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                ??碼云GVP開源項目 12k star Uniapp+ElementUI 功能強大 支持多語言、二開方便! 廣告
                #### 狀態模式 狀態模式:允許一個對象在其內部狀態改變時改變它的行為。對象看起來似乎修改了它的類。其別名為狀態對象(Objects for States),狀態模式是一種對象行為型模式。 有時,一個對象的行為受其一個或多個具體的屬性變化而變化,這樣的屬性也叫作狀態,這樣的的對象也叫作有狀態的對象。 `角色` Context: 環境類,維護一個ConcreteState子類的實例,這個實例定義當前狀態; State: 抽象狀態類,定義一個接口以封裝與Context的一個特定狀態相關的行為; ConcreteState: 具體狀態類,每一個子類實現一個與Context的一個狀態相關的行為。 `UML類圖` ![此處輸入圖片的描述](https://doc.shiyanlou.com/document-uid108299labid2297timestamp1486376254211.png) `示例代碼`:`State.class.php` ~~~php <?php class Context{ protected $state; function __construct() { $this->state = StateA::getInstance(); } public function changeState(State $state) { $this->state = $state; } public function request() { $this->state->handle($this); } } abstract class State{ abstract function handle(Context $context); } class StateA extends State { private static $instance; private function __construct(){} private function __clone(){} public static function getInstance() { if (!isset(self::$instance)) { self::$instance = new self; } return self::$instance; } public function handle(Context $context) { echo "doing something in State A.\n done,change state to B <br>"; $context->changeState(StateB::getInstance()); } } class StateB extends State { private static $instance; private function __construct(){} private function __clone(){} public static function getInstance() { if (!isset(self::$instance)) { self::$instance = new self; } return self::$instance; } public function handle(Context $context) { echo "doing something in State B.\n done,change state to A <br>"; $context->changeState(StateA::getInstance()); } } $context = new Context(); $context->request(); $context->request(); $context->request(); $context->request(); ~~~
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