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                ##Tutorial -2 初印象:所有tutorial圖像跑得**最快的**。如果看了后面的代碼,其實就知道原因,這里buffer有了就播放,這里沒有使用定時器來控制幀,更沒有和音頻同步。 ### 測試用例A:微軟自帶野生動物.wmv 結果及簡要分析:失敗,原因是不支持中文名; ### 測試用例B:微軟自帶 wildlife 結果及簡要分析:成功播放,在 frameFinished加上斷點。結果表格如下: ~~~ Function: SDL_main(int, char * *), Thread: 0x841C 主線程, frameFinished=-858993460 Function: SDL_main(int, char * *), Thread: 0x841C 主線程, frameFinished=0 Function: SDL_main(int, char * *), Thread: 0x841C 主線程, frameFinished=280 Function: SDL_main(int, char * *), Thread: 0x841C 主線程, frameFinished=280 Function: SDL_main(int, char * *), Thread: 0x841C 主線程, frameFinished=280 Function: SDL_main(int, char * *), Thread: 0x841C 主線程, frameFinished=280 后面省略上千次 ~~~ ### 測試用例C:ffmpeg sample: CLOCKTXT_320.avi' 測試結果及分析: 1. 格式的理解:覆蓋上yv12和最終顯示的yuv420 1. 第一次完整的認識sdl顯示的過程:設置surface,設置覆蓋,拷貝覆蓋,顯示(sdl_updateRec) 1. 第一次使用dump函數,看到結果如下: ~~~ [avi @ 003a3000] max_analyze_duration 5000000 reached at 5000000 Input #0, avi, from 'CLOCKTXT_320.avi': Duration: 00:00:12.00, start: 0.000000, bitrate: 42 kb/s Stream #0.0: Video: msrle, pal8, 320x320, 1 fps, 1 tbr, 1 tbn, 1 tbc Stream #0.1: Audio: truespeech, 8000 Hz, 1 channels, s16, 8 kb/s ~~~ 以上,第一次讀包,直覺是讀取的頭部信息。 由于樣本是clock,幀分別就是12個時刻對應的圖像,一幀一幀的跟蹤變化,對出圖過程的理解有很大幫助。 當前只處理圖像幀,如果要擴展聲音的處理,將在以下代表位置: ~~~ while (av_read_frame(pFormatCtx, &packet) >= 0) {//有時候是聲音,有時候是vedio if (packet.stream_index == videoStream) { ~~~ ### 小結: **測試用例標準化了**,**入門建議使用簡單的測試案列**
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