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                ??碼云GVP開源項目 12k star Uniapp+ElementUI 功能強大 支持多語言、二開方便! 廣告
                白夜的github倉庫[https://github.com/Wzhrdx/XenoAge](https://github.com/Wzhrdx/XenoAge) 在這章開始前我們先修改一下信息打開`build.gradle`找到 ~~~ version = "1.0" group = "com.yourname.modid" archivesBaseName = "modid" ~~~ * **version = '1.0'** :模組的[版本號](https://baike.baidu.com/item/%E7%89%88%E6%9C%AC%E5%8F%B7/7674145?fr=aladdin)(版本的標識號,[Maven的版本號規則](https://cwiki.apache.org/confluence/display/MAVENOLD/Versioning),[語義化版本](https://semver.org/lang/zh-CN/))。 * **group = 'com.yourname.modid'** :這是[GroupID](https://blog.csdn.net/iteye\_19209/article/details/82655261?utm\_medium=distribute.pc\_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-1.channel\_param&depth\_1-utm\_source=distribute.pc\_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-1.channel\_param),請遵循[命名規則](https://docs.oracle.com/javase/specs/jls/se6/html/packages.html#7.7)([Maven](http://maven.apache.org/guides/mini/guide-naming-conventions.html))。 * **archivesBaseName = 'modid'** :這個關聯到你最后導出的Jar文件名,直譯過來是“歸檔基本名稱”。 了解了意思,大家就應該知道要填什么了吧! >[info] version = ' [這里填模組版本號] ' > group = ' [填GroupID,要根據你的文件夾填,在工程文件夾(MDK)下的src\main\java下] ' > archivesBaseName = ' [填模組ID] ' > * **group**:java文件夾下你可以找到`com\example\examplemod`,這是默認的,但我建議重命名為`com\[作者名]\[模組ID]`(這個不是一個文件夾的名稱,在com下的example文件夾重命名為[作者名],重命名后這個文件夾下的examplemod重命名為模組ID),比如我填的是`com.tangguo.pe`(每個文件夾名之間用點隔開)。tangguo就是我的名字,pe就是我的模組ID的縮寫。那么我的文件夾名就是`com\tangguo\pe` > * **模組ID是什么**:該模組的唯一標識符,不要填寫出英文字母與一些半角符號(_)外的其他字符(空格替換為下劃線)。必須全小寫字母且不得超過64個字符。</p> > ***(除了模組的本地化外都不要寫中文與特殊字符)*** 修改為 ~~~ version = "1.0" group = "com.wzhrdx.xenoage" archivesBaseName = "xenoage" ~~~ 在這篇教程里我將哪出我寫的模組的一部分進行講解 那么廢話不多說,我們開始正題,本人使用的是IDEA # 新建一個主類 這里我們直接雙擊`ipr`文件,然后IDEA就會導入工程了,這里在`scr/main/java/`下新建一個包`com.wzrdx.XenoAge` 然后創建一個java類`XenoAge`,代碼如下 ~~~java package com.wzhrdx.XenoAge; import net.minecraft.init.Blocks; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import org.apache.logging.log4j.Logger; @Mod(modid = XenoAge.MODID, name = XenoAge.NAME, version = XenoAge.VERSION, acceptedMinecraftVersions = "1.12.2") public class XenoAge { public static final String MODID = "xenoage"; public static final String NAME = "Xeno Age"; public static final String VERSION = "1.0.0"; private static Logger logger; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { logger = event.getModLog(); } @Mod.EventHandler public void init(FMLInitializationEvent event) { // some example code logger.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } } ~~~ * @Mod(modid = "XenoAge",name = "XenoAge",version="1.0")//modid是Mod的唯一標識符(ID),name是Mod的名稱,version是Mod的版本 * @Mod.EventHandler 則標識了三個FML事件,三個方法分別對應三個事件,調用proxy的對應方法。 * * 含有`FMLPreInitializationEvent`參數的方法(這里是`preInit`)在所有Mod初始化之前調用,**這時候應該加載配置文件,實例化物品和方塊,并注冊它們**。 * * 含有`FMLInitializationEvent`參數的方法(這里是`init`)用于該Mod的初始化,**這時候應該為Mod進行設置,如注冊合成表和燒煉系統,并且向其他Mod發送交互信息**。 * * 含有`FMLPostInitializationEvent`參數的方法(這里是`postInit`)在所有Mod都初始化之后調用,**這時候應該接收其他Mod發送的交互信息,并完成對Mod的設置**。 這樣我們就完成第一步了 # 完善你的mod信息 打開`src/main/resources/mcmod.info` ~~~json [ { "modid": "examplemod", "name": "Example Mod", "description": "Example placeholder mod.", "version": "${version}", "mcversion": "${mcversion}", "url": "", "updateUrl": "", "authorList": ["ExampleDude"], "credits": "The Forge and FML guys, for making this example", "logoFile": "", "screenshots": [], "dependencies": [] } ] ~~~ 修改如下 ~~~json [ { "modid": "xenoage", "name": "Xeno Age", "description": "It's a 1.12.2 mod", "version": "${version}", "mcversion": "${mcversion}", "url": "", "updateUrl": "", "authorList": ["wzhrdx"], "credits": "The Forge and FML guys, for making this example", "logoFile": "", "screenshots": [], "dependencies": [] } ] ~~~
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