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                HTML5 Canvas中提供了實現圖形平移,旋轉,放縮的API。 **平移(translate)** 平移坐標translate(x, y)意思是把(0,0)坐標平移到(x, y),原來的(0,0)坐標則變成(-x, -y) 圖示如下: ![](https://box.kancloud.cn/2016-05-17_573adb3610974.jpg) 任何原來的坐標點p(ox, oy)在translate之后的坐標點為p(ox-x, oy-y),其中點(x, y)為平移 點坐標translate(x, y)。 代碼演示: ~~~ // translate is move the startpoint to centera and back to top left corner **function**renderText(width, height, context) { ?? context.translate(width/ 2, height / 2);// 中心點坐標為(0, 0) ?? context.font="18px Arial"; ?? context.fillStyle="blue"; ?? context.fillText("Please Press <Esc> to Exit Game",5,50); ?? context.translate(-width/2,-height/2); // 平移恢復(0,0)坐標為左上角 ?? context.fillText("I'm Back to Top",5,50); } ~~~ **放縮(Scale)** Scale(a, b)意思是將對象沿著XY軸分別放縮至a*x,? b*y大小。效果如圖示: ![](https://box.kancloud.cn/2016-05-17_573adb3623c52.jpg) ~~~ // translation the rectangle. **function**drawPath(context) { ?? context.translate(200,200); ?? context.scale(2,2);// Scale twice size of original shape ?? context.strokeStyle= "green"; ?? context.beginPath(); ?? context.moveTo(0,40); ?? context.lineTo(80,40); ?? context.lineTo(40,80); ?? context.closePath(); ?? context.stroke(); } ~~~ **旋轉(rotate)** 旋轉角度rotate(Math.PI/8) ![](https://box.kancloud.cn/2016-05-17_573adb36349d3.jpg) 旋轉前的坐標p(x, y)在對應的旋轉后的坐標P(rx, ry)為 Rx = x * cos(-angle)- y * sin(-angle); Ry = y * cos(-angle) + x * sin(-angle); 旋轉90度可以簡化為: Rx = y; Ry = -x; Canvas中旋轉默認的方向為順時針方向。演示代碼如下: ~~~ // new point.x = x * cos(-angle) -y * sin(-angle), // new point.y = y * cos(-angle) +x * sin(-angle) **function**renderRotateText(context) { ?? context.font="24px Arial"; ?? context.fillStyle="red"; ?? context.fillText("i'm here!!!",5,50); ?? ?? // rotate -90 degreee ?? // context.rotate(-Math.PI/2); ?? // context.fillStyle="blue"; ?? // context.fillText("i'm here!!!", -400,30); ?? ?? // rotate 90 degreee ?? context.rotate(Math.PI/2); ?? context.fillStyle="blue"; ?? context.fillText("i'm here!!!",350,-420); ?? ?? console.log(Math.sin(Math.PI/2)); ?? ?? // rotae 90 degree and draw 10 lines ?? context.fillStyle="green"; ?? **for**(**var**i=0; i<4; i++) { ?????? **var**x = (i+1)*20; ?????? **var**y = (i+1)*60; ?????? **var**newX = y; ?????? **var**newY =-x;? ?????? context.fillRect(newX,newY, 200, 6); ?? } } ~~~ 通常做法是旋轉與平移一起使用,先將坐標(0,0)平移到中心位置 translate (width/2, height/2)然后再使用rotate(Math.PI/2)完成旋轉 代碼示例如下: ~~~ **function**saveAndRestoreContext(context) { ?? context.save(); ?? context.translate(200,200); ?? context.rotate(Math.PI/2); ?? context.fillStyle="black"; ?? context.fillText("2D Context Rotate And Translate", 10, 10); ?? context.restore(); ?? context.fillText("2D Context Rotate And Translate", 10, 10); } ~~~ **全部JavaScript代碼:** ~~~ var tempContext = null; // global variable 2d context window.onload = function() { var canvas = document.getElementById("target"); canvas.width = 450; canvas.height = 450; if (!canvas.getContext) { console.log("Canvas not supported. Please install a HTML5 compatible browser."); return; } // get 2D context of canvas and draw image tempContext = canvas.getContext("2d"); // renderText(canvas.width, canvas.height, tempContext); saveAndRestoreContext(tempContext); // drawPath(tempContext); } // translate is move the start point to centera and back to top left corner function renderText(width, height, context) { context.translate(width / 2, height / 2); context.font="18px Arial"; context.fillStyle="blue"; context.fillText("Please Press <Esc> to Exit Game",5,50); context.translate(-width / 2, -height / 2); context.fillText("I'm Back to Top",5,50); } // translation the rectangle. function drawPath(context) { context.translate(200, 200); context.scale(2,2); // Scale twice size of original shape context.strokeStyle = "green"; context.beginPath(); context.moveTo(0, 40); context.lineTo(80, 40); context.lineTo(40, 80); context.closePath(); context.stroke(); } // new point.x = x * cos(-angle) - y * sin(-angle), // new point.y = y * cos(-angle) + x * sin(-angle) function renderRotateText(context) { context.font="24px Arial"; context.fillStyle="red"; context.fillText("i'm here!!!",5,50); // rotate -90 degreee // context.rotate(-Math.PI/2); // context.fillStyle="blue"; // context.fillText("i'm here!!!", -400,30); // rotate 90 degreee context.rotate(Math.PI/2); context.fillStyle="blue"; context.fillText("i'm here!!!", 350,-420); console.log(Math.sin(Math.PI/2)); // rotae 90 degree and draw 10 lines context.fillStyle="green"; for(var i=0; i<4; i++) { var x = (i+1)*20; var y = (i+1)*60; var newX = y; var newY = -x; context.fillRect(newX, newY, 200, 6); } } function saveAndRestoreContext(context) { context.save(); context.translate(200,200); context.rotate(Math.PI/2); context.fillStyle="black"; context.fillText("2D Context Rotate And Translate", 10, 10); context.restore(); context.fillText("2D Context Rotate And Translate", 10, 10); } ~~~
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