## Chapter 9. General Programming(通用程序設計)
### Item 63: Beware the performance of string concatenation(當心字符串連接引起的性能問題)
The string concatenation operator (+) is a convenient way to combine a few strings into one. It is fine for generating a single line of output or constructing the string representation of a small, fixed-size object, but it does not scale. Using **the string concatenation operator repeatedly to concatenate n strings requires time quadratic in n.** This is an unfortunate consequence of the fact that strings are immutable (Item 17). When two strings are concatenated, the contents of both are copied.
字符串連接操作符 `(+)` 是將幾個字符串組合成一個字符串的簡便方法。對于生成單行輸出或構造一個小的、固定大小的對象的字符串表示形式,它是可以的,但是它不能伸縮。使用 **字符串串聯運算符重復串聯 n 個字符串需要 n 的平方級時間。** 這是字符串不可變這一事實導致的結果([Item-17](/Chapter-4/Chapter-4-Item-17-Minimize-mutability.md))。當連接兩個字符串時,將復制這兩個字符串的內容。
For example, consider this method, which constructs the string representation of a billing statement by repeatedly concatenating a line for each item:
例如,考慮這個方法,它通過將每個賬單項目重復連接到一行來構造賬單語句的字符串表示:
```
// Inappropriate use of string concatenation - Performs poorly!
public String statement() {
String result = "";
for (int i = 0; i < numItems(); i++)
result += lineForItem(i); // String concatenation
return result;
}
```
The method performs abysmally if the number of items is large. **To achieve acceptable performance, use a StringBuilder in place of a String** to store the statement under construction:
如果項的數量很大,則該方法的性能非常糟糕。**要獲得能接受的性能,請使用 StringBuilder 代替 String** 來存儲正在構建的語句:
```
public String statement() {
StringBuilder b = new StringBuilder(numItems() * LINE_WIDTH);
for (int i = 0; i < numItems(); i++)
b.append(lineForItem(i));
return b.toString();
}
```
A lot of work has gone into making string concatenation faster since Java 6, but the difference in the performance of the two methods is still dramatic: If numItems returns 100 and lineForItem returns an 80-character string, the second method runs 6.5 times faster than the first on my machine. Because the first method is quadratic in the number of items and the second is linear, the performance difference gets much larger as the number of items grows. Note that the second method preallocates a StringBuilder large enough to hold the entire result, eliminating the need for automatic growth. Even if it is detuned to use a default-sized StringBuilder, it is still 5.5 times faster than the first method.
自 Java 6 以來,為了使字符串連接更快,已經做了大量工作,但是這兩個方法在性能上的差異仍然很大:如果 numItems 返回 100,lineForItem 返回 80 個字符串,那么第二個方法在我的機器上運行的速度是第一個方法的 6.5 倍。由于第一種方法在項目數量上是平方級的,而第二種方法是線性的,所以隨著項目數量的增加,性能差異會變得越來越大。注意,第二個方法預先分配了一個足夠大的 StringBuilder 來保存整個結果,從而消除了自動增長的需要。即使使用默認大小的 StringBuilder,它仍然比第一個方法快 5.5 倍。
The moral is simple: **Don’t use the string concatenation operator to combine more than a few strings** unless performance is irrelevant. Use StringBuilder’s append method instead. Alternatively, use a character array, or process the strings one at a time instead of combining them.
