<ruby id="bdb3f"></ruby>

    <p id="bdb3f"><cite id="bdb3f"></cite></p>

      <p id="bdb3f"><cite id="bdb3f"><th id="bdb3f"></th></cite></p><p id="bdb3f"></p>
        <p id="bdb3f"><cite id="bdb3f"></cite></p>

          <pre id="bdb3f"></pre>
          <pre id="bdb3f"><del id="bdb3f"><thead id="bdb3f"></thead></del></pre>

          <ruby id="bdb3f"><mark id="bdb3f"></mark></ruby><ruby id="bdb3f"></ruby>
          <pre id="bdb3f"><pre id="bdb3f"><mark id="bdb3f"></mark></pre></pre><output id="bdb3f"></output><p id="bdb3f"></p><p id="bdb3f"></p>

          <pre id="bdb3f"><del id="bdb3f"><progress id="bdb3f"></progress></del></pre>

                <ruby id="bdb3f"></ruby>

                ??一站式輕松地調用各大LLM模型接口,支持GPT4、智譜、豆包、星火、月之暗面及文生圖、文生視頻 廣告
                1.關于特效的種類和使用 ~~~ -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super's" return value if( (self=[super init]) ) { // 創建并初始化精靈對象 CCSprite *mySprite = [CCSprite spriteWithFile:@"panda.png"]; CCSprite *ball = [CCSprite spriteWithFile:@"ball.png"]; // 獲取屏幕大小 CGSize size = [CCDirector sharedDirector].winSize; mySprite.position = ccp(size.width/2,size.height/2); ball.position = ccp(200+size.width/2,size.height/2); // 將精靈對象添加為當前層的子節點 [self addChild:mySprite]; [self addChild:ball]; // 下面是各種特效動作的實現代碼 // 如果要查看某種特效動作的效果,可以取消對相應代碼的注釋 // CCWaves:通過更改節點對象的網格屬性,讓節點對象產生類似波動的效果。 id effect = [CCWaves actionWithWaves:10 amplitude:50 horizontal:YES vertical:YES grid:ccg(10,10) duration:5]; [mySprite runAction:effect]; // CCWaves3D:通過更改節點對象的網格屬性,讓節點對象產生類似三維波動的效果。 id effectWaves3D = [CCWaves3D actionWithWaves:10 amplitude:40 grid:ccg(12,12) duration:5]; [mySprite runAction:effectWaves3D]; // CCFlipX3D:通過更改節點對象的網格屬性,讓節點對象沿著水平方向產生三維翻轉效果。需要注意的是,雖然這里提供了ccg參數,但默認情況下只能使用ccg(1,1)。 // id effectFlipX3D = [CCFlipX3D actionWithSize:ccg(1,1) duration:2]; // id effectFlipX3Dback =[effectFlipX3D reverse]; // [mySprite runAction:[CCSequence actions:effectFlipX3D,[CCDelayTime actionWithDuration:2], effectFlipX3Dback,nil]]; // CCFlipY3D: 通過更改節點對象的網格屬性,讓節點對象沿著垂直方向產生三維翻轉效果。 // id effectFlipY3D = [CCFlipY3D actionWithDuration:2]; // id effectFlipY3Dback = [effectFlipY3D reverse]; // [mySprite runAction:[CCSequence actions:effectFlipY3D,[CCDelayTime actionWithDuration:2], effectFlipY3Dback, nil]]; // CCLens3D: 通過更改節點對象的網格屬性,讓節點對象產生類似鏡面三維效果。 // id effectLens3D = [CCLens3D actionWithPosition:ccp(size.width/2,size.height/2) radius:240 grid:ccg(15,10) duration:3]; // [mySprite runAction: effectLens3D]; // CCRipple3D: 通過更改節點對象的網格屬性,讓節點對象產生類似水面漣漪的三維波動效果。 // id effectRipple3D = [CCRipple3D actionWithPosition:ccp(size.width/2,size.height/2) radius:240 waves:4 amplitude:160 grid:ccg(32,24) duration:5]; // [mySprite runAction:effectRipple3D]; // CCShaky3D: 通過更改節點對象的網格屬性,讓節點對象產生類似三維搖晃效果。 // id effectShaky3D = [CCShaky3D actionWithRange:5 shakeZ:YES grid:ccg(10,10) duration:3]; // [mySprite runAction:effectShaky3D]; // CCLiquid: 通過更改節點對象的網格屬性,讓節點對象產生類似液體流動的效果。 // id effectLiquid = [CCLiquid actionWithWaves:10 amplitude:22 grid:ccg(16,10) duration:5]; // [ball runAction:effectLiquid]; // CCTwirl: 通過更改節點對象的網格屬性,讓節點對象產生漩渦效果。 // id effectTwirl = [CCTwirl actionWithPosition:ccp(size.width/2, size.height/2) twirls:1 amplitude:2.5f grid:ccg(12,8) duration:5]; // [ball runAction:effectTwirl]; // CCShatteredTiles3D:通過更改節點對象的網格屬性,讓節點對象及其瓦片產生類似粉碎的三維效果。 // id effectShatteredTiles3D = [CCShatteredTiles3D actionWithRange:5 shatterZ:YES grid:ccg(16,12) duration:5]; // [mySprite runAction:effectShatteredTiles3D]; // CCShakyTiles3D:通過更改節點對象的網格屬性,讓節點對象及其瓦片產生類似晃動的三維效果。 // id effectShakyTiles3D = [CCShakyTiles3D actionWithRange:5 shakeZ:YES grid:ccg(16,12) duration:5]; // [mySprite runAction:effectShakyTiles3D]; // CCShuffleTiles:通過更改節點對象的網格屬性,讓節點對象及其瓦片產生類似洗牌的效果。 // id effectShuffleTiles = [CCShuffleTiles actionWithSeed:25 grid:ccg(16,12) duration:3]; // id shuffleBack = [effectShuffleTiles reverse]; // id delay = [CCDelayTime actionWithDuration:2]; // [mySprite runAction:[CCSequence actions:effectShuffleTiles,delay,shuffleBack, nil]]; // CCFadeOutTRTiles: 通過更改節點對象的網格屬性,讓節點對象及其瓦片產生從左下角到右上角淡出的效果。 // id effectFadeOutTRTiles = [CCFadeOutTRTiles actionWithSize:ccg(16,12) duration:5]; // id fadeouttrBack = [effectFadeOutTRTiles reverse]; // id trDelay = [CCDelayTime actionWithDuration:2]; // [mySprite runAction:[CCSequence actions:effectFadeOutTRTiles,trDelay,fadeouttrBack, nil]]; // CCFadeOutBLTiles: 通過更改節點對象的網格屬性,讓節點對象及其瓦片產生從右上角到左下角淡出的效果。 // id effectFadeOutBLTiles = [CCFadeOutBLTiles actionWithSize:ccg(16,12) duration:5]; // id fadeoutblBack = [effectFadeOutBLTiles reverse]; // id blDelay = [CCDelayTime actionWithDuration:2]; // [mySprite runAction:[CCSequence actions:effectFadeOutBLTiles,blDelay,fadeoutblBack, nil]]; // CCFadeOutUpTiles:通過更改節點對象的網格屬性,讓節點對象及其瓦片產生自下而上淡出的效果。 // id effectFadeOutUpTiles = [CCFadeOutUpTiles actionWithSize:ccg(10,10) duration:5]; // id fadeoutupBack = [effectFadeOutUpTiles reverse]; // id upDelay = [CCDelayTime actionWithDuration:2]; // [mySprite runAction:[CCSequence actions:effectFadeOutUpTiles,upDelay,fadeoutupBack, nil]]; // CCFadeOutDownTiles:通過更改節點對象的網格屬性,讓節點對象及其瓦片產生自上而下淡出的效果。 // id effectFadeOutDownTiles = [CCFadeOutDownTiles actionWithSize:ccg(10,10) duration:5]; // id fadeoutdownBack = [effectFadeOutDownTiles reverse]; // id downDelay = [CCDelayTime actionWithDuration:2]; // [mySprite runAction:[CCSequence actions:effectFadeOutDownTiles,downDelay,fadeoutdownBack, nil]]; // CCTurnOffTiles:通過更改節點對象的網格屬性,產生瓦片逐漸消失的效果。 // id effectTurnOffTiles = [CCTurnOffTiles actionWithSeed:5 grid:ccg(10,10) duration:5]; // id turnoffBack = [effectTurnOffTiles reverse]; // id turnoffDelay = [CCDelayTime actionWithDuration:2]; // [mySprite runAction:[CCSequence actions:effectTurnOffTiles,turnoffDelay,turnoffBack, nil]]; // CCWavesTiles3D: 通過更改節點對象的網格屬性,讓節點對象及其瓦片產生類似三維波浪的效果。 // id effectWavesTiles3D = [CCWavesTiles3D actionWithWaves:10 amplitude:120 grid:ccg(15,12) duration:5]; // [ball runAction:effectWavesTiles3D]; // CCJumpTiles3D:通過更改節點對象的網格屬性,瓦片產生跳動的三維效果。 // id effectJumpTiles3D = [CCJumpTiles3D actionWithJumps:10 amplitude:30 grid:ccg(12,12) duration:5]; // [mySprite runAction:effectJumpTiles3D]; // CCSplitRows:通過更改節點對象的網格屬性,讓節點對象產生分行分割并消失的效果。 // id effectSplitRows = [CCSplitRows actionWithRows:10 duration:5]; // [mySprite runAction:effectSplitRows]; // CCSplitCols:通過更改節點對象的網格屬性,讓節點對象產生分列分割并消失的效果。 // id effectSplitCols = [CCSplitCols actionWithCols:10 duration:5]; // [mySprite runAction:effectSplitCols]; // CCPageTurn3D:通過更改節點對象的網格屬性,讓節點對象產生三維翻頁的效果。 // id effectPageTurn3D = [CCPageTurn3D actionWithSize:ccg(15,12) duration:5]; // [mySprite runAction:effectPageTurn3D]; } return self; } ~~~ 2.讓特效恢復 ~~~ // 讓節點對象在特效動作結束后恢復原貌 id effect = [CCSequence actions:[CCWaves actionWithWaves:10 amplitude:30 horizontal:YES vertical:YES grid:ccg(10,10) duration:5], [CCStopGrid action], nil]; [mySprite runAction:effect]; ~~~ 3.cocos2d中與動畫有關的類 ~~~ -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super's" return value if( (self=[super init]) ) { //以下的內容會在此處添加代碼,以生成動畫效果。 // 簡單的動畫實現方式 // 創建精靈對象并將其添加為當前層的子節點 CGSize size = [CCDirector sharedDirector].winSize; CCSprite *mySprite = [CCSprite spriteWithFile:@"pandawalk1.png"]; mySprite.position = ccp(size.width/2,size.height/2); [self addChild:mySprite]; // 創建CCAnimation動畫,指定動畫幀的內容 CCAnimation *anim = [CCAnimation animation]; [anim addFrameWithFilename:@"pandawalk1.png"]; [anim addFrameWithFilename:@"pandawalk2.png"]; [anim addFrameWithFilename:@"pandawalk3.png"]; // 創建CCAnimate動畫動作,并讓精靈對象執行 id animAction = [CCAnimate actionWithDuration:0.5f animation:anim restoreOriginalFrame:YES]; id repeatanimAction = [CCRepeatForever actionWithAction:animAction]; [mySprite runAction:repeatanimAction]; ~~~
                  <ruby id="bdb3f"></ruby>

                  <p id="bdb3f"><cite id="bdb3f"></cite></p>

                    <p id="bdb3f"><cite id="bdb3f"><th id="bdb3f"></th></cite></p><p id="bdb3f"></p>
                      <p id="bdb3f"><cite id="bdb3f"></cite></p>

                        <pre id="bdb3f"></pre>
                        <pre id="bdb3f"><del id="bdb3f"><thead id="bdb3f"></thead></del></pre>

                        <ruby id="bdb3f"><mark id="bdb3f"></mark></ruby><ruby id="bdb3f"></ruby>
                        <pre id="bdb3f"><pre id="bdb3f"><mark id="bdb3f"></mark></pre></pre><output id="bdb3f"></output><p id="bdb3f"></p><p id="bdb3f"></p>

                        <pre id="bdb3f"><del id="bdb3f"><progress id="bdb3f"></progress></del></pre>

                              <ruby id="bdb3f"></ruby>

                              哎呀哎呀视频在线观看