### 四大組件的工作過程
#### 一、集思廣益
首先這里轉載一些網友的看過本章后的總結和歸納,便于大家理解。
下面這2位通過UML的格式來直觀地展示了組件的工作過程,[看云網友的總結](http://www.hmoore.net/kancloud/art-of-android-development-reading-notes/90454),[amurocrash同學的總結](http://blog.csdn.net/amurocrash/article/details/48858353),這位同學的總結很透徹,另外,CSDN的網友同樣寫出了自己的歸納總結[總結一](http://blog.csdn.net/qy274770068/article/details/50931853)、[總結二](http://blog.csdn.net/zizidemenghanxiao/article/details/50639025)。
#### 二、具體闡述
##### 一、Activity的工作過程
現附上網友總結的UML圖,作為一個大致的了解

1. startActivity:startActivity方法有好幾種重載方式,但是它們最終都會調用startActivityForResult方法。
在Activity.java文件中:
~~~
@Override
public void startActivity(Intent intent, Bundle options) {
if (options != null) {
startActivityForResult(intent, -1, options);
} else {
// Note we want to go through this call for compatibility with
// applications that may have overridden the method.
startActivityForResult(intent, -1);
}
}
~~~
* * * * *
**只需要關注mParent == null這部分邏輯,ActivityGroup最開始被用來在一個界面中嵌入多個Activity,**
**但是其在API13中已經被廢棄了,系統推薦采用Fragment來代替ActivityGroup。**
* * * * *
~~~
public void startActivityForResult(Intent intent, int requestCode, Bundle options) {
/*
* mParent代表的是ActivityGroup,
* ActivityGroup最開始被用來在一個界面中嵌入多個Activity,
* 但是其在API13中已經被廢棄了,系統推薦采用Fragment來代替ActivityGroup。
* */
if (mParent == null) {
/*
* mMainThread.getApplicationThread()這個參數,它的類型是ApplicationThread,
* ApplicationThread是ActivityThread的一個內部類,
* 在后面的分析中可以發現,ApplicationThread和ActivityThread在Activity的啟動過程中發揮著很重要的作用。
* */
Instrumentation.ActivityResult ar =
// 所以說Activity的啟動過程轉移到了Instrumentation中的execStartActivity方法:
mInstrumentation.execStartActivity (this, mMainThread.getApplicationThread (), mToken, this, intent, requestCode, options);
if (ar != null) {
mMainThread.sendActivityResult (
mToken, mEmbeddedID, requestCode, ar.getResultCode (),
ar.getResultData ());
}
if (requestCode >= 0) {
mStartedActivity = true;
}
final View decor = mWindow != null ? mWindow.peekDecorView () : null;
if (decor != null) {
decor.cancelPendingInputEvents ();
}
} else {
if (options != null) {
mParent.startActivityFromChild (this, intent, requestCode, options);
} else {
mParent.startActivityFromChild (this, intent, requestCode);
}
}
}
~~~
* * * * *
**ApplicationThread是ActivityThread的一個內部類,它繼承自ApplicationThreadNative,而ApplicationThreadNative繼承自Binder并實現了IApplicationThread接口,ApplicationThreadNative的作用其實就和系統為AIDL文件生成的類是一樣的。**
* * * * *
Instrumentation的execStartActivity方法:
~~~
public ActivityResult execStartActivity(
Context who, IBinder contextThread, IBinder token, Activity target,
Intent intent, int requestCode, Bundle options) {
IApplicationThread whoThread = (IApplicationThread) contextThread;
if (mActivityMonitors != null) {
synchronized (mSync) {
final int N = mActivityMonitors.size();
for (int i=0; i<N; i++) {
final ActivityMonitor am = mActivityMonitors.get(i);
if (am.match(who, null, intent)) {
am.mHits++;
if (am.isBlocking()) {
return requestCode >= 0 ? am.getResult() : null;
}
break;
}
}
}
}
try {
intent.migrateExtraStreamToClipData();
intent.prepareToLeaveProcess();
/*
* 所以啟動Activity的真正實現由ActivityManagerNative.getDefault().startActivity方法來完成。
*
* ActivityManagerService繼承自ActivityManagerNative,
* 而ActivityManagerNative繼承自Binder并實現了IActivityManager這個Binder接口,
* 因此ActivityManagerService也是一個Binder,它是IActivityManager的具體實現。
*
* 由于ActivityManagerNative.getDefault()其實是一個IActivityManager類型的Binder對象,
* 因此它的具體實現是ActivityManagerService(AMS)。
* 所以說Activity的啟動過程又轉移到了ActivityManagerService中,
* 然后再去看ActivityManagerService的startActivity方法。
* */
int result = ActivityManagerNative.getDefault()
.startActivity(whoThread, who.getBasePackageName(), intent,
