[TOC]
### 課前準確:
* 在`Windows`系統里安裝`python`,參考 [安裝python](http://www.hmoore.net/k12edu/k_12/785427#Windowspython_4)
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### 本節課參考資料
* `Teach Your Kids to Code.pdf` 第九章:和游戲互動
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### 在窗口里點擊鼠標畫畫
```
# chapter9_1.py
import pygame
# Setup
pygame.init()
screen = pygame.display.set_mode([800,600])
pygame.display.set_caption("點擊鼠標畫畫") # 在窗口上寫一個題目
keep_going = True
RED = (255,0,0)
radius = 15
while keep_going:
for event in pygame.event.get(): # 處理檢測到的行為
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.MOUSEBUTTONDOWN: # 如果檢測到到按下鼠標
spot = event.pos # 檢測鼠標點擊的位置
pygame.draw.circle(screen, RED, spot, radius) # 在點擊的位置上畫圓
pygame.display.update()
pygame.quit()
```

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### 在窗口里點擊并拖拽鼠標畫畫
```
# chapter9_2.py
import pygame
pygame.init()
screen = pygame.display.set_mode([800,600])
pygame.display.set_caption("點擊并拖拽鼠標畫畫") # 點擊并拖拽鼠標畫畫
keep_going = True
YELLOW = (255,255,0) # 把顏色設置成黃色
radius = 15
mousedown = False
while keep_going:
for event in pygame.event.get(): # 處理檢測到的行為
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.MOUSEBUTTONDOWN: #如果檢測到按下鼠標
mousedown = True
if event.type == pygame.MOUSEBUTTONUP:
mousedown = False
if mousedown: # 如果mousedown 為 True,則畫畫
spot = pygame.mouse.get_pos() # 檢測鼠標點擊的位置
pygame.draw.circle(screen, YELLOW, spot, radius)
pygame.display.update() # Update display
pygame.quit()
```

*****
### 不斷出現的笑臉
```
# chapter9_3.py
import pygame
import random
BLACK = (0,0,0)
pygame.init()
screen = pygame.display.set_mode([800,600])
pygame.display.set_caption("Smiley Explosion")
mousedown = False
keep_going = True
clock = pygame.time.Clock()
pic = pygame.image.load("CrazySmile.bmp")
colorkey = pic.get_at((0,0))
pic.set_colorkey(colorkey)
sprite_list = pygame.sprite.Group()
class Smiley(pygame.sprite.Sprite): # 控制笑臉的大小
pos = (0,0)
xvel = 1
yvel = 1
scale = 100
def __init__(self, pos, xvel, yvel):
pygame.sprite.Sprite.__init__(self)
self.image = pic
self.scale = random.randrange(10,100)
self.image = pygame.transform.scale(self.image, (self.scale,self.scale))
self.rect = self.image.get_rect()
self.pos = pos
self.rect.x = pos[0] - self.scale/2
self.rect.y = pos[1] - self.scale/2
self.xvel = xvel
self.yvel = yvel
def update(self):
self.rect.x += self.xvel
self.rect.y += self.yvel
if self.rect.x <= 0 or self.rect.x > screen.get_width() - self.scale:
self.xvel = -self.xvel
if self.rect.y <= 0 or self.rect.y > screen.get_height() - self.scale:
self.yvel = -self.yvel
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.MOUSEBUTTONDOWN:
mousedown = True
if event.type == pygame.MOUSEBUTTONUP:
mousedown = False
screen.fill(BLACK)
sprite_list.update()
sprite_list.draw(screen)
clock.tick(60)
pygame.display.update()
if mousedown:
speedx = random.randint(-5, 5)
speedy = random.randint(-5, 5)
newSmiley = Smiley(pygame.mouse.get_pos(),speedx,speedy)
sprite_list.add(newSmiley)
pygame.quit()
```

*****
```
# chapter9_4.py
# SmileyPop.py
import pygame
import random
BLACK = (0,0,0)
pygame.init()
screen = pygame.display.set_mode([800,600])
pygame.display.set_caption("Pop a Smiley")
mousedown = False
keep_going = True
clock = pygame.time.Clock()
pic = pygame.image.load("CrazySmile.bmp")
colorkey = pic.get_at((0,0))
pic.set_colorkey(colorkey)
sprite_list = pygame.sprite.Group()
class Smiley(pygame.sprite.Sprite):
pos = (0,0)
xvel = 1
yvel = 1
scale = 100
def __init__(self, pos, xvel, yvel):
pygame.sprite.Sprite.__init__(self)
self.image = pic
self.scale = random.randrange(10,100)
self.image = pygame.transform.scale(self.image, (self.scale,self.scale))
self.rect = self.image.get_rect()
self.pos = pos
self.rect.x = pos[0] - self.scale/2
self.rect.y = pos[1] - self.scale/2
self.xvel = xvel
self.yvel = yvel
def update(self):
self.rect.x += self.xvel
self.rect.y += self.yvel
if self.rect.x <= 0 or self.rect.x > screen.get_width() - self.scale:
self.xvel = -self.xvel
if self.rect.y <= 0 or self.rect.y > screen.get_height() - self.scale:
self.yvel = -self.yvel
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.MOUSEBUTTONDOWN:
if pygame.mouse.get_pressed()[0]: # 左鍵畫笑臉
mousedown = True
elif pygame.mouse.get_pressed()[2]: # 右鍵畫笑臉
pos = pygame.mouse.get_pos()
clicked_smileys = [s for s in sprite_list if s.rect.collidepoint(pos)]
sprite_list.remove(clicked_smileys)
if event.type == pygame.MOUSEBUTTONUP:
mousedown = False
screen.fill(BLACK)
sprite_list.update()
sprite_list.draw(screen)
clock.tick(60)
pygame.display.update()
if mousedown:
speedx = random.randint(-5, 5)
speedy = random.randint(-5, 5)
newSmiley = Smiley(pygame.mouse.get_pos(),speedx,speedy)
sprite_list.add(newSmiley)
pygame.quit()
```
### 課程小結
這節課我們仍然使用 `pygame` 完成一些有趣的游戲,包括:
* 如何利用鼠標畫畫
* 如何控制圖形的大小
* 如何去除圖形