道理很簡單:**不要使用字符串連接操作符合并多個字符串**,除非性能無關緊要。否則使用 StringBuilder 的 append 方法。或者,使用字符數組,再或者一次只處理一個字符串,而不是組合它們。
---
**[Back to contents of the chapter(返回章節目錄)](/Chapter-9/Chapter-9-Introduction.md)**
- **Previous Item(上一條目):[Item 62: Avoid strings where other types are more appropriate(其他類型更合適時應避免使用字符串)](/Chapter-9/Chapter-9-Item-62-Avoid-strings-where-other-types-are-more-appropriate.md)**
- **Next Item(下一條目):[Item 64: Refer to objects by their interfaces(通過接口引用對象)](/Chapter-9/Chapter-9-Item-64-Refer-to-objects-by-their-interfaces.md)**
- Chapter 2. Creating and Destroying Objects(創建和銷毀對象)
- Item 1: Consider static factory methods instead of constructors(考慮以靜態工廠方法代替構造函數)
- Item 2: Consider a builder when faced with many constructor parameters(在面對多個構造函數參數時,請考慮構建器)
- Item 3: Enforce the singleton property with a private constructor or an enum type(使用私有構造函數或枚舉類型實施單例屬性)
- Item 4: Enforce noninstantiability with a private constructor(用私有構造函數實施不可實例化)
- Item 5: Prefer dependency injection to hardwiring resources(依賴注入優于硬連接資源)
- Item 6: Avoid creating unnecessary objects(避免創建不必要的對象)
- Item 7: Eliminate obsolete object references(排除過時的對象引用)
- Item 8: Avoid finalizers and cleaners(避免使用終結器和清除器)
- Item 9: Prefer try with resources to try finally(使用 try-with-resources 優于 try-finally)
- Chapter 3. Methods Common to All Objects(對象的通用方法)
- Item 10: Obey the general contract when overriding equals(覆蓋 equals 方法時應遵守的約定)
- Item 11: Always override hashCode when you override equals(當覆蓋 equals 方法時,總要覆蓋 hashCode 方法)
- Item 12: Always override toString(始終覆蓋 toString 方法)
- Item 13: Override clone judiciously(明智地覆蓋 clone 方法)
- Item 14: Consider implementing Comparable(考慮實現 Comparable 接口)
- Chapter 4. Classes and Interfaces(類和接口)
- Item 15: Minimize the accessibility of classes and members(盡量減少類和成員的可訪問性)
- Item 16: In public classes use accessor methods not public fields(在公共類中,使用訪問器方法,而不是公共字段)
- Item 17: Minimize mutability(減少可變性)
- Item 18: Favor composition over inheritance(優先選擇復合而不是繼承)
- Item 19: Design and document for inheritance or else prohibit it(繼承要設計良好并且具有文檔,否則禁止使用)
- Item 20: Prefer interfaces to abstract classes(接口優于抽象類)
- Item 21: Design interfaces for posterity(為后代設計接口)
- Item 22: Use interfaces only to define types(接口只用于定義類型)
- Item 23: Prefer class hierarchies to tagged classes(類層次結構優于帶標簽的類)
- Item 24: Favor static member classes over nonstatic(靜態成員類優于非靜態成員類)
- Item 25: Limit source files to a single top level class(源文件僅限有單個頂層類)
- Chapter 5. Generics(泛型)
- Item 26: Do not use raw types(不要使用原始類型)
- Item 27: Eliminate unchecked warnings(消除 unchecked 警告)
- Item 28: Prefer lists to arrays(list 優于數組)
- Item 29: Favor generic types(優先使用泛型)
- Item 30: Favor generic methods(優先使用泛型方法)
- Item 31: Use bounded wildcards to increase API flexibility(使用有界通配符增加 API 的靈活性)
- Item 32: Combine generics and varargs judiciously(明智地合用泛型和可變參數)
- Item 33: Consider typesafe heterogeneous containers(考慮類型安全的異構容器)
- Chapter 6. Enums and Annotations(枚舉和注解)
- Item 34: Use enums instead of int constants(用枚舉類型代替 int 常量)
- Item 35: Use instance fields instead of ordinals(使用實例字段替代序數)
- Item 36: Use EnumSet instead of bit fields(用 EnumSet 替代位字段)
- Item 37: Use EnumMap instead of ordinal indexing(使用 EnumMap 替換序數索引)
- Item 38: Emulate extensible enums with interfaces(使用接口模擬可擴展枚舉)
- Item 39: Prefer annotations to naming patterns(注解優于命名模式)
- Item 40: Consistently use the Override annotation(堅持使用 @Override 注解)
- Item 41: Use marker interfaces to define types(使用標記接口定義類型)