intent.resolveTypeIfNeeded(who.getContentResolver()),
token, target != null ? target.mEmbeddedID : null,
requestCode, 0, null, null, options);
// 檢查啟動Activity的結果:
checkStartActivityResult(result, intent);
} catch (RemoteException e) {
}
}
~~~
**checkStartActivityResult(result,intent);我們去看看這個方法的源碼:可以看出這個方法的作用就是檢查啟動Activity的結果,當無法正確地啟動一個Activity時,這個方法就會拋出異常信息,**
~~~
static void checkStartActivityResult(int res, Object intent) {
if (res >= ActivityManager.START_SUCCESS) {
return;
}
switch (res) {
case ActivityManager.START_INTENT_NOT_RESOLVED:
case ActivityManager.START_CLASS_NOT_FOUND:
if (intent instanceof Intent && ((Intent)intent).getComponent() != null)
/*
* 這個異常錯誤拋出最常見了。
* 如果沒有在AndroidManifest中注冊Activity,就會拋出此異常。
* */
throw new ActivityNotFoundException(
"Unable to find explicit activity class "
+ ((Intent)intent).getComponent().toShortString()
+ "; have you declared this activity in your AndroidManifest.xml?");
throw new ActivityNotFoundException(
"No Activity found to handle " + intent);
case ActivityManager.START_PERMISSION_DENIED:
throw new SecurityException("Not allowed to start activity "
+ intent);
case ActivityManager.START_FORWARD_AND_REQUEST_CONFLICT:
throw new AndroidRuntimeException(
"FORWARD_RESULT_FLAG used while also requesting a result");
case ActivityManager.START_NOT_ACTIVITY:
throw new IllegalArgumentException(
"PendingIntent is not an activity");
default:
throw new AndroidRuntimeException("Unknown error code "
+ res + " when starting " + intent);
}
}
~~~
ActivityManagerNative.getDefault實際上就是ActivityManagerService,因此Activity的啟動過程轉移到了ActivityManagerService(AMS)中。
~~~
/*
* 在Instrumentation的execStartActivity中用ActivityManagerNative的getDefault來獲取一個IActivityManager的對象,
* 而且這個IActivityManager的對象其實是一個Binder對象,它的具體實現是ActivityManagerService。
* */
static public IActivityManager getDefault() {
return gDefault.get();
}
/*
* 在ActivityManagernative中,ActivityManagerService這個Binder對象采用單例模式對外提供,
* Singleton是一個單例的封裝類,
* 第一次調用它的get方法時它會通過create方法來初始化ActivityManagerService這個Binder對象,
* 在后續的調用中則直接返回之前創建的對象。
* */
private static final Singleton<IActivityManager> gDefault = new Singleton<IActivityManager>() {
protected IActivityManager create() {
IBinder b = ServiceManager.getService("activity");
if (false) {
Log.v("ActivityManager", "default service binder = " + b);
}
/*
* 將Binder對象轉換成對應IActivityManager的AIDL接口對象:
* */
IActivityManager am = asInterface(b);
if (false) {
Log.v("ActivityManager", "default service = " + am);
}
return am;
}
};
~~~
ActivityManagerService的startActivity方法:
~~~
@Override
public final int startActivity(IApplicationThread caller, String callingPackage,
Intent intent, String resolvedType, IBinder resultTo,
String resultWho, int requestCode, int startFlags,
String profileFile, ParcelFileDescriptor profileFd, Bundle options) {
/*
* Activity的啟動過程又轉移到了startActivityAsUser方法中,再進去看看:
* */
return startActivityAsUser(caller, callingPackage, intent, resolvedType, resultTo,
resultWho, requestCode,
startFlags, profileFile, profileFd, options, UserHandle.getCallingUserId());
}
~~~
startActivityAsUser方法,在ActivityManagerService.java文件中。
~~~
@Override
public final int startActivityAsUser(IApplicationThread caller, String callingPackage,
Intent intent, String resolvedType, IBinder resultTo,
String resultWho, int requestCode, int startFlags,
String profileFile, ParcelFileDescriptor profileFd, Bundle options, int userId) {
enforceNotIsolatedCaller("startActivity");
userId = handleIncomingUser(Binder.getCallingPid(), Binder.getCallingUid(), userId,
false, true, "startActivity", null);
// TODO: Switch to user app stacks here.
