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                2.**工廠方法模式** 此模式中,通過定義一個抽象的核心工廠類,并定義創建產品對象的接口,創建具體產品實例的工作延遲到其工廠子類去完成。這樣做的好處是核心類只關注工廠類的接口定義,而具體的產品實例交給具體的工廠子類去創建。當系統需要新增一個產品,無需修改現有系統代碼,只需要添加一個具體產品類和其對應的工廠子類,使系統的擴展性變得很好,符合面向對象編程的`開閉原則`; `角色:` Product:抽象產品類 ConcreteProduct:具體產品類 Factory:抽象工廠類 ConcreteFactory:具體工廠類 `UML類圖:` ![此處輸入圖片的描述](https://doc.shiyanlou.com/document-uid108299labid2297timestamp1486374011050.png) `示例代碼:`:`ConcreteFactory.class.php` ~~~php <?php interface Animal{ public function run(); public function say(); } class Cat implements Animal { public function run(){ echo "I ran slowly <br>"; } public function say(){ echo "I am Cat class <br>"; } } class Dog implements Animal { public function run(){ echo "I'm running fast <br>"; } public function say(){ echo "I am Dog class <br>"; } } abstract class Factory{ abstract static function createAnimal(); } class CatFactory extends Factory { public static function createAnimal() { return new Cat(); } } class DogFactory extends Factory { public static function createAnimal() { return new Dog(); } } $cat = CatFactory::createAnimal(); $cat->say(); $cat->run(); $dog = DogFactory::createAnimal(); $dog->say(); $dog->run(); ~~~ 工廠方法模式是簡單工廠模式的進一步抽象和推廣。由于使用了面向對象的多態性,工廠方法模式保持了簡單工廠模式的優點,而且克服了它的缺點。在工廠方法模式中,核心的工廠類不再負責所有產品的創建,而是將具體創建工作交給子類去做。這個核心類僅僅負責給出具體工廠必須實現的接口,而不負責產品類被實例化這種細節,這使得工廠方法模式可以允許系統在不修改工廠角色的情況下引進新產品。
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