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                ![](http://www.rhinostudio.cn/files/course/2019/06-02/1151153269ae084315.png) ## **Brep Edges** 抽離多重曲面或曲面的邊緣,裸露邊緣和內部邊緣都很好理解,非流行邊緣估計很多人都不知道,被三個或以上網格面或曲面共用的邊緣稱為非流形邊緣,這樣的邊緣是不合理的,出現即意味著brep有錯誤。不過就建筑的建模復雜度來說,如果你建模建出了非流形邊緣,那你真的得檢討下自己的建模習慣了。
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