關于make2d,6.0以來已經優化了很多,速度提升了十倍,精度也好很多,網格也可以make2d,大部分結果不理想都是建模習慣的問題,之前官方自己就有過相關的解釋,教你如何得到更好的效果,咱們就給大家搬運一下:
# How to Get Make2D to Perform Better
如何獲得更好的make2d效果:
**Make2D**?is one of Rhino's weaker spots, but it is still an essential function for many people. Following are some bits of advice distilled from various discussions among the?*Pros*?on the Rhino newsgroup.
make2d是rhino的弱點之一。但是對于用戶仍然是很必要的一個功能。跟著下面的從各種rhino用戶之間總結匯總的建議意見來操作會好很多。
* **Make2D**?doesn't work with objects behind the camera – so make sure there are none selected for your scene. For views where the camera is inside the model, you may need to draw a plane that represents the camera location, split the model there, and delete/hide everything behind the camera.
* make2d并不會計算攝像機背后的物體,所以請確保隱藏攝像機后的物體來節約計算時間。至于那種攝像機在物體內部的視角,你可能需要畫一個面來表示攝像機的位置,然后用面分割物體,把攝像機背后的物體隱藏,這樣的話效果會好很多。(F6打開攝像機)
* **Hide**?all objects that are already completely hidden behind others in the scene. One easy way to do this is to use?**SelVisible**?on your scene, then?**Invert**?the selection. Everything that selects can be hidden.
* 隱藏場景中完全被其他物件遮擋的,看不到的物體來減少計算時間。一個很簡單的方法是使用selVisible命令來選取所有可見的物件,然后invert反選,就可以隱藏所有不可見的物件了,看不見你make2d它干嘛,不是浪費時間么,除非你要隱藏線。
* **Hide**?(or simplify) objects with a lot of detail that will be tiny in the Make2D (for example screw threads). No need to calculate all those intersections and projections for something that will end up only being a few pixels in the final drawing.
* 隱藏或者簡化有很多細節但是在成圖中根本看不清楚的細節,比如螺紋。不惜要去計算這些最終只占成圖幾個像素的相交或者投影,浪費時間。
* **Join**?all?**surfaces**?into polysurfaces as much as possible. Everywhere surface edges are concurrent, Rhino has to calculate two edges instead of one. See if there are overlaps.
* 盡可能組合所有的曲面成多重曲面,所有邊緣重合的曲面,rhino都會計算兩遍而如果是多重曲面,rhino就只會計算一遍。
* **Hide**?all?**curves**?if possible. They take longer to calculate. This is especially true with curves that are concurrent with surface edges. These are redundant anyway, so hide or delete them.
* 如果可以的話,隱藏所有的曲線,曲線的計算費時更久,尤其是這些曲線和曲面邊緣重疊的時候,反正是重疊了,所以隱藏或者刪除了最好。
* Check for bad objects (**SelBadObjects**) and fix if necessary!
* 檢查是否有壞面,使用selbadobjects命令, 這個也會影響make2d的結果。
* If possible, ensure that the geometry included in the Make2D stays inside (does not touch) the view border at all. (This might be impossible for interiors.)
* 如果可能的話,確保物體在make2d的時候在視窗內,而不是和視窗相交,準確說就是和攝像機相交,如果攝像機和物體相交的話,透視角度過大有時候就會出現make2d的問題,親身經歷,相同的角度,不同的透視角度出來的結果是不一樣的,軸測效果最好。不過這一點對于室內設計····是不可能的。
* Lowering the?**absolute unit tolerance**?by an order of magnitude (for example from .001 to .01) helps tremendously. Just remember that your resulting Make2D drawing will not be any more accurate than that. Also don't forget to set it back to the original tolerance later. For a discussion of what tolerances do in Rhino see?[Understanding Tolerances](https://wiki.mcneel.com/rhino/faqtolerances "rhino:faqtolerances").
* 可以嘗試把絕對公差降低一個數量級,比如我習慣使用m單位,絕對公差0.0001,那我在make2d的時候可以把絕對公差改成0.001再make2d,這樣速度會快很多,make2d的精度不會比這個再低了。只是切記,切記,切記,之后一定要把絕對公差調回去。至于為啥,可以看一下我這個帖子:[十一大高效的Rhino建模習慣](https://mp.weixin.qq.com/s/tIhymmQxetXTwHTCCoetcQ)。
And…?**your system also makes a difference**.
并且,不同的操作系統,結果也可能有不同。
* A 64-bit system with as much RAM as you can manage and a multi-core processor will allow you to do a Make2D working in the background. In any case, for a large Make2D I would export the scene to a new file specific for the Make2D and do all the operations suggested on this page in the new file.
