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                2D效應通過將2D效應組件與2D碰撞體組件結合使用,可在游戲對象碰撞體相互接觸時在項目中引導物理作用力。 * 使用2D效應組件可以創建以下效果(以及其他效果) :· * 創建單向碰撞之類的“平臺”行為(PlatformEffector2D) * 創建傳送帶(SurfaceEffector2D), * 吸引或排斥指定的源點(PointEffector2D), * 使游戲對象漂浮(BuoyancyEffector2D) * 隨機改變力和角度大小(class-AreaEffector2D)
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