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                ## **ds_grid_destroy** **銷毀指定網格,并釋放其使用的內存。** #### **語法:** ds_grid_destroy(index); | 參數 | 描述 | | --- | --- | | index | 需要摧毀的網格索引 | **返回:** N/A #### **描述** 這個函數將從內存中移除給定的網格數據結構,釋放它所使用的資源并刪除它所包含的所有值。當您不再使用ds_grid時為了防止它減慢您的游戲甚至導致內存泄漏,應該使用這個函數將它給摧毀掉。 #### **舉例:** ~~~ if global.lives = 0 { ds_grid_destroy(Wall_Grid); room_goto(rm_Menu); } ~~~ 上面的代碼將檢查構建在全局變量“lives”中的值,如果它是0,它將破壞變量“Wall_Grid”中索引的ds_grid,然后更改房間。
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