* 內存越大的六十四位并且是多核的系統將會允許你在后臺運行make2d,任何時候要進行一個大場景的make2d的時候,我都會單獨導出一個文件用來make2d,然后檢查一下上面所說的所有問題。
Compiled by Mitch 8.02.09
完成于8.02.09 by Mitch
再舉個例子吧,研習班的一位同學有個模型,等距斷面線做了紋理,想要make2d,但是出來的結果非常不理想。


那我們可以看到線斷斷續續,很不好,一來呢,是他使用的rhino版本比較低,我使用最新版本的rhino6.0sr20之后,然后發現,效果好了不少,但是仍然不理想:

這個主要就是因為曲面比較復雜,線和曲面重復在一起,rhino無法判斷線在內部還是面外部,出現了誤差,所以才make2d出了錯誤,這樣的情況也是我們要盡量避免的,也就是避免線和面重疊,所以咋辦?那這時候要是沒有必須使用矢量圖的要求,那就直接視窗截圖,如果一定要矢量線稿,那就只能動用最后手段,用線或者面去分割對象,把面分隔開,有了曲面邊緣之后再去make2d:

那你可以看到就一點問題都沒有了,缺點就是比較卡,所以建議復制一份文件單獨來做這個make2d。
ps:補充,另外還請注意,模型別離原點太原,這也會導出make2d的結果有問題。
- 前言
- 關于犀流堂
- 犀流研習班二十三期寒假班
- 往期學員評價
- Params
- Geometry
- Point
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- Circle
- Circular Arc
- Curve
- Line
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- Rectangle
- Box
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- Mesh
- Mesh Face
- PlanktonMesh
- Surface
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- Field
- Geometry
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- File +Import PDB+Atom Data
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- Import Coordinates
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- Deconstruct Domain
- Bounds
- Consecutive Domains
- Divide Domain
- Find Domain
- Includes
- Remap Numbers
- Construct Domian2
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- Bounds 2D
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- Matrix
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- Addition
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- Negative
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- Absolute
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- Relative Differences
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- Gate And+Not+Or+Xor
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- Polynomials
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- Power of 2
- Power of e
- Log N & Logarithm &Natrue Logarithm
- Script
- Evaluate
- Expression
- C# & VB & Python
- Time
- Construct Date
- Construct Exotic Date
- Construct Smooth Time
- Construct Time
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- Combine Date & Time
- Date Range
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- Trig
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- ArcCosine & ArcSine & ArcTangent & CoSecant & CoTangent &Secant
- Degrees & Radians
- Right Trigonometry & Triangle Trigonometry
- Centroid
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- Util
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- Extremes
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- Interpolate data
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- Weighted Average
- Complex
- Sets
- List
- Insert Items
- Item Index
- List Item
- List Length
- Partition List
- Replace Items
- Reverse List
- Shift List
- Sort List
- Split list
- Sub List
- Dispatch
- Null Item
- Pick'n'Choose
- Replace Nulls
- Weave
- Combine Data
- Sift Pattern
- Cross Reference
- Longest List
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- Sequence
- Cull Index
- Cull Nth
- Cull Pattern
- Random Reduce
- Char Sequence
- Duplicate Data
- Fibonacci
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- Sequence
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- Sets
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- Member Index
- Replace Members
- SubSet
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- Find similar member
- Key/Value Search
- Text
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- Text Join
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- Tree
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- Tree Statistics
- Trim Tree
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- Entwine
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- Flip Matrix
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- Path Mapper
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- Stream Filter
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- Relative Item
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- Tree Branch
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- Deconstruct Path&Construct Path
- Path Compare
