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                一:使用緩存技術實現預繪制,減少重復繪制Canvs內容 很多時候我們在Canvas上繪制與更新,總是會保留一些不變的內容,對于這些內容應該預先繪制緩存,而不是每次刷新。 直接繪制代碼如下: ~~~ context.font="24px Arial"; context.fillStyle="blue"; context.fillText("Please press <Esc> to exit game",5,50); requestAnimationFrame(render); ~~~ 使用緩存預繪制技術: ~~~ function render(context) { context.drawImage(mText_canvas, 0, 0); requestAnimationFrame(render); } function drawText(context) { mText_canvas = document.createElement("canvas"); mText_canvas.width = 450; mText_canvas.height = 54; var m_context = mText_canvas.getContext("2d"); m_context.font="24px Arial"; m_context.fillStyle="blue"; m_context.fillText("Please press <Esc> to exit game",5,50); } ~~~ 使用Canvas緩存繪制技術的時候,一定記得緩存Canvas對象大小要小于實際的Canvas大小。盡量把繪制直線點的操作放在一起,而且盡量一次繪制完成,一個不好的代碼如下: ~~~ for (var i = 0; i < points.length - 1; i++) { var p1 = points[i]; var p2 = points[i+1]; context.beginPath(); context.moveTo(p1.x, p1.y); context.lineTo(p2.x, p2.y); context.stroke(); } ~~~ **修改以后性能較高的代碼如下:** ~~~ context.beginPath(); for (var i = 0; i < points.length - 1; i++) { var p1 = points[i]; var p2 = points[i+1]; context.moveTo(p1.x, p1.y); context.lineTo(p2.x, p2.y); } context.stroke(); ~~~ 避免不必要的Canvas繪制狀態頻繁切換,一個頻繁切換繪制style的例子如下: ~~~ var GAP = 10; for(var i=0; i<10; i++) { context.fillStyle = (i % 2 ? "blue" : "red"); context.fillRect(0, i * GAP, 400, GAP); } ~~~ 避免頻繁切換繪制狀態,性能更好的繪制代碼如下: ~~~ // even context.fillStyle = "red"; for (var i = 0; i < 5; i++) { context.fillRect(0, (i*2) * GAP, 400, GAP); } // odd context.fillStyle = "blue"; for (var i = 0; i < 5; i++) { context.fillRect(0, (i*2+1) * GAP, 400, GAP); } ~~~ 繪制時,只繪制需要更新的區域,任何時候都要避免不必要的重復繪制與額外開銷。 對于復雜的場景繪制使用分層繪制技術,分為前景與背景分別繪制。定義Canvas層的 HTML如下: ~~~ <canvas id="bg" width="640" height="480" style="position: absolute; z-index: 0"> </canvas> <canvas id="fg" width="640" height="480" style="position: absolute; z-index: 1"> </canvas> ~~~ 如果沒有必要,要盡量避免使用繪制特效,如陰影,模糊等。 **避免使用浮點數坐標。** 繪制圖形時,長度與坐標應選取整數而不是浮點數,原因在于Canvas支持半個像素繪制會根據小數位實現插值算法實現繪制圖像的反鋸齒效果,如果沒有必要請不要選擇浮點數值。 **清空Canvas上的繪制內容:** context.clearRect(0, 0, canvas.width,canvas.height) 但是其實在Canvas還有一種類似hack的清空方法: canvas.width = canvas.width; 也可以實現清空canvas上內容的效果,但是在某些瀏覽器上可能不支持。
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