- Chapter 7. Lambdas and Streams(λ 表達式和流)
- Item 42: Prefer lambdas to anonymous classes(λ 表達式優于匿名類)
- Item 43: Prefer method references to lambdas(方法引用優于 λ 表達式)
- Item 44: Favor the use of standard functional interfaces(優先使用標準函數式接口)
- Item 45: Use streams judiciously(明智地使用流)
- Item 46: Prefer side effect free functions in streams(在流中使用無副作用的函數)
- Item 47: Prefer Collection to Stream as a return type(優先選擇 Collection 而不是流作為返回類型)
- Item 48: Use caution when making streams parallel(謹慎使用并行流)
- Chapter 8. Methods(方法)
- Item 49: Check parameters for validity(檢查參數的有效性)
- Item 50: Make defensive copies when needed(在需要時制作防御性副本)
- Item 51: Design method signatures carefully(仔細設計方法簽名)
- Item 52: Use overloading judiciously(明智地使用重載)
- Item 53: Use varargs judiciously(明智地使用可變參數)
- Item 54: Return empty collections or arrays, not nulls(返回空集合或數組,而不是 null)
- Item 55: Return optionals judiciously(明智地的返回 Optional)
- Item 56: Write doc comments for all exposed API elements(為所有公開的 API 元素編寫文檔注釋)
- Chapter 9. General Programming(通用程序設計)
- Item 57: Minimize the scope of local variables(將局部變量的作用域最小化)
- Item 58: Prefer for-each loops to traditional for loops(for-each 循環優于傳統的 for 循環)
- Item 59: Know and use the libraries(了解并使用庫)
- Item 60: Avoid float and double if exact answers are required(若需要精確答案就應避免使用 float 和 double 類型)
- Item 61: Prefer primitive types to boxed primitives(基本數據類型優于包裝類)
- Item 62: Avoid strings where other types are more appropriate(其他類型更合適時應避免使用字符串)
- Item 63: Beware the performance of string concatenation(當心字符串連接引起的性能問題)
- Item 64: Refer to objects by their interfaces(通過接口引用對象)
- Item 65: Prefer interfaces to reflection(接口優于反射)
- Item 66: Use native methods judiciously(明智地使用本地方法)
- Item 67: Optimize judiciously(明智地進行優化)
- Item 68: Adhere to generally accepted naming conventions(遵守被廣泛認可的命名約定)
- Chapter 10. Exceptions(異常)
- Item 69: Use exceptions only for exceptional conditions(僅在確有異常條件下使用異常)
- Item 70: Use checked exceptions for recoverable conditions and runtime exceptions for programming errors(對可恢復情況使用 checked 異常,對編程錯誤使用運行時異常)
- Item 71: Avoid unnecessary use of checked exceptions(避免不必要地使用 checked 異常)
- Item 72: Favor the use of standard exceptions(鼓勵復用標準異常)
- Item 73: Throw exceptions appropriate to the abstraction(拋出能用抽象解釋的異常)
- Item 74: Document all exceptions thrown by each method(為每個方法記錄會拋出的所有異常)
- Item 75: Include failure capture information in detail messages(異常詳細消息中應包含捕獲失敗的信息)
- Item 76: Strive for failure atomicity(盡力保證故障原子性)
- Item 77: Don’t ignore exceptions(不要忽略異常)
- Chapter 11. Concurrency(并發)
- Item 78: Synchronize access to shared mutable data(對共享可變數據的同步訪問)
- Item 79: Avoid excessive synchronization(避免過度同步)
- Item 80: Prefer executors, tasks, and streams to threads(Executor、task、流優于直接使用線程)
- Item 81: Prefer concurrency utilities to wait and notify(并發實用工具優于 wait 和 notify)
- Item 82: Document thread safety(文檔應包含線程安全屬性)
- Item 83: Use lazy initialization judiciously(明智地使用延遲初始化)
- Item 84: Don’t depend on the thread scheduler(不要依賴線程調度器)
- Chapter 12. Serialization(序列化)
- Item 85: Prefer alternatives to Java serialization(優先選擇 Java 序列化的替代方案)
- Item 86: Implement Serializable with great caution(非常謹慎地實現 Serializable)
- Item 87: Consider using a custom serialized form(考慮使用自定義序列化形式)
- Item 88: Write readObject methods defensively(防御性地編寫 readObject 方法)
- Item 89: For instance control, prefer enum types to readResolve(對于實例控制,枚舉類型優于 readResolve)
- Item 90: Consider serialization proxies instead of serialized instances(考慮以序列化代理代替序列化實例)