## **part_type_speed**
**設置給定粒子的最小和最大速度。**
#### **語法:**
part_type_speed(ind, speed_min, speed_max, speed_incr, speed_wiggle);
| 參數 | 描述 |
| --- | --- |
| ind | 粒子類型ID |
| speed_min | 粒子初始的最小速度 |
| speed_max | 粒子初始的最大速度 |
| speed_incr | 粒子速度每步增加或減少多少 |
| speed_wiggle | 每步從粒子的速度中隨機添加或減去多少 |
**返回:** N/A
#### **描述**
此功能用于確定粒子創建時的速度,也可用于使粒子在其整個生命周期中每一步增加或降低速度。最小和最大速度值默認為1,這意味著粒子每步移動1個像素,如果它們設置為相同的值,所有粒子的初始速度將相同,但如果設置為不同的值,每個粒子將以給定范圍內的隨機速度開始。例如,如果您的最小值為3,最大值為6,則將以每步三到六個像素的速度創建指定粒子。
您還可以設置一個增量值,使粒子在其整個生命周期中每一步按照設置移動得更快(如果是正數)或更慢(如果是負數)。該值最小值是(+/-)0.01。
最后,你可以設置“擺動”的因素。這是一個在粒子壽命中每一步都會隨機添加或減去的值。顯然,較大的值比較小的值更明顯,而這個值甚至可以是負值,最大范圍在-20和20之間。
#### **舉例:**
~~~
part_type_shape(particle2, pt_shape_flare);
part_type_size(particle2, 0.01, 0.50, 0.01, 20);
part_type_scale(particle2, 0.10, 0.10);
part_type_colour3(particle2, 4210816, 4227327, 8240895);
part_type_alpha3(particle2, 0.20, 0.80, 0);
part_type_speed(particle2, 5, 10, -0.20, 20);
part_type_direction(particle2, 0, 359, -1, 20);
part_type_gravity(particle2, 0, 270);
part_type_orientation(particle2, 0, 359, 0, 20, 1);
part_type_blend(particle2, 1);
part_type_life(particle2, 1, 20);
~~~
上面的代碼將設置各種粒子值,包括設置最小速度為5和最大速度為10的初始速度,且每步降低-0.2的值。每一步速度也會額外增加0到20之間的隨機值。
- 簡言
- 額外接口
- asset_get_index
- asset_get_type
- 粒子(PARTICLE)
- 簡單粒子系統
- effect_create_below
- effect_create_above
- effect_clear
- ef_all
- 粒子系統
- 粒子系統的創建
- part_system_exists
- part_system_create
- part_system_create_layer
- part_system_get_layer
- part_system_layer
- part_system_clear
- part_system_depth
- part_system_position
- part_system_destroy
- part_particles_clear
- part_particles_count
- 系統繪圖
- part_system_automatic_update
- part_system_automatic_draw
- part_system_update
- part_system_drawit
- part_system_draw_order
- 直接創建粒子
- part_particles_create
- part_particles_create_colour
- 粒子類型
- part_type_exists
- part_type_create
- part_type_destroy
- part_type_clear
- part_type_shape
- part_type_sprite
- part_type_size
- part_type_scale
- part_type_speed
- part_type_direction
- part_type_gravity
- part_type_orientation
- part_type_colour_mix
- part_type_colour_rgb
- part_type_colour_hsv
- part_type_colour1
- part_type_colour2
- part_type_colour3
- part_type_alpha1
- part_type_alpha2
- part_type_alpha3
- part_type_blend
- part_type_life
- part_type_step
- part_type_death
- 粒子發射器
- part_emitter_exists
- part_emitter_create
- part_emitter_clear
- part_emitter_region
- part_emitter_burst
- part_emitter_stream
- part_emitter_destroy
- part_emitter_destroy_all
- 數組(array)
- 數據結構(Data structures)
- 心得分享
- ds_exists
- ds_set_precision
- 網格(grid)
- ds_grid_create
- ds_grid_destroy
- ds_grid_width
- ds_grid_height
- ds_grid_resize
- ds_grid_clear
- ds_grid_set
- ds_grid_set_disk
- ds_grid_set_grid_region
- ds_grid_set_region
- ds_grid_shuffle
- ds_grid_sort
- ds_grid_get
- ds_grid_get_max
- ds_grid_get_mean
- ds_grid_get_min
- ds_grid_get_sum
- ds_grid_get_disk_max
- ds_grid_get_disk_mean
- ds_grid_get_disk_min
- ds_grid_get_disk_sum
- ds_grid_add
- ds_grid_add_region
- ds_grid_add_disk
- ds_grid_add_grid_region
- ds_grid_multiply
- ds_grid_multiply_disk
- ds_grid_multiply_region
- ds_grid_multiply_grid_region
- ds_grid_value_exists
- ds_grid_value_disk_exists
- ds_grid_value_x
- ds_grid_value_y
- ds_grid_value_disk_x
- ds_grid_value_disk_y
- ds_grid_copy
- ds_grid_read
- ds_grid_write
- 列表(list)
- 映射(map)
- 隊列(Queues)
- 優先隊列(Priority Queues)
- 堆棧(stack)