你已經學會了 `if` 語句、函數、還有數組。現在你要練習扭轉一下思維了。把下面的代碼寫下來,看你是否能弄懂它實現的是什么功能。
~~~
def prompt()
print "> "
end
def gold_room()
puts "This room is full of gold. How much do you take?"
prompt; next_move = gets.chomp
if next_move.include? "0" or next_move.include? "1"
how_much = next_move.to_i()
else
dead("Man, learn to type a number.")
end
if how_much < 50
puts "Nice, you're not greedy, you win!"
Process.exit(0)
else
dead("You greedy bastard!")
end
end
def bear_room()
puts "There is a bear here."
puts "The bear has a bunch of honey."
puts "The fat bear is in front of another door."
puts "How are you going to move the bear?"
bear_moved = false
while true
prompt; next_move = gets.chomp
if next_move == "take honey"
dead("The bear looks at you then slaps your face off.")
elsif next_move == "taunt bear" and not bear_moved
puts "The bear has moved from the door. You can go through it now."
bear_moved = true
elsif next_move == "taunt bear" and bear_moved
dead("The bear gets pissed off and chews your leg off.")
elsif next_move == "open door" and bear_moved
gold_room()
else
puts "I got no idea what that means."
end
end
end
def cthulu_room()
puts "Here you see the great evil Cthulu."
puts "He, it, whatever stares at you and you go insane."
puts "Do you flee for your life or eat your head?"
prompt; next_move = gets.chomp
if next_move.include? "flee"
start()
elsif next_move.include? "head"
dead("Well that was tasty!")
else
cthulu_room()
end
end
def dead(why)
puts "#{why} Good job!"
Process.exit(0)
end
def start()
puts "You are in a dark room."
puts "There is a door to your right and left."
puts "Which one do you take?"
prompt; next_move = gets.chomp
if next_move == "left"
bear_room()
elsif next_move == "right"
cthulu_room()
else
dead("You stumble around the room until you starve.")
end
end
start()
~~~
# 你應該看到的結果
* * * * *
~~~
$ ruby ex35.rb
You are in a dark room.
There is a door to your right and left.
Which one do you take?
> left
There is a bear here.
The bear has a bunch of honey.
The fat bear is in front of another door.
How are you going to move the bear?
> taunt bear
The bear has moved from the door. You can go through it now.
> open door
This room is full of gold. How much do you take?
> asf
Man, learn to type a number. Good job!
$
~~~
# 加分習題
* * * * *
1. 把這個游戲的地圖畫出來,把自己的路線也畫出來。
2. 改正你所有的錯誤,包括拼寫錯誤。
3. 為你不懂的函式寫註解。記得 **RDoc** 中的註釋嗎?
4. 為游戲添加更多元素。通過怎樣的方式可以簡化并且擴充游戲的功能呢?
5. 這個 `gold_room` 游戲使用了奇怪的方式讓你鍵入一個數字。這種方式會導致什么樣的bug?你可以用比檢查 0、1更好的方式判斷輸入是否是數字嗎? `to_i()` 這個函數可以給你一些頭緒。
- 笨方法更簡單
- 習題 00: 準備工作
- 習題 01: 第一個程序
- 習題 02: 注釋和#號
- 習題 03: 數字和數學計算
- 習題 04: 變量的命名
- 習題 05: 更多的變量和輸出
- 習題 06: 字符串和文字
- 習題 07: 更多輸出
- 習題 08: 輸出,輸出
- 習題 09: 輸出,輸出,輸出~
- 習題 10: 那是啥?
- 習題 11: 提問
- 習題 12: 模塊
- 習題 13: 參數,解包,參數
- 習題 14: 提示和傳遞
- 習題 15: 讀取文件
- 習題 16: 操作文件
- 習題 17: 更多的文件操作
- 習題 18: 命名,變量,代碼,函數
- 習題 19: 函數和變量
- 習題 20: 函數和文件
- 習題 21: 函數可以傳入信息
- 習題 22: 到現在你學到了什么?
- 習題 23: 閱讀一些代碼
- 習題 24: 更多練習
- 習題 25: 更多更多的練習
- 習題 26: 恭喜你,現在來考試了!
- 習題 27: 記住邏輯關系
- 習題 28: Boolean表達式練習
- 習題 29: 如果
- 習題 30: Else 和 If
- 習題 31: 做出判斷
- 習題 32: 循環和數組
- 習題 33: While
- 習題 34: 存取數組里的元素
- 習題 35: 分支和函數
- 習題 36: 設計和測試
- 習題 37: 重視各種符號