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                ## FindEnemyDemo .cs ``` using UnityEngine; using System.Collections; /// <summary> /// /// </summary> public class FindEnemyDemo : MonoBehaviour { //思路: //得到所有的敵人獲取他們的hp //根據當前組件查找其他組件 //調用 private void OnGUI() { if (GUILayout.Button("獲取血量最低的敵人")) { //查找場景中所有有Enemy的對象 Enemy[] AllEnemy= Object.FindObjectsOfType<Enemy>(); //獲取血量最低的對象 Enemy min = FindEnemyByMinHP(AllEnemy); print(min); //根據Enemy類型的引用 獲取 其他組件類型的引用 min.GetComponent<MeshRenderer>().material.color = Color.red; } } //查找血量最低的敵人 public Enemy FindEnemyByMinHP(Enemy[] allEnemy) { //假設 第一個敵人的血最少 Enemy min = allEnemy[0]; //第一個依次和兄弟元素進行比較,小于min的就替換掉 for (int i = 0; i < allEnemy.Length-1; i++)//兩個比一次, { if (min.HP > allEnemy[i+1].HP) { min=allEnemy[i+1]; } } return min; } } ``` ## Enemy.cs ``` using UnityEngine; using System.Collections; /// <summary> /// /// </summary> public class Enemy : MonoBehaviour { public float HP; } ```
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