## **ds_set_precision**
**設置數據結構中用于比較的精度。**
#### **語法:**
ds_set_precision(prec);
| 參數 | 描述 |
| --- | --- |
| prec | 精度值(默認值0.0000001) |
**返回:** N/A
#### **描述**
比較值時,比如在使用映射(map)進行搜索或者排序時,GameMaker Studio 2必須判斷兩個值是否是相等,對于字符串和整數來說對比判斷是十分清楚的,但對于小數,由于浮點四舍五入的誤差,看起來相等的數字實際上卻是不等的。例如,(5/3)* 3可能不等于5!為了避免這種情況,所有實數函數都使用一個精度值,當兩個數之間的差值小于這個精度時,它們被認為是相等的。所有的數據結構函數默認使用0.0000001的精度,除非這個數值被改變。
**注意:** 此精度用于所有數據結構,但不用于GML中的其他比較。
#### **舉例:**
~~~
ds_set_precision(0.0001);
~~~
以上代碼將更改所有數據結構函數的默認精度設置。
- 簡言
- 額外接口
- asset_get_index
- asset_get_type
- 粒子(PARTICLE)
- 簡單粒子系統
- effect_create_below
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