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                ## 高級幾何體 ``` { 'advgeom': [ { 'bsp': '', //intersect, union, subtract 'type': 'plane', 'size': { 'x': 50, 'y': 30, }, 'position': { 'x': 0, 'y': 0, 'z': 10, }, 'rotation': { 'x': 0, 'y': 0, 'z': 0, }, }, { 'bsp': '', //intersect, union, subtract 'type': 'plane', 'size': { 'x': 40, 'y': 20, }, 'position': { 'x': 0, 'y': 0, 'z': 20, }, 'rotation': { 'x': 0, 'y': 0, 'z': 0, }, }, ], } ``` * 這是可以在原基礎物體的幾何體基礎上,通過與新的幾何體進行BSP方式產生新的幾何體。 * 使用 property.parent 也可實現類似的相同效果,兩者的差別在于能否單獨進行控制,材質效果等方面。 | 參數 | 說明 | 格式 | 備注 | | --- | --- | --- | --- | --- | | advgeom[i].bsp | BSP類型 | String | `intersect`交集<br />`union`合集<br />`subtract`差集<br />如為空則是簡易拼接 | | advgeom[i].type | 物體類型 | String | | | advgeom[i].position| 相對于母體位置 | Object | xyz坐標 | | advgeom[i].rotation | 物體旋轉 | Object | xyz弧度 |
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