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                * [9.1](https://github.com/yuche/javascript#9.1)?總是使用?`class`。避免直接操作?`prototype`?。 > 為什么? 因為?`class`?語法更為簡潔更易讀。 ~~~ // bad function Queue(contents = []) { this._queue = [...contents]; } Queue.prototype.pop = function() { const value = this._queue[0]; this._queue.splice(0, 1); return value; } // good class Queue { constructor(contents = []) { this._queue = [...contents]; } pop() { const value = this._queue[0]; this._queue.splice(0, 1); return value; } } ~~~ * [9.2](https://github.com/yuche/javascript#9.2)?使用?`extends`?繼承。 > 為什么?因為?`extends`?是一個內建的原型繼承方法并且不會破壞?`instanceof`。 ~~~ // bad const inherits = require('inherits'); function PeekableQueue(contents) { Queue.apply(this, contents); } inherits(PeekableQueue, Queue); PeekableQueue.prototype.peek = function() { return this._queue[0]; } // good class PeekableQueue extends Queue { peek() { return this._queue[0]; } } ~~~ * [9.3](https://github.com/yuche/javascript#9.3)?方法可以返回?`this`?來幫助鏈式調用。 ~~~ // bad Jedi.prototype.jump = function() { this.jumping = true; return true; }; Jedi.prototype.setHeight = function(height) { this.height = height; }; const luke = new Jedi(); luke.jump(); // => true luke.setHeight(20); // => undefined // good class Jedi { jump() { this.jumping = true; return this; } setHeight(height) { this.height = height; return this; } } const luke = new Jedi(); luke.jump() .setHeight(20); ~~~ * [9.4](https://github.com/yuche/javascript#9.4)?可以寫一個自定義的?`toString()`?方法,但要確保它能正常運行并且不會引起副作用。 ~~~ class Jedi { constructor(options = {}) { this.name = options.name || 'no name'; } getName() { return this.name; } toString() { return `Jedi - ${this.getName()}`; } } ~~~
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