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                JS代碼需要常寫,不然容易生疏,最近雖然一直在看JS的原型,行為委托等知識點,但是動手寫代碼的量略有減少。周末在家,寫了一個拖拽組件,與大家分享。 首先,看一下拖拽的原理。 ![這里寫圖片描述](https://box.kancloud.cn/2016-04-07_570603f195dd1.jpg "") 被拖拽元素位置的變化,left值的變化其實就是鼠標位置水平方向的變化值,e.clientX - 鼠標左鍵按下時e.clientX。 top值的變化其實就是鼠標位置豎直方向的變化值,e.clientY - 鼠標左鍵按下時e.clientY。 另外就是設置拖拽的范圍,上下左右不得超過父元素所在的區域。 ~~~ function Drag (config){ this.moveTarget = document.getElementById(config.id); if(config.parentId){ this.targetParent = document.getElementById(config.parentId); this.max_left = this.targetParent.clientWidth - this.moveTarget.offsetWidth; this.max_top = this.targetParent.clientHeight - this.moveTarget.offsetHeight; }else{ console.log(document.documentElement.clientHeight + "||" + this.moveTarget.offsetHeight) this.max_left = document.documentElement.clientWidth - this.moveTarget.offsetWidth - parseInt(this.getStyle(document.body, "border-width")); this.max_top = document.documentElement.clientHeight - this.moveTarget.offsetHeight- parseInt(this.getStyle(document.body, "border-width")); } this.lock = true; } Drag.prototype.getStyle = function(element, attr){ if(element.currentStyle){ return element.currentStyle[attr]; }else{ return window.getComputedStyle(element,null).getPropertyValue(attr) } } Drag.prototype.moDown = function(e){ e = e || window.event; this.clientX = e.clientX; this.clientY = e.clientY; //鼠標按下時,drag的left值,top值(寫在style中或者是css中) this.startLeft = parseInt(this.moveTarget.style.left || this.getStyle(this.moveTarget, "left")); this.startTop = parseInt(this.moveTarget.style.top || this.getStyle(this.moveTarget, "top")); //鼠標按下時,鼠標的clientX值,clientY值 this.startClientX = e.clientX; this.startClientY = e.clientY; this.lock = false; }; Drag.prototype.moMove = function(e){ e = e || window.event; if(e.which != 1){ this.lock = true; } if(!this.lock){ var realLeft = this.startLeft + e.clientX - this.startClientX;//實際的移動范圍 var realTop = this.startTop + e.clientY - this.startClientY; //rightLeft , rightTop; //left, top 取值(在可移動范圍內) var rightLeft = realLeft > this.max_left ? this.max_left : ( realLeft > 0 ? realLeft : 0 ); var rightTop = realTop > this.max_top ? this.max_top : ( realTop > 0 ? realTop : 0 ); this.moveTarget.style.left = rightLeft + "px"; this.moveTarget.style.top = rightTop + "px"; } }; Drag.prototype.moUp = function(e){ e = e || window.event; this.lock = true; }; Drag.prototype.startDrag = function(){ console.log(this) this.moveTarget.onmousedown = function(e){this.moDown(e)}.bind(this); this.moveTarget.onmousemove = function(e){this.moMove(e)}.bind(this); this.moveTarget.onmouseup = function(e){this.moUp(e)}.bind(this); } ~~~ 說明:moDown響應鼠標左鍵按下操作,moMove響應鼠標移動操作,MoUp響應鼠標抬起操作。 在moMove中增加了e.which判斷,e.which ==1 表示鼠標左鍵按下,這是為了解決,鼠標移除可拖拽范圍外,再移回時,無需按下左鍵,被拖拽元素就會跟著動的Bug。 使用說明: 在使用時,被拖拽元素的id是必須參數,父元素的id(即可以拖拽移動的范圍)為可選參數,如果不傳遞父元素的id,則默認使用documentElement為可拖拽的范圍。 如果傳遞父元素,請別忘了將父元素的定位設為position:relative或position:absolute。 在使用時,先引入拖拽插件的js文件。 ~~~ <!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="Generator" content="EditPlus?"> <meta name="Author" content="劉艷"> <meta name="Keywords" content="關鍵字"> <meta name="Description" content="描述"> <title>Document</title> <style> *{ margin:0px; padding:0px; } #content{ width:600px; height:500px; position:relative; border:5px solid green; } #drag{ position:absolute; height:100px; width:100px; top:50px;left:0px; background:pink; cursor:pointer; } </style> </head> <body> <div id = "content"> <div id = "drag" > </div> </div> </body> </html> <script src = "url/drag.js"></script> <script> window.onload = function(){ var drag = new Drag({id: "drag", parentId: "content"}); drag.startDrag(); } </script> ~~~ 如果您想在整個窗口中拖拽,請不要設置被拖拽元素的父元素的定位,即,使其相對body定位。 如果您需要對body定位,但是又需要設置其父元素的position為非static,那么您可以對本插件進行擴展。 希望本文對您JS的學習能有所幫助。
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