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                ??一站式輕松地調用各大LLM模型接口,支持GPT4、智譜、豆包、星火、月之暗面及文生圖、文生視頻 廣告
                制作一個方塊跟制作物品一樣也就兩個步驟: 1.創建一個方塊,并添加材質 2.實例化并注冊這個方塊 # 創建方塊 在包`src/main/java/com/wzhrdx/XenoAge`下新建類`block.BlockSilverOre`并繼承 Block 類: ~~~java package com.wzhrdx.XenoAge.block; import com.wzhrdx.XenoAge.XenoAge; import com.wzhrdx.XenoAge.creativetab.TabXenoAge; import net.minecraft.block.Block; import net.minecraft.block.material.Material; public class BlockSilverOre extends Block { public BlockSilverOre(){ super(Material.ROCK); this.setTranslationKey(XenoAge.MODID + ".silverore"); this.setRegistryName("silver_ore"); this.setCreativeTab(TabXenoAge.TAB_XENO_AGE); this.setHardness(1.5F); this.setHarvestLevel("pickaxe",2); } } ~~~ * [ ] > super構造函數,用于方塊顏色如ROCK, 設置成 ROCK 之后地圖上顯示的方塊顏色就是石頭的灰色`Material.AIR` `Material.GRASS` `Material.GROUND` `Material.WOOD` `Material.ROCK` 更多對著`Material.ROCK`按CTRL+鼠標左鍵 * [ ] > `setBlockUnbreakable`方法用于設定方塊的硬度為-1,即不能損壞。 `setHardness`方法用于設定方塊的硬度,如黑曜石是50,鐵塊5,金塊3,圓石2,石頭1.5,南瓜1,泥土0.5,甘蔗0,基巖-1。 `setHarvestLevel`方法用于設定方塊的可挖掘等級,如鉆石鎬是3,鐵2,石1,木金0。 `setLightLevel`方法用于設定方塊的光照,其周圍的光照為設定值x15,如巖漿1.0,對應15,紅石火把0.5,對應7.5。 `setLightOpacity`方法用于設定方塊的透光率,數值越大透光率越低,如樹葉和蜘蛛網是1,水和冰3。 `setResistance`方法用于設定方塊的爆炸抗性,如木頭的抗性為4,石頭為10,黑曜石為2000,基巖為6000000。 `setStepSound`方法用于設定走在方塊上的響聲。 `setTickRandomly`方法用于設定方塊是否會接受隨機Tick(如農作物)。 ***** # 注冊方塊 在包`src/main/java/com/wzhrdx/XenoAge`下新建類`block.BlockRegistryHandler` ~~~java package com.wzhrdx.XenoAge.block; import net.minecraft.block.Block; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.registries.IForgeRegistry; @Mod.EventBusSubscriber public class BlockRegistryHandler { public static final BlockSilverOre BLOCK_SILVER_ORE = new BlockSilverOre(); @SubscribeEvent public static void onRegistry(RegistryEvent.Register<Block> event) { IForgeRegistry<Block> registry = event.getRegistry(); registry.register(BLOCK_SILVER_ORE); } } ~~~ 修改`src/main/java/com/wzhrdx/XenoAge/item/ItemRegistryHandler.java` 在`public static Item SILVER_NUGGET = new ItemSilverNugget();`下方添加 ~~~java public static final ItemBlock ITEM_SILVER_ORE = withRegistryName(new ItemBlock(BlockRegistryHandler.BLOCK_SILVER_ORE)); public static ItemBlock withRegistryName(ItemBlock item){ item.setRegistryName(item.getBlock().getRegistryName()); return item; } ~~~ # 注冊材質 繼續修改`src/main/java/com/wzhrdx/XenoAge/item/ItemRegistryHandler.java` , 添加如下代碼 ~~~java registerModel(SILVER_NUGGET); registerModel(ITEM_SILVER_ORE); //新添加內容 ~~~ # 添加材質 創建包`src/main/resources/assets/xenoage/blockstates`然后創建`silver_ore.json` `src/main/resources/assets/xenoage/blockstates/silver_ore.json` ~~~json { "variants": { "normal": { "model": "xenoage:silver_ore" } } } ~~~ 創建`src/main/resources/assets/xenoage/models/block/silver_ore.json` ~~~json { "parent": "block/cube", "textures": { "particle": "xenoage:blocks/silver_ore", "down": "xenoage:blocks/silver_ore", "up": "xenoage:blocks/silver_ore", "north": "xenoage:blocks/silver_ore", "south": "xenoage:blocks/silver_ore", "west": "xenoage:blocks/silver_ore", "east": "xenoage:blocks/silver_ore" } } ~~~ 創建`src/main/resources/assets/xenoage/models/item/silver_ore.json` ~~~json { "parent": "xenoage:block/silver_ore" } ~~~ 創建`src/main/resources/assets/xenoage/textures/blocks` 放入材質`silver_ore.png` ![dRYcmF.png](https://s1.ax1x.com/2020/08/26/dRYcmF.png) ***** # 本章全部代碼 `src/main/java/com/wzhrdx/XenoAge/item/ItemRegistryHandler.java` ~~~java package com.wzhrdx.XenoAge.item; import com.wzhrdx.XenoAge.block.BlockRegistryHandler; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.registries.IForgeRegistry; @Mod.EventBusSubscriber public class ItemRegistryHandler { public static Item SILVER_NUGGET = new ItemSilverNugget(); public static final ItemBlock ITEM_SILVER_ORE = withRegistryName(new ItemBlock(BlockRegistryHandler.BLOCK_SILVER_ORE)); public static ItemBlock withRegistryName(ItemBlock item){ item.setRegistryName(item.getBlock().getRegistryName()); return item; } @SubscribeEvent public static void onRegistry(RegistryEvent.Register<Item> event){ IForgeRegistry<Item> registry = event.getRegistry(); registry.register(SILVER_NUGGET); registry.register(ITEM_SILVER_ORE); } @SideOnly(Side.CLIENT) private static void registerModel (Item item){ ModelResourceLocation modelResourceLocation = new ModelResourceLocation(item.getRegistryName(),"inventory"); ModelLoader.setCustomModelResourceLocation(item,0, modelResourceLocation); } @SubscribeEvent @SideOnly(Side.CLIENT) public static void onModelRegistry(ModelRegistryEvent event){ registerModel(SILVER_NUGGET); registerModel(ITEM_SILVER_ORE); } } ~~~ # 練習 <details> <summary>答案</summary> <pre><blockcode> </blockcode></pre> </details>
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