return mStackSupervisor.startActivityMayWait(caller, -1, callingPackage, intent, resolvedType,
resultTo, resultWho, requestCode, startFlags, profileFile, profileFd,
null, null, options, userId);
}
~~~

* * * * *
> 從上圖可以看出AMS中轉移到ActivityStackSupervisor的startActivityMayWait方法。 然后Activity的啟動在ActivityStackSupervisor與ActivityStack之間的傳遞,最終由ApplicationThread的scheduleLaunchActivity方法來啟動Activity。發送一個啟動Activity的消息交給Handler處理,Handler的名字叫H。
> 最終Activity的啟動過程由ActivityThread的handleLaunchActivity方法實現,最后調用performLaunchActivity方法。
* * * * *
ActivityStackSupervisor的realStartActivityLocked方法中有如下一段代碼:
~~~
/*
* 這個app.thread的類型為IApplicationThread,
* IApplicationThread繼承了IInterface接口,所以它是一個Binder類型的接口。
* 從IApplicationThread聲明的接口方法可以看出,它的內部包含了大量啟動、停止Activity的接口,
* 此外還包含了啟動和停止服務的接口, 從接口方法的命名可以知道,
*IApplicationThread這個Binder接口的實現者完成了大量和Activity以及Service啟動和停止相關的功能。
*而IApplicationThread的實現者就是ActivityThread中的內部類ApplicationThread。
*所以,繞來繞去,是用ApplicationThread中的scheduleLaunchActivity來啟動Activity的。
*/
app.thread.scheduleLaunchActivity(new Intent(r.intent), r.appToken,
System.identityHashCode(r), r.info, new Configuration(
mService.mConfiguration), r.compat,
app.repProcState, r.icicle, results, newIntents,
!andResume, mService.isNextTransitionForward(),
profileFile, profileFd, profileAutoStop);
~~~
IApplicationThread
* * * * *
ApplicationThread繼承了ApplicationThreadNative,而ApplicationThreadNative則繼承了Binder并實現了IApplicationThread接口。
所以,這個ApplicationThreadNative就是IApplicationThread的實現者。由于ApplicationThreadNative被系統定義為抽象類,所以ApplicationThread就成了IApplicationThread最終的實現者。繞來繞去,是用ApplicationThread中的scheduleLaunchActivity來啟動Activity的。
* * * * *
在ApplicationThread中,scheduleLaunchActivity的實現很簡單,就是發送一個啟動Activity的消息交由Handler處理。這個Handler的名字很簡潔,H。
Handler H對消息的處理:
~~~
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
/*
* 啟動Activity:
* */
case LAUNCH_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
ActivityClientRecord r = (ActivityClientRecord)msg.obj;
r.packageInfo = getPackageInfoNoCheck(
r.activityInfo.applicationInfo, r.compatInfo);
/*
* 又轉到這里了:
* */
handleLaunchActivity(r, null);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
...
}
~~~
從handler對“LAUNCH_ACTIVITY”這個消息的處理可以知道,Activity的啟動過程由ActivityThread的 handleLaunchActivity這個方法實現,
handleLaunchActivity方法:
~~~
private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
if (r.profileFd != null) {
mProfiler.setProfiler(r.profileFile, r.profileFd);
mProfiler.startProfiling();
mProfiler.autoStopProfiler = r.autoStopProfiler;
}
// Make sure we are running with the most recent config.
handleConfigurationChanged(null, null);
if (localLOGV) Slog.v(
TAG, "Handling launch of " + r);
/*
* 啟動Activity終極大Boss在此!!!!
* */
Activity a = performLaunchActivity(r, customIntent);
if (a != null) {
r.createdConfig = new Configuration(mConfiguration);
Bundle oldState = r.state;
/*
* 調用Activity的onResume方法:
* */
handleResumeActivity(r.token, false, r.isForward,
!r.activity.mFinished && !r.startsNotResumed);
if (!r.activity.mFinished && r.startsNotResumed) {
// The activity manager actually wants this one to start out
// paused, because it needs to be visible but isn't in the
// foreground. We accomplish this by going through the
// normal startup (because activities expect to go through
// onResume() the first time they run, before their window
// is displayed), and then pausing it. However, in this case
// we do -not- need to do the full pause cycle (of freezing
// and such) because the activity manager assumes it can just
// retain the current state it has.