- Replace Paths
- Vector
- Field
- Line Charge & Tensor Display
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- Spin Force
- Vector Force
- Merge Fields & Break Field
- Evaluate Field
- Field Line
- Perpendicular Display
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- direction display
- Grid
- Hexagonal
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- Populate 2D
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- Populate Geometry
- Plane
- Deconstruct Plane
- XY plane & XZPlane & YZ Plane
- Construct Plane
- Line + Line
- Line + Pt
- Plane 3Pt
- Plane Fit
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- Adjust Plane
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- Align Planes
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- Point
- Construct Point & Deconstruct
- Numbers to Points
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- Barycentric
- Distance
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- To Polar
- Closest Point
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- Cull Duplicates
- Point Groups
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- Sort Along Curve
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- Vector
- Deconstruct Vector
- Vector XYZ
- Unit Vector
- Unit X Y Z
- Amplitude
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- Cross Product
- Dot Product
- Reverse
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- Vector 2Pt
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- Curve
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- Control Points
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- Closed
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- Curve Closest Point
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- Discontinuity
- Extremes
- Planar
- Curvature
- Curve Frame
- Derivatives
- Evaluate Curve
- Horizontal Frame
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- Point On Curve
- Torsion
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- Evaluate Length
- Length
- Length Domain
- Length Parameter
- Segment Lengths
- Point In Curve
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- Division
- Contour
- Contour (ex)
- Dash Pattern
- Divide Curve
- Divide Distance
- Divide Length
- Shatter
- Curve Frames
- Horizontal Frames
- Perp Frames
- Primitive
- Fit Line
- Line
- Line 2Plane
- Line 4Pt
- Line SDL
- Tangent Lines
- Tangent Lines (Ex)
- Tangent Lines (In)
- Circle
- Circle 3Pt
- Circle CNR
- Circle Fit
- Circle TanTan
- Circle TanTanTan
- Ellipse
- InCircle
- InEllipse
- Arc
- Arc 3Pt
- Arc SED
- BiArc
- Modified Arc
- Tangent Arcs
- Polygon
- Polygon Edge
- Rectangle
- Rectangle 2Pt
- Rectangle 3Pt
- Spline
- Bezier Span
- Interpolate
- Interpolate (t)
- Kinky Curve
- Nurbs Curve
- PolyArc
- PolyLine
- Tangent Curve
- Curve On Surface
- Geodesic
- Iso Curve
- Sub Curve
- Tween Curve
- Knot Vector & Nurbs Curve PWK
- Blend Curve
- Blend Curve Pt
- Catenary
- Connect Curves
- Util
- Explode & Join
- Extend Curve
- Flip Curve
- Shortest Walk
- Fillet(t)
- Fillet
- Fillet Distance
- Offset Curve
- Offset Curve Loose
- Offset on Srf
- Project
- Pull Curve
- Seam
- Curve To Polyline
- Fit Curve
- Polyline Collapse
- Rebuild Curve
- Reduce
- Simplify Curve
- Smooth Polyline
- Surface
- Analysis
- Box Corners
- Box Properties
- Deconstruct Box
- Evaluate Box
- Brep Edges
- Brep Topology
- Brep Wireframe
- Deconstruct Brep
- Dimensions
- Is Planar
- Surface Points
- Area
- Area Moments
- Volume
- Brep Closest Point
- Surface Closest Point & Evaluate Surface
- Point In Brep
- Point In Breps
- Point In Trim
- Shape In Brep
- Osculating Circles
- Principal Curvature
- Surface Curvature
- Volume Moments
- Freeform
- 4Point Surface
- Surface From Points
- Boundary Surfaces
- Control Point Loft
- Edge Surface
- Fit Loft
- Loft & Loft Options
- Network Surface
- Ruled Surface
- Sum Surface
- Extrude
- Extrude Along
- Extrude Linear
- Extrude Point
- Fragment Patch
- Patch
- Pipe
- Pipe Variable
- Sweep1
- Sweep2
- Rail Revolution
- Revolution
- Primitive
- Plane Surface
- Plane Through Shape
- Bounding Box
- Box 2Pt
- Box Rectangle
- Center Box
- Domain Box
- Cone
- Cylinder
