# 習題 31: 作出決定
這本書的上半部分你打印了一些東西,而且調用了函數,不過一切都是直線式進行的。你的腳本從最上面一行開始,一路運行到結束,但其中并沒有決定程序流向的分支點。現在你已經學了 if, else, 和 elif ,你就可以開始創建包含條件判斷的腳本了。
上一個腳本中你寫了一系列的簡單提問測試。這節的腳本中,你將需要向用戶提問,依據用戶的答案來做出決定。把腳本寫下來,多多鼓搗一陣子,看看它的工作原理是什么。
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33</pre> </div> </td> <td class="code"> <div class="highlight"> <pre>print "You enter a dark room with two doors. Do you go through door #1 or door #2?"
door = raw_input("> ")
if door == "1":
print "There's a giant bear here eating a cheese cake. What do you do?"
print "1. Take the cake."
print "2. Scream at the bear."
bear = raw_input("> ")
if bear == "1":
print "The bear eats your face off. Good job!"
elif bear == "2":
print "The bear eats your legs off. Good job!"
else:
print "Well, doing %s is probably better. Bear runs away." % bear
elif door == "2":
print "You stare into the endless abyss at Cthulhu's retina."
print "1. Blueberries."
print "2. Yellow jacket clothespins."
print "3. Understanding revolvers yelling melodies."
insanity = raw_input("> ")
if insanity == "1" or insanity == "2":
print "Your body survives powered by a mind of jello. Good job!"
else:
print "The insanity rots your eyes into a pool of muck. Good job!"
else:
print "You stumble around and fall on a knife and die. Good job!"
</pre> </div> </td> </tr></tbody></table>
這里的重點是你可以在“if 語句”內部再放一個“if 語句”。這是一個很強大的功能,可以用來創建嵌套(nested)的決定,其中的一個分支將引向另一個分支的子分支。
你需要理解 if 語句 包含 if 語句 的概念。做一下加分習題,這樣你會確信自己真正理解了它們。
### 你應該看到的結果
我在玩一個小冒險游戲,我玩的水平不怎么好:
~~~
$ python ex31.py
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 1
There's a giant bear here eating a cheese cake. What do you do?
1. Take the cake.
2. Scream at the bear.
> 2
The bear eats your legs off. Good job!
$ python ex31.py
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 1
There's a giant bear here eating a cheese cake. What do you do?
1. Take the cake.
2. Scream at the bear.
> 1
The bear eats your face off. Good job!
$ python ex31.py
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 2
You stare into the endless abyss at Cthuhlu's retina.
1. Blueberries.
2. Yellow jacket clothespins.
3. Understanding revolvers yelling melodies.
> 1
Your body survives powered by a mind of jello. Good job!
$ python ex31.py
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 2
You stare into the endless abyss at Cthuhlu's retina.
1. Blueberries.
2. Yellow jacket clothespins.
3. Understanding revolvers yelling melodies.
> 3
The insanity rots your eyes into a pool of muck. Good job!
$ python ex31.py
You enter a dark room with two doors. Do you go through door #1 or door #2?
> stuff
You stumble around and fall on a knife and die. Good job!
$ python ex31.py
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 1
There's a giant bear here eating a cheese cake. What do you do?
1. Take the cake.
2. Scream at the bear.
> apples
Well, doing apples is probably better. Bear runs away.
~~~
### 加分習題
為游戲添加新的部分,改變玩家做決定的位置。盡自己的能力擴展這個游戲,不過別把游戲弄得太怪異了。
- 譯者前言
- 前言:笨辦法更簡單
- 習題 0: 準備工作
- 習題 1: 第一個程序
- 習題 2: 注釋和井號
- 習題 3: 數字和數學計算
- 習題 4: 變量(variable)和命名
- 習題 5: 更多的變量和打印
- 習題 6: 字符串(string)和文本
- 習題 7: 更多打印
- 習題 8: 打印,打印
- 習題 9: 打印,打印,打印
- 習題 10: 那是什么?
- 習題 11: 提問
- 習題 12: 提示別人
- 習題 13: 參數、解包、變量
- 習題 14: 提示和傳遞
- 習題 15: 讀取文件
- 習題 16: 讀寫文件
- 習題 17: 更多文件操作
- 習題 18: 命名、變量、代碼、函數
- 習題 19: 函數和變量
- 習題 20: 函數和文件
- 習題 21: 函數可以返回東西
- 習題 22: 到現在你學到了哪些東西?
- 習題 23: 讀代碼
- 習題 24: 更多練習
- 習題 25: 更多更多的練習
- 習題 26: 恭喜你,現在可以考試了!
- 習題 27: 記住邏輯關系
- 習題 28: 布爾表達式練習
- 習題 29: 如果(if)
- 習題 30: Else 和 If
- 習題 31: 作出決定
- 習題 32: 循環和列表
- 習題 33: While 循環
- 習題 34: 訪問列表的元素
- 習題 35: 分支和函數
- 習題 36: 設計和調試
- 習題 37: 復習各種符號
- 習題 38: 閱讀代碼
- 習題 39: 列表的操作
- 習題 40: 字典, 可愛的字典
- 習題 41: 來自 Percal 25 號行星的哥頓人(Gothons)
- 習題 42: 物以類聚
- 習題 43: 你來制作一個游戲
- 習題 44: 給你的游戲打分
- 習題 45: 對象、類、以及從屬關系
- 習題 46: 一個項目骨架
- 習題 47: 自動化測試
- 習題 48: 更復雜的用戶輸入
- 習題 49: 創建句子
- 習題 50: 你的第一個網站
- 習題 51: 從瀏覽器中獲取輸入
- 習題 52: 創建你的 web 游戲
- 下一步
- 老程序員的建議