTasks.poll()) != null) {
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
~~~
調用SerialExecutor的execute方法這里可以看到傳進來一個Runnable,這個Runnable就是上文提到的mFuture(FutureTask),第九行執行了FutureTask的run方法:
~~~
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
~~~
在run方法中執行了c.call,這里的c就是我們上文提到的mWorker(WorkerRunnable)。執行WorkerRunnable的call方法:
~~~
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
return postResult(doInBackground(mParams));
}
~~~
最后一行postResult()方法源碼:
~~~
private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = sHandler.obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
~~~
我們發現就是發送了一個消息,上面的代碼發送的消息由這里接受:
~~~
private static class InternalHandler extends Handler {
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult result = (AsyncTaskResult) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
// There is only one result
result.mTask.finish(result.mData[0]);
break;
case MESSAGE_POST_PROGRESS:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
~~~
消息是MESSAGE_POST_RESULT所以會執行 result.mTask.finish(result.mData[0])? ,finish源碼:
~~~
private void finish(Result result) {
if (isCancelled()) {
onCancelled(result);
} else {
onPostExecute(result);
}
mStatus = Status.FINISHED;
}
~~~
當被取消時會執行 onCancelled(result);否則就會調用 onPostExecute(result);這樣我們就可以在onPostExecute方發中得到我們需要的結果result來進行下一步的處理了。
**3.AsyncTask中的線程池?**
AsyncTask中一共定義了兩個線程池一個是此前我們已經介紹了線程池SerialExecutor,這個是目前我們調用AsyncTask.execute()方法默認使用的線程池,這個在前一篇文章中已經講到過了,另一個是3.0版本之前的默認線程池THREAD_POOL_EXECUTOR。現在我們來回顧一下SerialExecutor的源碼:
~~~
private static class SerialExecutor implements Executor {
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
public synchronized void execute(final Runnable r) {
mTasks.offer(new Runnable() {
public void run() {
try {
r.run();
} finally {
scheduleNext();
}
}
});
if (mActive == null) {
scheduleNext();
}
}
~~~
這個默認的線程池同一時間只能處理一個任務,一個任務完成以后才可以執行下一個任務,相當于Executors.newSingleThreadPool()。上面的arrayDeque是一個裝載Runnable的隊列,如果我們一次性啟動了很多個任務,在第一次運行execute()方法的時候會調用ArrayDeque的offer()方法將傳入的Runnable對象添加到隊列的尾部, 然后判斷mActive對象是不是等于null,第一次運行等于null,于是調用scheduleNext()方法。另外在finally中也調用了scheduleNext()方法,這樣保證每次當一個任務執行完畢后,下一個任務才會執行。我們來看看scheduleNext()方法的源碼:
~~~
protected synchronized void scheduleNext() {
if ((mActive = mTasks.poll()) != null) {
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
~~~
首先從runnable隊列的頭部取值,如果不為空就賦值給mActive對象,然后調用THREAD_POOL_EXECUTOR去執行取出的Runnable對象。THREAD_POOL_EXECUTOR源碼:
~~~
private static final int CORE_POOL_SIZE = 5;
private static final int MAXIMUM_POOL_SIZE = 128;
private static final int KEEP_ALIVE = 1;
.
public static final Executor THREAD_POOL_EXECUTOR
= new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE,
TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory);
~~~
這是3.0版本之前的線程池,同一時刻能夠運行的線程數為5個,workQueue總大小為128。當我們啟動10個任務,只有5個任務能夠優先執行,其余的任務放在workQueue中,當workQueue大于128時就會調用RejectedExecutionHandler來做拒絕處理。當然在3.0之前是并沒有SerialExecutor這個類的。如果不希望用默認線程池我們也可以使用這個3.0版本之前的線程池
~~~
AsyncTask.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, null);
~~~
同時3.0版本也提供了executeOnExecutor這個方法可以傳入AsyncTask定義的線程池也可以傳入Executor定義的4種線程池,不知道這四種線程池的可以看[http://blog.csdn.net/itachi85/article/details/44874511](http://blog.csdn.net/itachi85/article/details/44874511)
傳入CachedThreadPool:
~~~
LikeListTask mLikeListTask=new LikeListTask();
executeOnExecutor(Executors.newCachedThreadPool(), null);
~~~
當然我們也可以傳入自定義的線程池:
~~~
Executor exec =new ThreadPoolExecutor(0, Integer.MAX_VALUE,
0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>());
new LikeListTask().executeOnExecutor(exec, null);
~~~
我們看到這里定義的是一個類似于CachedThreadPool的一個線程池
- 前言
- Camera源碼分析(android2.2)
- Android開機啟動流程說明
- android應用程序管理機制
- MediaPlayer框架概述(一)
- MediaPlayer框架概述(二)
- Android MediaPlayer+Stagefright框架(音頻)圖解
- Stagefright框架解讀(—)音視頻Playback流程
- Android mediaRecorder框架簡述(一)
- Android mediaRecorder框架簡述(二)
- Android IntentService淺談以及源碼分析
- Android多線程(二)AsyncTask源碼分析
- Android View體系(五)從源碼解析View的事件分發機制
- Android View體系(六)從源碼解析Activity的構成