HTML5發布已經有很長一段時間了,一直以來從來沒有仔細的看過,過年剛來隨便看看發現HTML5中的Canvas組件功能是如此的強大,不怪很多牛人預言Flash已死,死不死不是我要關心的,我關心的Canvas可以很輕松在網頁中實現簡單相框和圖像灰度化。
一起來看看HTML5 Canvas是怎么做到的吧!
**1. 新建一個html頁面,在body tag之間加入**
~~~
<canvas id="myCanvas" >Gray Filter</canvas>
~~~
**2. 添加一段最簡單的JavaScript代碼:**
~~~
window.onload = function() {
var canvas = document.getElementById("myCanvas");
// do something here!!
}
~~~
**從Canvas對象獲取繪制對象上下文Context的代碼如下:**
~~~
var context = canvas.getContext("2d");
~~~
**在html頁面中加入一幅圖像的html代碼如下:**
~~~
<img id="imageSource" src="hanjiaren.jpg" alt="Canvas Source" />
~~~
**從html?img對象中獲取image?對象的javascript代碼如下:**
~~~
var image = document.getElementById("imageSource");
~~~
**將得到的圖像繪制在Canvas對象中的代碼如下:**
~~~
context.drawImage(image, 0, 0);
~~~
**從Canvas對象中獲取圖像像素數據的代碼如下:**
~~~
var canvasData = context.getImageData(0, 0, canvas.width, canvas.height);
~~~
**讀取像素值與實現灰度計算的代碼如下:**
~~~
for ( var x = 0; x < canvasData.width; x++) {
for ( var y = 0; y < canvasData.height; y++) {
// Index of the pixel in the array
var idx = (x + y * canvasData.width) * 4;
var r = canvasData.data[idx + 0];
var g = canvasData.data[idx + 1];
var b = canvasData.data[idx + 2];
// calculate gray scale value
var gray = .299 * r + .587 * g + .114 * b;
// assign gray scale value
canvasData.data[idx + 0] = gray; // Red channel
canvasData.data[idx + 1] = gray; // Green channel
canvasData.data[idx + 2] = gray; // Blue channel
canvasData.data[idx + 3] = 255; // Alpha channel
// add black border
if(x < 8 || y < 8 || x > (canvasData.width - 8) || y > (canvasData.height - 8))
{
canvasData.data[idx + 0] = 0;
canvasData.data[idx + 1] = 0;
canvasData.data[idx + 2] = 0;
}
}
}
~~~
其中計算灰度公式為?gray?color?=?0.299?×?red?color?+?0.578?×?green?color?+?0.114?*?blue?color
讀取出來的像素值順序為RGBA?分別代表red?color,?green?color,?blue?color,?alpha?channel
處理完成的數據要重新載入到Canvas中。代碼如下:
~~~
context.putImageData(canvasData, 0, 0);
~~~
**程序最終的效果如下:**

完全源代碼如下:
~~~
<html>
<head>
<script>
window.onload = function() {
var canvas = document.getElementById("myCanvas");
var image = document.getElementById("imageSource");
// re-size the canvas deminsion
canvas.width = image.width;
canvas.height = image.height;
// get 2D render object
var context = canvas.getContext("2d");
context.drawImage(image, 0, 0);
var canvasData = context.getImageData(0, 0, canvas.width, canvas.height);
alert(canvasData.width.toString());
alert(canvasData.height.toString());
// gray filter
for ( var x = 0; x < canvasData.width; x++) {
for ( var y = 0; y < canvasData.height; y++) {
// Index of the pixel in the array
var idx = (x + y * canvasData.width) * 4;
var r = canvasData.data[idx + 0];
var g = canvasData.data[idx + 1];
var b = canvasData.data[idx + 2];
// calculate gray scale value
var gray = .299 * r + .587 * g + .114 * b;
// assign gray scale value
canvasData.data[idx + 0] = gray; // Red channel
canvasData.data[idx + 1] = gray; // Green channel
canvasData.data[idx + 2] = gray; // Blue channel
canvasData.data[idx + 3] = 255; // Alpha channel
// add black border
if(x < 8 || y < 8 || x > (canvasData.width - 8) || y > (canvasData.height - 8))
{
canvasData.data[idx + 0] = 0;
canvasData.data[idx + 1] = 0;
canvasData.data[idx + 2] = 0;
}
}
}
context.putImageData(canvasData, 0, 0); // at coords 0,0
};
</script>
</head>
<body>
<h2>Hello World!</h2>
<img id="imageSource" src="hanjiaren.jpg" alt="Canvas Source" />
<br />
<canvas id="myCanvas" >Gray Filter</canvas>
</body>
</html>
~~~
代碼中的文件可以替換任意你想要看到的圖片文件,HTML5,?原來如此神奇。
程序在google瀏覽器中測試通過千萬不要在本地嘗試運行上面的代碼,google
瀏覽器的安全檢查會自動阻止從瀏覽器中讀寫非domain的文件最好在tomcat或
者任意個web?container的server上發布以后從google瀏覽器查看效果即可。
- 前言
- HTML5 組件Canvas實現圖像灰度化
- HTML5 Canvas組件繪制太極圖案
- HTML5 組件Canvas實現電子鐘
- 將HTML5 Canvas的內容保存為圖片
- 純JavaScript實現HTML5 Canvas六種特效濾鏡
- 提高HTML5 Canvas性能的技巧
- HTML5 Canvas平移,放縮,旋轉演示
- HTML5 Canvas鼠標與鍵盤事件
- HTML5 Canvas漸進填充與透明
- HTML5 Canvas動畫效果演示
- HTML5 Canvas 填充與描邊(Fill And Stroke)
- HTML5 Canvas陰影用法演示
- HTML5 Canvas自定義圓角矩形與虛線(Rounded Rectangle and Dash Line)
- HTML5 Canvas中實現繪制一個像素寬的細線