## **ds_grid_set**
**設置網格結構中一個單元格的值。**
**語法:**
ds_grid_set(index, x, y, value);
| 參數 | 描述 |
| --- | --- |
| index | 網格索引 |
| x | 要設置的單元的x位置 |
| y | 要設置的單元的y位置 |
| value | 需要設置的值 |
**返回:** N/A
#### **描述**
這個函數可以讓指定的實數或字符串(擴展備注:其實也可以是數組或者數據結構,官方沒說但是確實可以用)填充在指定的單元格內. 下面圖片能很好的展示它是如何工作的:

#### **舉例:**
~~~
grid = ds_grid_create(5, 5);
var i, j;
i = 0;
j = 0;
repeat (ds_grid_width(grid))
{
repeat (ds_grid_height(grid))
{
ds_grid_set(grid, i, j, irandom(9));
j += 1;
}
j = 0;
i += 1;
}
~~~
上面的代碼創建一個網格結構。 然后用從0到9的隨機整數填充這個網格。
#### **擴展舉例:**
~~~
grid = ds_grid_create(5, 5);
grid[# 2,3] = 10;
~~~
上面的代碼創建一個網格結構。 然后在2,3位置處設置數值為10(下標是和數組相同以0開始的,所以這里是第三個格子)。這是一個使用訪問器快速訪問網格結構的方法,會有很多例子使用此類方法(它有點類似于數組)。
- 簡言
- 額外接口
- asset_get_index
- asset_get_type
- 粒子(PARTICLE)
- 簡單粒子系統
- effect_create_below
- effect_create_above
- effect_clear
- ef_all
- 粒子系統
- 粒子系統的創建
- part_system_exists
- part_system_create
- part_system_create_layer
- part_system_get_layer
- part_system_layer
- part_system_clear
- part_system_depth
- part_system_position
- part_system_destroy
- part_particles_clear
- part_particles_count
- 系統繪圖
- part_system_automatic_update
- part_system_automatic_draw
- part_system_update
- part_system_drawit
- part_system_draw_order
- 直接創建粒子
- part_particles_create
- part_particles_create_colour
- 粒子類型
- part_type_exists
- part_type_create
- part_type_destroy
- part_type_clear
- part_type_shape
- part_type_sprite
- part_type_size
- part_type_scale
- part_type_speed
- part_type_direction
- part_type_gravity
- part_type_orientation
- part_type_colour_mix
- part_type_colour_rgb
- part_type_colour_hsv
- part_type_colour1
- part_type_colour2
- part_type_colour3
- part_type_alpha1
- part_type_alpha2
- part_type_alpha3
- part_type_blend
- part_type_life
- part_type_step
- part_type_death
- 粒子發射器
- part_emitter_exists
- part_emitter_create
- part_emitter_clear
- part_emitter_region
- part_emitter_burst
- part_emitter_stream
- part_emitter_destroy
- part_emitter_destroy_all
- 數組(array)
- 數據結構(Data structures)
- 心得分享
- ds_exists
- ds_set_precision
- 網格(grid)
- ds_grid_create
- ds_grid_destroy
- ds_grid_width
- ds_grid_height
- ds_grid_resize
- ds_grid_clear
- ds_grid_set
- ds_grid_set_disk
- ds_grid_set_grid_region
- ds_grid_set_region
- ds_grid_shuffle
- ds_grid_sort
- ds_grid_get
- ds_grid_get_max
- ds_grid_get_mean
- ds_grid_get_min
- ds_grid_get_sum
- ds_grid_get_disk_max
- ds_grid_get_disk_mean
- ds_grid_get_disk_min
- ds_grid_get_disk_sum
- ds_grid_add
- ds_grid_add_region
- ds_grid_add_disk
- ds_grid_add_grid_region
- ds_grid_multiply
- ds_grid_multiply_disk
- ds_grid_multiply_region
- ds_grid_multiply_grid_region
- ds_grid_value_exists
- ds_grid_value_disk_exists
- ds_grid_value_x
- ds_grid_value_y
- ds_grid_value_disk_x
- ds_grid_value_disk_y
- ds_grid_copy
- ds_grid_read
- ds_grid_write
- 列表(list)
- 映射(map)
- 隊列(Queues)
- 優先隊列(Priority Queues)
- 堆棧(stack)