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                ??碼云GVP開源項目 12k star Uniapp+ElementUI 功能強大 支持多語言、二開方便! 廣告
                ## 介紹 狀態模式(State)允許一個對象在其內部狀態改變的時候改變它的行為,對象看起來似乎修改了它的類。 ## 正文 舉個例子,就比如我們平時在下載東西,通常就會有好幾個狀態,比如準備狀態(ReadyState)、下載狀態(DownloadingState)、暫停狀態(DownloadPausedState)、下載完畢狀態(DownloadedState)、失敗狀態(DownloadFailedState),也就是說在每個狀態都只可以做當前狀態才可以做的事情,而不能做其它狀態能做的事兒。 由于State模式描述了下載(Download)如何在每一種狀態下表現出不同的行為。這一模式的關鍵思想就是引入了一個叫做State的抽象類(或JS里的函數)來表示下載狀態,State函數(作為原型)為每個狀態的子類(繼承函數)聲明了一些公共接口。其每個繼承函數實現與特定狀態相關的行為,比如DownloadingState和DownloadedState分別實現了正在下載和下載完畢的行為。這些行為可以通過Download來來維護。 讓我們來實現一把,首先定義作為其他基礎函數的原型的State函數: ~~~ var State = function () { }; State.prototype.download = function () { throw new Error("該方法必須被重載!"); }; State.prototype.pause = function () { throw new Error("該方法必須被重載!"); }; State.prototype.fail = function () { throw new Error("該方法必須被重載!"); }; State.prototype.finish = function () { throw new Error("該方法必須被重載!"); }; ~~~ 我們為State的原型定義了4個方法接口,分別對應著下載(download)、暫停(pause)、失敗(fail)、結束(finish)以便子函數可以重寫。 在編寫子函數之前,我們先來編寫一個ReadyState函數,以便可以將狀態傳遞給第一個download狀態: ~~~ var ReadyState = function (oDownload) { State.apply(this); this.oDownload = oDownload; }; ReadyState.prototype = new State(); ReadyState.prototype.download = function () { this.oDownload.setState(this.oDownload.getDownloadingState()); // Ready以后,可以開始下載,所以設置了Download函數里的狀態獲取方法 console.log("Start Download!"); }; ReadyState.prototype.pause = function () { throw new Error("還沒開始下載,不能暫停!"); }; ReadyState.prototype.fail = function () { throw new Error("文件還沒開始下載,怎么能說失敗呢!"); }; ReadyState.prototype.finish = function () { throw new Error("文件還沒開始下載,當然也不能結束了!"); }; ~~~ 該函數接收了一個Download維護函數的實例作為參數,Download函數用于控制狀態的改變和獲取(類似于中央控制器,讓外部調用),ReadyState重寫了原型的download方法,以便開始進行下載。我們繼續來看Download函數的主要功能: ~~~ var Download = function () { this.oState = new ReadyState(this); }; Download.prototype.setState = function (oState) { this.oState = oState; }; // 對外暴露的四個公共方法,以便外部調用 Download.prototype.download = function () { this.oState.download(); }; Download.prototype.pause = function () { this.oState.pause(); }; Download.prototype.fail = function () { this.oState.fail(); }; Download.prototype.finish = function () { this.oState.finish(); }; //獲取各種狀態,傳入當前this對象 Download.prototype.getReadyState = function () { return new ReadyState(this); }; Download.prototype.getDownloadingState = function () { return new DownloadingState(this); }; Download.prototype.getDownloadPausedState = function () { return new DownloadPausedState(this); }; Download.prototype.getDownloadedState = function () { return new DownloadedState(this); }; Download.prototype.getDownloadedFailedState = function () { return new DownloadFailedState(this); }; ~~~ Download函數的原型提供了8個方法,4個是對用于下載狀態的操作行為,另外4個是用于獲取當前四個不同的狀態,這4個方法都接收this作為參數,也就是將Download實例自身作為一個參數傳遞給處理該請求的狀態對象(ReadyState 以及后面要實現的繼承函數),這使得狀態對象比必要的時候可以訪問oDownlaod。 接下來,繼續定義4個相關狀態的函數: ~~~ var DownloadingState = function (oDownload) { State.apply(this); this.oDownload = oDownload; }; DownloadingState.prototype = new State(); DownloadingState.prototype.download = function () { throw new Error("文件已經正在下載中了!"); }; DownloadingState.prototype.pause = function () { this.oDownload.setState(this.oDownload.getDownloadPausedState()); console.log("暫停下載!"); }; DownloadingState.prototype.fail = function () { this.oDownload.setState(this.oDownload.getDownloadedFailedState()); console.log("下載失敗!"); }; DownloadingState.prototype.finish = function () { this.oDownload.setState(this.oDownload.getDownloadedState()); console.log("下載完畢!"); }; ~~~ DownloadingState的主要注意事項就是已經正在下載的文件,不能再次開始下載了,其它的狀態都可以連續進行。 ~~~ var DownloadPausedState = function (oDownload) { State.apply(this); this.oDownload = oDownload; }; DownloadPausedState.prototype = new State(); DownloadPausedState.prototype.download = function () { this.oDownload.setState(this.oDownload.getDownloadingState()); console.log("繼續下載!"); }; DownloadPausedState.prototype.pause = function () { throw new Error("已經暫停了,咋還要暫停呢!"); }; DownloadPausedState.prototype.fail = function () { this.oDownload.setState(this.oDownload.getDownloadedFailedState()); console.log("下載失敗!"); }; DownloadPausedState.prototype.finish = function () { this.oDownload.setState(this.oDownload.getDownloadedState()); console.log("下載完畢!"); }; ~~~ DownloadPausedState函數里要注意的是,已經暫停的下載,不能再次暫停。 ~~~ var DownloadedState = function (oDownload) { State.apply(this); this.oDownload = oDownload; }; DownloadedState.prototype = new State(); DownloadedState.prototype.download = function () { this.oDownload.setState(this.oDownload.getDownloadingState()); console.log("重新下載!"); }; DownloadedState.prototype.pause = function () { throw new Error("對下載完了,還暫停啥?"); }; DownloadedState.prototype.fail = function () { throw new Error("都下載成功了,咋會失敗呢?"); }; DownloadedState.prototype.finish = function () { throw new Error("下載成功了,不能再為成功了吧!"); }; ~~~ DownloadedState函數,同理成功下載以后,不能再設置finish了,只能設置重新下載狀態。 ~~~ var DownloadFailedState = function (oDownload) { State.apply(this); this.oDownload = oDownload; }; DownloadFailedState.prototype = new State(); DownloadFailedState.prototype.download = function () { this.oDownload.setState(this.oDownload.getDownloadingState()); console.log("嘗試重新下載!"); }; DownloadFailedState.prototype.pause = function () { throw new Error("失敗的下載,也不能暫停!"); }; DownloadFailedState.prototype.fail = function () { throw new Error("都失敗了,咋還失敗呢!"); }; DownloadFailedState.prototype.finish = function () { throw new Error("失敗的下載,肯定也不會成功!"); };同理,DownloadFailedState函數的失敗狀態,也不能再次失敗,但可以和finished以后再次嘗試重新下載。 ~~~ 調用測試代碼,就非常簡單了,我們在HTML里演示吧,首先是要了jquery,然后有3個按鈕分別代表:開始下載、暫停、重新下載。(注意在Firefox里用firebug查看結果,因為用了 console.log方法)。 ~~~ <html> <head> <link type="text/css" rel="stylesheet" href="http://www.cnblogs.com/css/style.css" /> <title>State Pattern</title> <script type="text/javascript" src="/jquery.js"></script> <script type="text/javascript" src="Download.js"></script> <script type="text/javascript" src="states/State.js"></script> <script type="text/javascript" src="states/DownloadFailedState.js"></script> <script type="text/javascript" src="states/DownloadPausedState.js"></script> <script type="text/javascript" src="states/DownloadedState.js"></script> <script type="text/javascript" src="states/DownloadingState.js"></script> <script type="text/javascript" src="states/ReadyState.js"></script> </head> <body> <input type="button" value="開始下載" id="download_button" /> <input type="button" value="暫停" id="pause_button" /> <input type="button" value="重新下載" id="resume_button" /> <script type="text/javascript"> var oDownload = new Download(); $("#download_button").click(function () { oDownload.download(); }); $("#pause_button").click(function () { oDownload.pause(); }); $("#resume_button").click(function () { oDownload.download(); }); </script> </body> </html> ~~~ ## 總結 狀態模式的使用場景也特別明確,有如下兩點: 1. 一個對象的行為取決于它的狀態,并且它必須在運行時刻根據狀態改變它的行為。 2. 一個操作中含有大量的分支語句,而且這些分支語句依賴于該對象的狀態。狀態通常為一個或多個枚舉常量的表示。 參考:https://github.com/tcorral/Design-Patterns-in-Javascript/blob/master/State/1/index.html
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