## **part_type_direction**
**設置給定粒子類型的方向**。
#### **語法:**
part_type_direction(ind, dir_min, dir_max, dir_incr, dir_wiggle);
| 參數 | 描述 |
| --- | --- |
| ind | 粒子類型ID |
| dir_min | 粒子開始移動方向的最小角度 |
| dir_max | 粒子開始移動方向的最大角度 |
| dir_incr | 每步遞增/遞減的角度 |
| dir_wiggle | 每步從粒子的方向角度中隨機添加或減去多少 |
**返回:** N/A
#### **描述**
該函數用于確定粒子創建時的方向,也可用于使粒子在其整個生命周期內中每一步增加或減少方向角度。最小和最大方向值默認為0,這意味著粒子將向右移動而不會變化,但是這些值可以被改變(遵循GameMaker Studio 2標準方向規則)移動的方向,90向上180人向左,270人向下。如果將它們設置為相同的值,那么所有粒子將只向一個方向移動。
您還可以設置一個增量值,該運動方向角度將按照設置的增加(正數)或減少(負數)。該值可以是(+/-)0.01的最小值。
最后,你可以設置“擺動”的因素。這是一個在粒子壽命中每一步都會隨機添加或減去的值。顯然,較大的值比較小的值更明顯,而這個值甚至可以是負值,最大范圍在-20和20之間。
#### **舉例:**
~~~
part_type_shape(particle1, pt_shape_pixel);
part_type_size(particle1, 0.19, 0.79, 0.01, 0);
part_type_scale(particle1, 5, 5);
part_type_colour3(particle1, 32768, 8454016, 8454016);
part_type_alpha3(particle1, 0, 0.80, 0);
part_type_speed(particle1, 8, 10, -0.50, 1);
part_type_direction(particle1, 0, 359, 1, 20);
part_type_gravity(particle1, 0, 270);
part_type_orientation(particle1, 0, 359, 0, 0, 1);
part_type_blend(particle1, 1);
part_type_life(particle1, 10, 50);
~~~
上面的代碼將設置各種粒子值,包括在0到359度之間的任意值的方向。它也將每步增加1度,并且每一步都有一個0到20之間的隨機增加角度。
- 簡言
- 額外接口
- asset_get_index
- asset_get_type
- 粒子(PARTICLE)
- 簡單粒子系統
- effect_create_below
- effect_create_above
- effect_clear
- ef_all
- 粒子系統
- 粒子系統的創建
- part_system_exists
- part_system_create
- part_system_create_layer
- part_system_get_layer
- part_system_layer
- part_system_clear
- part_system_depth
- part_system_position
- part_system_destroy
- part_particles_clear
- part_particles_count
- 系統繪圖
- part_system_automatic_update
- part_system_automatic_draw
- part_system_update
- part_system_drawit
- part_system_draw_order
- 直接創建粒子
- part_particles_create
- part_particles_create_colour
- 粒子類型
- part_type_exists
- part_type_create
- part_type_destroy
- part_type_clear
- part_type_shape
- part_type_sprite
- part_type_size
- part_type_scale
- part_type_speed
- part_type_direction
- part_type_gravity
- part_type_orientation
- part_type_colour_mix
- part_type_colour_rgb
- part_type_colour_hsv
- part_type_colour1
- part_type_colour2
- part_type_colour3
- part_type_alpha1
- part_type_alpha2
- part_type_alpha3
- part_type_blend
- part_type_life
- part_type_step
- part_type_death
- 粒子發射器
- part_emitter_exists
- part_emitter_create
- part_emitter_clear
- part_emitter_region
- part_emitter_burst
- part_emitter_stream
- part_emitter_destroy
- part_emitter_destroy_all
- 數組(array)
- 數據結構(Data structures)
- 心得分享
- ds_exists
- ds_set_precision
- 網格(grid)
- ds_grid_create
- ds_grid_destroy
- ds_grid_width
- ds_grid_height
- ds_grid_resize
- ds_grid_clear
- ds_grid_set
- ds_grid_set_disk
- ds_grid_set_grid_region
- ds_grid_set_region
- ds_grid_shuffle
- ds_grid_sort
- ds_grid_get
- ds_grid_get_max
- ds_grid_get_mean
- ds_grid_get_min
- ds_grid_get_sum
- ds_grid_get_disk_max
- ds_grid_get_disk_mean
- ds_grid_get_disk_min
- ds_grid_get_disk_sum
- ds_grid_add
- ds_grid_add_region
- ds_grid_add_disk
- ds_grid_add_grid_region
- ds_grid_multiply
- ds_grid_multiply_disk
- ds_grid_multiply_region
- ds_grid_multiply_grid_region
- ds_grid_value_exists
- ds_grid_value_disk_exists
- ds_grid_value_x
- ds_grid_value_y
- ds_grid_value_disk_x
- ds_grid_value_disk_y
- ds_grid_copy
- ds_grid_read
- ds_grid_write
- 列表(list)
- 映射(map)
- 隊列(Queues)
- 優先隊列(Priority Queues)
- 堆棧(stack)