try {
r.activity.mCalled = false;
mInstrumentation.callActivityOnPause(r.activity);
// We need to keep around the original state, in case
// we need to be created again. But we only do this
// for pre-Honeycomb apps, which always save their state
// when pausing, so we can not have them save their state
// when restarting from a paused state. For HC and later,
// we want to (and can) let the state be saved as the normal
// part of stopping the activity.
if (r.isPreHoneycomb()) {
r.state = oldState;
}
if (!r.activity.mCalled) {
throw new SuperNotCalledException(
"Activity " + r.intent.getComponent().toShortString() +
" did not call through to super.onPause()");
}
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
if (!mInstrumentation.onException(r.activity, e)) {
throw new RuntimeException(
"Unable to pause activity "
+ r.intent.getComponent().toShortString()
+ ": " + e.toString(), e);
}
}
r.paused = true;
}
} else {
// If there was an error, for any reason, tell the activity
// manager to stop us.
try {
ActivityManagerNative.getDefault()
.finishActivity(r.token, Activity.RESULT_CANCELED, null);
} catch (RemoteException ex) {
// Ignore
}
}
}
~~~
performLaunchActivity方法最終完成了Activity對象的創建和啟動過程,且ActivityThread通過handleResumeActivity方法來調用被啟動的activity的onResume()這一生命周期方法。
performLaunchActivity主要完成以下幾件事
**1. 從ActivityClientRecord中獲取待啟動的Activity的組件信息:**
~~~
ActivityInfo aInfo = r.activityInfo;
if (r.packageInfo == null) {
r.packageInfo = getPackageInfo(aInfo.applicationInfo, r.compatInfo,
Context.CONTEXT_INCLUDE_CODE);
}
ComponentName component = r.intent.getComponent();
if (component == null) {
component = r.intent.resolveActivity(
mInitialApplication.getPackageManager());
r.intent.setComponent(component);
}
if (r.activityInfo.targetActivity != null) {
component = new ComponentName(r.activityInfo.packageName,
r.activityInfo.targetActivity);
}
~~~
**2. 通過Instrumentation的newActivity方法使用類加載器創建Activity對象。**
~~~
Activity activity = null;
try {
java.lang.ClassLoader cl = r.packageInfo.getClassLoader();
/*
* 通過類加載器創建Activity的實例對象:
* */
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
StrictMode.incrementExpectedActivityCount(activity.getClass());
r.intent.setExtrasClassLoader(cl);
if (r.state != null) {
r.state.setClassLoader(cl);
}
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to instantiate activity " + component
+ ": " + e.toString(), e);
}
}
~~~
**3. 通過LoadedApk的makeApplication方法來嘗試創建Application對象,而且一個應用只能有一個Application對象。**
**4. 創建ContextImpl對象并通過Activity的attach方法來完成一些重要數據的初始化。**
**5. 調用Activity的onCreate方法:**
完整代碼如下:
~~~
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
// System.out.println("##### [" + System.currentTimeMillis() + "] ActivityThread.performLaunchActivity(" + r + ")");
/*
* 第一步:從ActivityClientRecord中獲取待啟動的Activity的組件信息:
* */
ActivityInfo aInfo = r.activityInfo;
if (r.packageInfo == null) {
r.packageInfo = getPackageInfo(aInfo.applicationInfo, r.compatInfo,
Context.CONTEXT_INCLUDE_CODE);
}
ComponentName component = r.intent.getComponent();
if (component == null) {
component = r.intent.resolveActivity(
mInitialApplication.getPackageManager());
r.intent.setComponent(component);
}
if (r.activityInfo.targetActivity != null) {
component = new ComponentName(r.activityInfo.packageName,
r.activityInfo.targetActivity);
}
/*
* 第二步:通過Instrumentation的newActivity方法使用類加載器創建Activity對象。
* */
Activity activity = null;
try {
java.lang.ClassLoader cl = r.packageInfo.getClassLoader();
/*
* 通過類加載器創建Activity的實例對象:
* */
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
StrictMode.incrementExpectedActivityCount(activity.getClass());
r.intent.setExtrasClassLoader(cl);
if (r.state != null) {
r.state.setClassLoader(cl);
