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                合規國際互聯網加速 OSASE為企業客戶提供高速穩定SD-WAN國際加速解決方案。 廣告
                ## **part_type_death** **將粒子類型設置為在其生命周期結束時發出另一個粒子類型的粒子。** #### **語法:** part_type_death(ind, death_number, death_type); | 參數 | 描述 | | --- | --- | | ind | 粒子類型ID | | death_number | 消亡時產生的新粒子數量(設置為負值,代表有一定1/所填值的釋放幾率) | | death_type | 新的粒子類型ID | **返回:** N/A #### **描述** 這個函數可以用來使你的粒子在其生命周期結束時爆發另一種類型的粒子。 注意:切勿使用相同的粒子類型,因為這將導致無限循環,并可能在數秒內崩潰游戲!另外,使用這個時要非常小心,因為這會大大增加屏幕上的粒子數量,并導致游戲速度明顯下降。 #### **舉例:** ~~~ particle1 = part_type_create(); part_type_shape(particle1, pt_shape_flare); part_type_size(particle1, 0.20, 0.30, 0.50, 0); part_type_scale(particle1, 0.10, 0.20); part_type_colour3(particle1, 33023, 8454143, 33023); part_type_alpha3(particle1, 0.30, 0.50, 0); part_type_speed(particle1, 0.40, 1, 0, 0); part_type_direction(particle1, 0, 359, 0, 20); part_type_gravity(particle1, 0.20, 90); part_type_orientation(particle1, 90, 90, 0, 0, 1); part_type_blend(particle1, 1); part_type_life(particle1, 1, 40); particle2 = part_type_create(); part_type_shape(particle2, pt_shape_smoke); part_type_size(particle2, 1, 1, 0, 0); part_type_scale(particle2, 0.50, 0.50); part_type_colour1(particle2, 12632256); part_type_alpha3(particle2, 0.10, 0.40, 0); part_type_speed(particle2, 0.50, 0.50, 0, 0); part_type_direction(particle2, 0, 359, 0, 0); part_type_gravity(particle2, 0.20, 90); part_type_orientation(particle2, 0, 359, 0, 1, 1); part_type_blend(particle2, 0); part_type_life(particle2, 60, 60); part_type_death(particle1, 1, particle2); ~~~ 上面的代碼創建并定義了兩個粒子,并將在變量“粒子1”中建立的粒子設置為消亡時創建1個“粒子2”的粒子。
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