# 附錄 A. 超越 Effective C++
作者:Scott Meyers
譯者:fatalerror99 (iTePub's Nirvana)
發布:http://blog.csdn.net/fatalerror99/
Effective C++ 覆蓋了我認為對當前的 C++ 程序員最重要的通用指導方針,但是如果你有興趣在更多的方面提升你的效力,我推薦你去研讀我的其他 C++ 書籍,More Effective C++ 和 Effective STL。
More Effective C++ 覆蓋其它的編程指導方針,并包括像效率和帶有異常編程這樣的話題的廣泛討論。它也記述了像 smart pointers(智能指針),reference counting(引用計數)和 proxy objects(代理對象)這樣的重要的 C++ 編程技術。
Effective STL 像 Effective C++ 一樣是一本面向指導方針的書,但是它專注于標準模板庫的有效使用。
下面是這兩本書的目錄摘要。
Contents of More Effective C++
Basics
Item 1: Distinguish between pointers and references
Item 2: Prefer C++-style casts
Item 3: Never treat arrays polymorphically
Item 4: Avoid gratuitous default constructors
Operators
Item 5: Be wary of user-defined conversion functions
Item 6: Distinguish between prefix and postfix forms of increment and decrement operators
Item 7: Never overload &&, ||, or,
Item 8: Understand the different meanings of new and delete
Exceptions
Item 9: Use destructors to prevent resource leaks
Item 10: Prevent resource leaks in constructors
Item 11: Prevent exceptions from leaving destructors
Item 12: Understand how throwing an exception differs from passing a parameter or calling a virtual function
Item 13: Catch exceptions by reference
Item 14: Use exception specifications judiciously
Item 15: Understand the costs of exception handling
Efficiency
Item 16: Remember the 80-20 rule
Item 17: Consider using lazy evaluation
Item 18: Amortize the cost of expected computations
Item 19: Understand the origin of temporary objects
Item 20: Facilitate the return value optimization
Item 21: Overload to avoid implicit type conversions
Item 22: Consider using op= instead of stand-alone op
Item 23: Consider alternative libraries
Item 24: Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI
Techniques
Item 25: Virtualizing constructors and non-member functions
Item 26: Limiting the number of objects of a class
Item 27: Requiring or prohibiting heap-based objects
Item 28: Smart pointers
Item 29: Reference counting
Item 30: Proxy classes
Item 31: Making functions virtual with respect to more than one object
Miscellany
Item 32: Program in the future tense
Item 33: Make non-leaf classes abstract
Item 34: Understand how to combine C++ and C in the same program
Item 35: Familiarize yourself with the language standard
Contents of Effective STL
Chapter 1: Containers
Item 1: Choose your containers with care.
Item 2: Beware the illusion of container-independent code.
Item 3: Make copying cheap and correct for objects in containers.
Item 4: Call empty instead of checking size() against zero.
Item 5: Prefer range member functions to their single-element counterparts.
Item 6: Be alert for C++'s most vexing parse.
Item 7: When using containers of newed pointers, remember to delete the pointers before the container is destroyed.
Item 8: Never create containers of auto_ptrs.
Item 9: Choose carefully among erasing options.
Item 10: Be aware of allocator conventions and restrictions.
Item 11: Understand the legitimate uses of custom allocators.
Item 12: Have realistic expectations about the thread safety of STL containers.
Chapter 2: vector and string
Item 13: Prefer vector and string to dynamically allocated arrays.
Item 14: Use reserve to avoid unnecessary reallocations.
Item 15: Be aware of variations in string implementations.
Item 16: Know how to pass vector and string data to legacy APIs.
Item 17: Use "the swap TRick" to trim excess capacity.
Item 18: Avoid using vector<bool>.
Chapter 3: Associative Containers
Item 19: Understand the difference between equality and equivalence.
Item 20: Specify comparison types for associative containers of pointers.
Item 21: Always have comparison functions return false for equal values.
Item 22: Avoid in-place key modification in set and multiset.
Item 23: Consider replacing associative containers with sorted vectors.
Item 24: Choose carefully between map::operator[] and map::insert when efficiency is important.
Item 25: Familiarize yourself with the nonstandard hashed containers.
Chapter 4: Iterators
Item 26: Prefer iterator to const_iterator, reverse_iterator, and const_reverse_iterator.
Item 27: Use distance and advance to convert a container's const_iterators to iterators.
Item 28: Understand how to use a reverse_iterator's base iterator.
Item 29: Consider istreambuf_iterators for character-by-character input.
Chapter 5: Algorithms
Item 30: Make sure destination ranges are big enough.
Item 31: Know your sorting options.
Item 32: Follow remove-like algorithms by erase if you really want to remove something.
Item 33: Be wary of remove-like algorithms on containers of pointers.
Item 34: Note which algorithms expect sorted ranges.
Item 35: Implement simple case-insensitive string comparisons via mismatch or lexicographical_compare.
Item 36: Understand the proper implementation of copy_if.
Item 37: Use accumulate or for_each to summarize ranges.
