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                # 非空判斷 大家在使用Lua的時候,一定會遇到不少和nil有關的坑吧。有時候不小心引用了一個沒有賦值的變量,這時它的值默認為nil。如果對一個nil進行索引的話,會導致異常。如下: ~~~ local person = {name = "Bob", sex = "M"} -- do something person = nil -- do something print(person.name) ~~~ 上面這個例子把nil的錯誤用法顯而易見地展示出來,執行后,會提示這樣的錯誤: ~~~ stdin:1:attempt to index global 'person' (a nil value) stack traceback: stdin:1: in main chunk [C]: ? ~~~ 然而,在實際的工程代碼中,我們很難這么輕易地發現我們引用了nil變量。因此,在很多情況下我們在訪問一些table型變量時,需要先判斷該變量是否為nil,例如將上面的代碼改成: ~~~ local person = {name = "Bob", sex = "M"} -- do something person = nil -- do something if (person ~= nil and person.name ~= nil) then print(person.name) else -- do something end ~~~ 對于簡單類型的變量,我們可以用 _if (var == nil) then_ 這樣的簡單句子來判斷。但是對于table型的Lua對象,就不能這么簡單判斷它是否為空了。一個table型變量的值可能是{},這時它不等于nil。我們來看下面這段代碼: ~~~ local a = {} local b = {name = "Bob", sex = "Male"} local c = {"Male", "Female"} local d = nil print(#a) print(#b) print(#c) --print(#d) -- error if a == nil then print("a == nil") end if b == nil then print("b == nil") end if c== nil then print("c == nil") end if d== nil then print("d == nil") end if _G.next(a) == nil then print("_G.next(a) == nil") end if _G.next(b) == nil then print("_G.next(b) == nil") end if _G.next(c) == nil then print("_G.next(c) == nil") end -- error --if _G.next(d) == nil then -- print("_G.next(d) == nil") --end ~~~ 返回的結果如下: ~~~ 0 0 2 d == nil _G.next(a) == nil ~~~ 因此,我們要判斷一個table是否為{},不能采用#table == 0的方式來判斷。可以用下面這樣的方法來判斷: ~~~ function isTableEmpty(t) if t == nil or _G.next(t) == nil then return true else return false end end ~~~
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