}
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to instantiate activity " + component
+ ": " + e.toString(), e);
}
}
/*
* 第三步:通過LoadedApk的makeApplication方法來嘗試創建Application對象,
* 而且一個應用只能有一個Application對象。
* Application對象的創建也是通過Instrumentation來完成的,這個過程和Activity對象的創建一樣,
* 都是通過類加載器來實現的。
* Application創建完畢后,系統會通過Instrumentation的callApplicationOnCreate來調用Application的onCreate方法。
* */
try {
Application app = r.packageInfo.makeApplication(false, mInstrumentation);
if (localLOGV) Slog.v(TAG, "Performing launch of " + r);
if (localLOGV) Slog.v(
TAG, r + ": app=" + app
+ ", appName=" + app.getPackageName()
+ ", pkg=" + r.packageInfo.getPackageName()
+ ", comp=" + r.intent.getComponent().toShortString()
+ ", dir=" + r.packageInfo.getAppDir());
if (activity != null) {
/*
* 第四步:創建ContextImpl對象并通過Activity的attach方法來完成一些重要數據的初始化。
* 這里有一堆Activity運行過程中所依賴的上下文環境變量,
* 并通過Activity的attach方法來將這些環境變量與Activity相關聯:
* (2)ContextImpl是一個很重要的數據結構,它是Context的具體實現,
* Context中改的大部分邏輯都是由ContextImpl來完成的。
* ContextImpl是通過Activity的attach方法來和Activity建立關聯的。
* (3)此外,在attach方法中Activity還會完成Window的創建并建立自己和Window的關聯,
* 這樣當Window接收到外部輸入事件后就可以將事件傳遞給Activity。
* */
Context appContext = createBaseContextForActivity(r, activity);
CharSequence title = r.activityInfo.loadLabel(appContext.getPackageManager());
Configuration config = new Configuration(mCompatConfiguration);
if (DEBUG_CONFIGURATION) Slog.v(TAG, "Launching activity "
+ r.activityInfo.name + " with config " + config);
activity.attach(appContext, this, getInstrumentation(), r.token,
r.ident, app, r.intent, r.activityInfo, title, r.parent,
r.embeddedID, r.lastNonConfigurationInstances, config);
if (customIntent != null) {
activity.mIntent = customIntent;
}
r.lastNonConfigurationInstances = null;
activity.mStartedActivity = false;
int theme = r.activityInfo.getThemeResource();
if (theme != 0) {
activity.setTheme(theme);
}
activity.mCalled = false;
/*
* 第五步:調用Activity的onCreate方法:
* 到此為止,Activity也就完成了整個啟動過程,
* 呵呵噠。
* */
mInstrumentation.callActivityOnCreate(activity, r.state);
if (!activity.mCalled) {
throw new SuperNotCalledException(
"Activity " + r.intent.getComponent().toShortString() +
" did not call through to super.onCreate()");
}
r.activity = activity;
r.stopped = true;
if (!r.activity.mFinished) {
activity.performStart();
r.stopped = false;
}
if (!r.activity.mFinished) {
if (r.state != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state);
}
}
if (!r.activity.mFinished) {
activity.mCalled = false;
mInstrumentation.callActivityOnPostCreate(activity, r.state);
if (!activity.mCalled) {
throw new SuperNotCalledException(
"Activity " + r.intent.getComponent().toShortString() +
" did not call through to super.onPostCreate()");
}
}
}
r.paused = true;
mActivities.put(r.token, r);
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to start activity " + component
+ ": " + e.toString(), e);
}
}
return activity;
}
~~~
以上歸納幾點
1. ActivityManagerService(AMS)是Binder,ApplicationThread是Binder。
2. 一個應用只有一個Application對象,它的創建也是通過Instrumentation來完成的,這個過程和Activity對象的創建過程一樣,都是通過類加載器來實現的。
3. ContextImpl是Context的具體實現,ContextImpl是通過Activity的attach方法來和Activity建立關聯的,在attach方法中Activity還會完成Window的創建并建立自己和Window的關聯,這樣當window接收到外部輸入事件后就可以將事件傳遞給Activity。
##### 二、Service的工作過程
1. 啟動狀態

2. 綁定狀態

##### 三、BroadcastReceiver 的工作過程
1. 注冊(動態注冊)

2. 發送和接收

##### 四、ContentProvider的工作過程

- 前言
- 第一章Activity的生命周期和啟動模式
- 1.1 Activity生命周期全面分析
- 1.2 Activity的啟動模式
- 1.3 IntentFilter的匹配規則
- 第二章IPC
- 轉 chapter IPC
- 轉IPC1
- 轉IPC2
- Binder講解
- binder
- Messenger
- 一、Android IPC簡介
- 二、Android中的多進程模式
- 三、IPC基礎概念介紹
- 四、Android中的IPC方式
- 五、Binder連接池
- 第三章
- 第九章四大組件的工作過程
- 第十章
- 第13章 綜合技術
- 使用CrashHandler 來獲取應用的crash 信息
- 使用Multidex來解決方法數越界
- Android的動態加載技術