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                # :-: 第一份合成表 新建包`net.xiaobang.bm.crafting`,并在其中新建類`CraftingLoader` **`src/main/java/net/xiaobang/bm/crafting/CraftingLoader.java`** ~~~ package net.xiaobang.bm.crafting; import cpw.mods.fml.common.registry.GameRegistry;//1.7.X //import net.minecraftforge.fml.common.registry.GameRegistry;1.8.X所使用滴 public class CraftingLoader { public CraftingLoader() { registerRecipe(); registerSmelting(); registerFuel(); } private static void registerRecipe() { } private static void registerSmelting() { } private static void registerFuel() { } } ~~~ 向`registerRecipe`方法添加內容: **`src/main/java/net/xiaobang/bm/crafting/CraftingLoader.java`(部分)** ~~~ private static void registerRecipe() { GameRegistry.addShapedRecipe(new ItemStack(new ItemDiamondStick()), new Object[] { "###", "#*#", "###", '#', Items.diamond, '*', Items.stick//如果你想要其他是空的,那么用空格代替 }); /*GameRegistry.addShapedRecipe(new ItemStack(Blocks.grass), new Object[] { "##", "##", '#', Blocks.vine 這是一個多行注釋 });*/ //GameRegistry.addShapelessRecipe(new ItemStack(Blocks.vine, 4), Blocks.grass); } ~~~ 前兩句通過調用`addShapedRecipe`方法添加了有序合成表(如合成木棍等等)。 后一句通過調用`addShapelessRecipe`方法添加了無序合成表(如合成書等等)。 Minecraft原版所有的方塊和物品都被存放在`Blocks`類和`Items`類里。 讀者想必到這里已經明白,這三份合成表是什么意思了,不過需要注意的可能是表示字符的單引號和表示字符串的雙引號。 不要忘記了導入哦。 emmm差點忘了,還要在CommonProxy的init函數中注冊CraftingLoader: **`src/main/java/net/xiaobang/bm/common/CommonProxy.java`**(部分) ~~~ public void init(FMLInitializationEvent event) { new CraftingLoader(); } ~~~ (以上大部分來自zzzz大佬的教程)
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