Chapter 6: Functors, Functor Classes, Functions, etc.
Item 38: Design functor classes for pass-by-value.
Item 39: Make predicates pure functions.
Item 40: Make functor classes adaptable.
Item 41: Understand the reasons for ptr_fun, mem_fun, and mem_fun_ref.
Item 42: Make sure less<T> means operator<.
Chapter 7: Programming with the STL
Item 43: Prefer algorithm calls to hand-written loops.
Item 44: Prefer member functions to algorithms with the same names.
Item 45: Distinguish among count, find, binary_search, lower_bound, upper_bound, and equal_range.
Item 46: Consider function objects instead of functions as algorithm parameters.
Item 47: Avoid producing write-only code.
Item 48: Always #include the proper headers.
Item 49: Learn to decipher STL-related compiler diagnostics.
Item 50: Familiarize yourself with STL-related web sites.
- Preface(前言)
- Introduction(導言)
- Terminology(術語)
- Item 1: 將 C++ 視為 federation of languages(語言聯合體)
- Item 2: 用 consts, enums 和 inlines 取代 #defines
- Item 3: 只要可能就用 const
- Item 4: 確保 objects(對象)在使用前被初始化
- Item 5: 了解 C++ 為你偷偷地加上和調用了什么函數
- Item 6: 如果你不想使用 compiler-generated functions(編譯器生成函數),就明確拒絕
- Item 7: 在 polymorphic base classes(多態基類)中將 destructors(析構函數)聲明為 virtual(虛擬)
- Item 8: 防止因為 exceptions(異常)而離開 destructors(析構函數)
- Item 9: 絕不要在 construction(構造)或 destruction(析構)期間調用 virtual functions(虛擬函數)
- Item 10: 讓 assignment operators(賦值運算符)返回一個 reference to *this(引向 *this 的引用)
- Item 11: 在 operator= 中處理 assignment to self(自賦值)
- Item 12: 拷貝一個對象的所有組成部分
- Item 13: 使用對象管理資源
- Item 14: 謹慎考慮資源管理類的拷貝行為
- Item 15: 在資源管理類中準備訪問裸資源(raw resources)
- Item 16: 使用相同形式的 new 和 delete
- Item 17: 在一個獨立的語句中將 new 出來的對象存入智能指針
- Item 18: 使接口易于正確使用,而難以錯誤使用
- Item 19: 視類設計為類型設計
- Item 20: 用 pass-by-reference-to-const(傳引用給 const)取代 pass-by-value(傳值)
- Item 21: 當你必須返回一個對象時不要試圖返回一個引用
- Item 22: 將數據成員聲明為 private
- Item 23: 用非成員非友元函數取代成員函數
- Item 24: 當類型轉換應該用于所有參數時,聲明為非成員函數
- Item 25: 考慮支持不拋異常的 swap
- Item 26: 只要有可能就推遲變量定義
- Item 27: 將強制轉型減到最少
- Item 28: 避免返回對象內部構件的“句柄”
- Item 29: 爭取異常安全(exception-safe)的代碼
- Item 30: 理解 inline 化的介入和排除
- Item 31: 最小化文件之間的編譯依賴
- Item 32: 確保 public inheritance 模擬 "is-a"
- Item 33: 避免覆蓋(hiding)“通過繼承得到的名字”
- Item 34: 區分 inheritance of interface(接口繼承)和 inheritance of implementation(實現繼承)
- Item 35: 考慮可選的 virtual functions(虛擬函數)的替代方法
- Item 36: 絕不要重定義一個 inherited non-virtual function(通過繼承得到的非虛擬函數)
- Item 37: 絕不要重定義一個函數的 inherited default parameter value(通過繼承得到的缺省參數值)
- Item 38: 通過 composition(復合)模擬 "has-a"(有一個)或 "is-implemented-in-terms-of"(是根據……實現的)
- Item 39: 謹慎使用 private inheritance(私有繼承)
- Item 40: 謹慎使用 multiple inheritance(多繼承)
- Item 41: 理解 implicit interfaces(隱式接口)和 compile-time polymorphism(編譯期多態)
- Item 42: 理解 typename 的兩個含義
- Item 43: 了解如何訪問 templatized base classes(模板化基類)中的名字
- Item 44: 從 templates(模板)中分離出 parameter-independent(參數無關)的代碼
- Item 45: 用 member function templates(成員函數模板) 接受 "all compatible types"(“所有兼容類型”)
- Item 46: 需要 type conversions(類型轉換)時在 templates(模板)內定義 non-member functions(非成員函數)
- Item 47: 為類型信息使用 traits classes(特征類)
- Item 48: 感受 template metaprogramming(模板元編程)
- Item 49: 了解 new-handler 的行為
- Item 50: 領會何時替換 new 和 delete 才有意義
- Item 51: 編寫 new 和 delete 時要遵守慣例
- Item 52: 如果編寫了 placement new,就要編寫 placement delete
- 附錄 A. 超越 Effective C++
- 附錄 B. 第二和第三版之間的 Item 映射