這本書的上半部分,你輸出了一些東西,并且調用了函數,不過一切都是直線式進行的。你的腳本從最上面一行開始,一路運行到結束,但其中并沒有確定程序流向的分支點。現在你已經學會了 `if`、`else`和 `elsif`,你就可以開始建立包含條件判斷的腳本了。
上一個腳本中你寫了一系列的簡單提問測試。這節的腳本中,你將需要向使用者提問,依據使用者的答案來做出決定。把腳本寫下來,多多搗鼓一陣子,看看他的運作原理是什么。
~~~
def prompt
print "> "
end
puts "You enter a dark room with two doors. Do you go through door #1 or door #2?"
prompt; door = gets.chomp
if door == "1"
puts "There's a giant bear here eating a cheese cake. What do you do?"
puts "1\. Take the cake."
puts "2\. Scream at the bear."
prompt; bear = gets.chomp
if bear == "1"
puts "The bear eats your face off. Good job!"
elsif bear == "2"
puts "The bear eats your legs off. Good job!"
else
puts "Well, doing #{bear} is probably better. Bear runs away."
end
elsif door == "2"
puts "You stare into the endless abyss at Cthuhlu's retina."
puts "1\. Blueberries."
puts "2\. Yellow jacket clothespins."
puts "3\. Understanding revolvers yelling melodies."
prompt; insanity = gets.chomp
if insanity == "1" or insanity == "2"
puts "Your body survives powered by a mind of jello. Good job!"
else
puts "The insanity rots your eyes into a pool of muck. Good job!"
end
else
puts "You stumble around and fall on a knife and die. Good job!"
end
~~~
這里的重點是你可以在 `if` 語句中內部再放一個 `if` 語句。這是一個很強大的功能,可以用來建立「巢狀(nested)」的決定(decision)。
你需要理解` if `語句包含 `if` 語句的概念。做一下加分習題,這樣你會確信自己真正理解了它們。
# 你應該看到的結果
* * * * *
我在玩一個小冒險游戲。我的水準不怎么樣。
~~~
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 1
There's a giant bear here eating a cheese cake. What do you do?
1\. Take the cake.
2\. Scream at the bear.
> 2
The bear eats your legs off. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 1
There's a giant bear here eating a cheese cake. What do you do?
1\. Take the cake.
2\. Scream at the bear.
> 1
The bear eats your face off. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 2
You stare into the endless abyss at Cthuhlu's retina.
1\. Blueberries.
2\. Yellow jacket clothespins.
3\. Understanding revolvers yelling melodies.
> 1
Your body survives powered by a mind of jello. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 2
You stare into the endless abyss at Cthuhlu's retina.
1\. Blueberries.
2\. Yellow jacket clothespins.
3\. Understanding revolvers yelling melodies.
> 3
The insanity rots your eyes into a pool of muck. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> stuff
You stumble around and fall on a knife and die. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 1
There's a giant bear here eating a cheese cake. What do you do?
1\. Take the cake.
2\. Scream at the bear.
> apples
Well, doing apples is probably better. Bear runs away.
~~~
# 加分習題
* * * * *
為游戲添加新的部分,改變玩家做決定的位置。盡自己能力擴充這個游戲,不過別把游戲弄得太詭異了。
- 笨方法更簡單
- 習題 00: 準備工作
- 習題 01: 第一個程序
- 習題 02: 注釋和#號
- 習題 03: 數字和數學計算
- 習題 04: 變量的命名
- 習題 05: 更多的變量和輸出
- 習題 06: 字符串和文字
- 習題 07: 更多輸出
- 習題 08: 輸出,輸出
- 習題 09: 輸出,輸出,輸出~
- 習題 10: 那是啥?
- 習題 11: 提問
- 習題 12: 模塊
- 習題 13: 參數,解包,參數
- 習題 14: 提示和傳遞
- 習題 15: 讀取文件
- 習題 16: 操作文件
- 習題 17: 更多的文件操作
- 習題 18: 命名,變量,代碼,函數
- 習題 19: 函數和變量
- 習題 20: 函數和文件
- 習題 21: 函數可以傳入信息
- 習題 22: 到現在你學到了什么?
- 習題 23: 閱讀一些代碼
- 習題 24: 更多練習
- 習題 25: 更多更多的練習
- 習題 26: 恭喜你,現在來考試了!
- 習題 27: 記住邏輯關系
- 習題 28: Boolean表達式練習
- 習題 29: 如果
- 習題 30: Else 和 If
- 習題 31: 做出判斷
- 習題 32: 循環和數組
- 習題 33: While
- 習題 34: 存取數組里的元素
- 習題 35: 分支和函數
- 習題 36: 設計和測試
- 習題 37: 重視各種符號