這個場景作為彈出場景,主要介紹下游戲。。。還有自己的聯系方式(*^__^*) ……
主要使用文本,就一個返回按鍵的響應函數
~~~
//返回按鈕
void back(EventKeyboard::KeyCode keyCode, Event* pEvent);
~~~
同樣要記得在析構函數中移除監聽
~~~
AboutGame::~AboutGame()
{
_eventDispatcher->removeEventListenersForTarget(this);
}
~~~
文本已在XML文件中生成,直接調用即可
~~~
bool AboutGame::init()
{
if (!Layer::init())
return false;
//背景音樂
CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic(true);
CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("sound/BackgroundMusic1.mp3", true);
bool bRect = false;
do
{
auto size = Director::getInstance()->getWinSize();
//設置背景圖片
auto m_background = Sprite::createWithSpriteFrameName("backgroundTollgateOne.png");
m_background->setPosition(Vec2(size.width/2,size.height/2));
m_background->setAnchorPoint(Vec2(0.5, 0.5));
this->addChild(m_background);
//設置監聽器
auto m_listener = EventListenerKeyboard::create();
m_listener->onKeyReleased = CC_CALLBACK_2(AboutGame::back, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(m_listener, this);
//設置標簽 并 獲取中文文本
auto dictionary = Dictionary::createWithContentsOfFile("fonts/AboutMe.xml");
auto m_label3 = Label::createWithTTF(
((__String*)(dictionary->objectForKey("Others")))->getCString(),
"fonts/DFPShaoNvW5-GB.ttf",
25
);
m_label3->setDimensions(size.width / 3 * 2, size.height / 2);
m_label3->setColor(Color3B(255, 255, 255));
m_label3->setPosition(Point(size.width / 2, size.height/2));
this->addChild(m_label3);
auto m_label1 = Label::createWithTTF(
((__String*)(dictionary->objectForKey("AboutMe")))->getCString(),
"fonts/DFPShaoNvW5-GB.ttf",
35
);
m_label1->setColor(Color3B(255, 0, 0));
m_label1->setPosition(
Point(size.width/2, size.height-m_label3->getContentSize().height-m_label1->getContentSize().height)
);
this->addChild(m_label1);
auto m_label2 = Label::createWithTTF(
((__String*)(dictionary->objectForKey("QQ")))->getCString(),
"fonts/DFPShaoNvW5-GB.ttf",
25
);
m_label2->setDimensions(size.width / 3 * 2, size.height / 6);
m_label2->setColor(Color3B(0, 255, 0));
m_label2->setPosition(Point(size.width / 2, m_label1->getPositionY() - m_label2->getContentSize().height));
this->addChild(m_label2);
bRect = true;
} while (0);
return bRect;
}
//返回按鈕
void AboutGame::back(EventKeyboard::KeyCode keyCode, Event* pEvent)
{
if (keyCode == EventKeyboard::KeyCode::KEY_ESCAPE)
{
//背景音樂
CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic(true);
CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("sound/game_start.mp3", true);
Director::getInstance()->popScene();
}
}
~~~