## **part_emitter_region**
**設置給定發射器的區域和分布設置。**
#### **語法:**
part_emitter_region(ps, ind, xmin, xmax, ymin, ymax, shape, distribution);
| 參數 | 描述 |
| --- | --- |
| ps | 關聯的粒子系統ID |
| ind | 粒子發射器ID |
| xmin | X坐標范圍最小值 |
| xmax | X坐標范圍最大值 |
| ymin | Y坐標最小值 |
| ymax | Y坐標最大值 |
| shape | 形狀類型 |
| distribution | 分布樣式 |
**返回:** N/A
#### **描述**
此功能用于在當前房間內設置其粒子發射器的位置。您可以在函數中指定區域的邊界范圍,然后使用一系列常量中的任意一個來定義此邊界范圍中的發射器形狀以及形狀內的粒子分布樣式。下面列出了可用的分布形狀常量:
| 常量 | 描述 |
| --- | --- |
| ps_shape_rectangle | 矩形形狀 |
| ps_shape_ellipse | 橢圓形狀 |
| ps_shape_diamond | 菱形形狀 |
| ps_shape_line | 線形形狀,從左上到右下 |

* * * * *
除了分布形狀之外,還可以定義要發射的粒子的分布曲線。下面列出了分布曲線的可用常量:
| 常量 | 描述 |
| --- | --- |
| ps_distr_linear | 線性、均勻分部 |
| ps_distr_gaussian | 高斯分部,中心會分部更多的粒子 |
| ps_distr_invgaussian | 逆高斯分部,邊緣會分部更多的粒子 |

**注意:** 如果您需要使用實例移動發射器,則必須在步事件中使用此功能和更新發射器位置。還值得注意的是,對于不需要在區域或特定分布上創建粒子的分部的話,使用part_particles_create通常更加簡易。
#### **舉例:**
~~~
part_emitter_region(global.Sname , emit_1, x - 50, x + 50, y - 50, y + 50, ps_shape_ellipse, ps_distr_linear)
~~~
上面的代碼將會在運行代碼的實例的當前(x,y)位置設置一個100px高和100px寬橢圓形狀的發射器。
- 簡言
- 額外接口
- asset_get_index
- asset_get_type
- 粒子(PARTICLE)
- 簡單粒子系統
- effect_create_below
- effect_create_above
- effect_clear
- ef_all
- 粒子系統
- 粒子系統的創建
- part_system_exists
- part_system_create
- part_system_create_layer
- part_system_get_layer
- part_system_layer
- part_system_clear
- part_system_depth
- part_system_position
- part_system_destroy
- part_particles_clear
- part_particles_count
- 系統繪圖
- part_system_automatic_update
- part_system_automatic_draw
- part_system_update
- part_system_drawit
- part_system_draw_order
- 直接創建粒子
- part_particles_create
- part_particles_create_colour
- 粒子類型
- part_type_exists
- part_type_create
- part_type_destroy
- part_type_clear
- part_type_shape
- part_type_sprite
- part_type_size
- part_type_scale
- part_type_speed
- part_type_direction
- part_type_gravity
- part_type_orientation
- part_type_colour_mix
- part_type_colour_rgb
- part_type_colour_hsv
- part_type_colour1
- part_type_colour2
- part_type_colour3
- part_type_alpha1
- part_type_alpha2
- part_type_alpha3
- part_type_blend
- part_type_life
- part_type_step
- part_type_death
- 粒子發射器
- part_emitter_exists
- part_emitter_create
- part_emitter_clear
- part_emitter_region
- part_emitter_burst
- part_emitter_stream
- part_emitter_destroy
- part_emitter_destroy_all
- 數組(array)
- 數據結構(Data structures)
- 心得分享
- ds_exists
- ds_set_precision
- 網格(grid)
- ds_grid_create
- ds_grid_destroy
- ds_grid_width
- ds_grid_height
- ds_grid_resize
- ds_grid_clear
- ds_grid_set
- ds_grid_set_disk
- ds_grid_set_grid_region
- ds_grid_set_region
- ds_grid_shuffle
- ds_grid_sort
- ds_grid_get
- ds_grid_get_max
- ds_grid_get_mean
- ds_grid_get_min
- ds_grid_get_sum
- ds_grid_get_disk_max
- ds_grid_get_disk_mean
- ds_grid_get_disk_min
- ds_grid_get_disk_sum
- ds_grid_add
- ds_grid_add_region
- ds_grid_add_disk
- ds_grid_add_grid_region
- ds_grid_multiply
- ds_grid_multiply_disk
- ds_grid_multiply_region
- ds_grid_multiply_grid_region
- ds_grid_value_exists
- ds_grid_value_disk_exists
- ds_grid_value_x
- ds_grid_value_y
- ds_grid_value_disk_x
- ds_grid_value_disk_y
- ds_grid_copy
- ds_grid_read
- ds_grid_write
- 列表(list)
- 映射(map)
- 隊列(Queues)
- 優先隊列(Priority Queues)
- 堆棧(stack)