- Quad Sphere
- Sphere
- Sphere 4Pt
- Sphere Fit
- Util
- Divide Surface
- Surface Frames
- Copy Trim
- Isotrim
- Retrim
- Untrim
- Brep Join
- Cap Holes
- Cap Holes Ex
- Merge Faces
- Flip
- Offset Surface
- Offset Surface Loose
- Convex Edges
- Edges from Directions
- Edges from Linearity
- Edges from Points
- Fillet Edge
- Edges from Faces
- Edges from Length
- Subd
- Mesh from SubD
- SubD from Mesh
- MultiPipe
- SubD Control Polygon
- SubD Edges
- SubD Fuse
- SubD Edge Tags
- Mesh
- Analysis
- Deconstruct Mesh & Face
- Face Normals
- Mesh Edges
- Mesh ConvertQuads & Mesh Explode
- Mesh Triangulate
- Face Circles
- Face Boundaries
- Mesh Inclusion
- Mesh Area
- Mesh Closest Point & Mesh Eval
- Mesh NakedEdge
- Mesh Volume
- Mesh AddAttributes & Mesh ExtractAttributes
- Primitive
- Construct Mesh & Mesh Quad
- Mesh Colours
- Mesh Spray
- Mesh Triangle
- Mesh Box
- Mesh Pipe
- Mesh Plane
- Mesh Sphere
- Mesh Sphere Ex
- Mesh Sweep
- Triangulation
- Convex Hull
- PlanktonFromPoints & DeconstructPlankton
- Delaunay Edges
- Delaunay Mesh
- Substrate
- Facet Dome
- Voronoi
- Voronoi 3D
- Voronoi Cell
- Voronoi Groups
- OcTree
- Proximity 2D
- Proximity 3D
- QuadTree
- MetaBall
- MetaBall(t)
- MetaBall(t) Custom
- 3D ConvexHull
- 3D Delaunay
- 3D Voronoi
- Convex Hull Points
- TriRemesh
- Quad Remesh & Settings
- Util
- Mesh Brep & Settings (Custom)
- Settings(Speed)& Settings(quality)
- Mesh FromPoints
- Mesh Surface
- Simple Mesh
- Blur Mesh
- Cull Faces
- Cull Vertices
- Delete Faces
- Delete Vertices
- Mesh Join & Disjoint Mesh
- Mesh Shadow
- Mesh Split Plane
- Smooth Mesh
- Align Vertices
- Flip Mesh
- Mesh CullUnused Vertices
- Mesh Flip
- Mesh UnifyNormals
- Mesh WeldVertices
- Quadrangulate
- Triangulate
- Unweld Mesh & Weld Mesh
- Exposure
- Occlusion
- Intersect
- Mathematical
- Brep / Line
- Curve / Line
- Line / Line
- Mesh / Ray
- Surface / Line
- Brep / Plane
- Contour
- Contour (ex)
- Curve / Plane
- Line / Plane
- Mesh / Plane
- Plane / Plane
- Plane / Plane / Plane
- Plane Region
- IsoVist
- IsoVist Ray
- Physical
- Curve / Curve
- Curve / Self
- Multiple Curves
- Multiple Curves
- Brep / Brep
- Brep / Curve
- Surface / Curve
- Surface Split
- Mesh / Curve
- Mesh / Mesh
- Collision Many/Many
- Collision One/Many
- Region
- Split with Brep
- Split with Breps
- Trim with Brep
- Trim with Breps
- Trim with Region
- Trim with Regions
- Shape
- Boundary Volume
- Solid Difference
- Solid Intersection
- Solid Union
- Split Brep
- Trim Solid
- Region Difference
- Region Intersection
- Region Union
- Mesh Difference
- Mesh Intersection
- Mesh Split
- Mesh Union
- Box Slits
- Region Slits
- Split Brep Multiple
- Transform
- Affine
- Camera Obscura
- Scale
- Scale NU
- Shear
- Shear Angle
- Box Mapping
- Orient Direction
- Project
- Project Along
- Rectangle Mapping
- Triangle Mapping
- Array
- Box Array
- Curve Array
- Linear Array
- Polar Array
- Rectangular Array
- Kaleidoscope
- Euclidean
- Mirror
- Move
- Move Away From
- Move To Plane
- Orient
- Rotate
- Rotate 3D
- Rotate Axis
- Rotate Direction
- Morph
- Blend Box
- Surface Box & Box Morph
- Twisted Box
- Bend Deform
- Flow
- Maelstrom
- Mirror Curve
- Mirror Surface
- Splop
- Sporph
- Stretch
- Surface Morph
- Taper
- Twist
- Map to Surface
- Point Deform
- Spatial Deform
- Spatial Deform (custom)
- Util
- Compound & Transform
- Inverse Transform
- Split
- Transform Matrix
- Group & Ungroup
- Merge Group
- Split Group
- Display
- Colour
- Colour CMYK
- Colour HSL
- Colour HSV
- Colour L*ab
- Colour LCH
- Colour RGB
- Colour RGB (f)
- Split AHSL & Split AHSV & Split ARGB
- Colour XYZ
- Dimensions
- Text Tag
- Text Tag 3D
- Aligned Dimension
- Line Dimension
- Linear Dimension
- Marker Dimension
- Serial Dimension
- Angular Dimension
- Angular Dimensions (Mesh)
- Arc Dimension
- Circular Dimension
- Make2D & Make2D Parallel View
- Make2D Perspective View
- Make2D Rhino View
- Graphs
- Bar Graph
- Legend
- Pie Chart
- Quick Graph
- Image Gallery
- Value Tracker
- Preview
- Create Material & Custom Preview
- Cloud Display
- Dot Display
- Symbol (Simple) & Symbol Display
- Symbol (Advanced)
- Vecor
- Point List
- Point Order
- Vector Display
- Vector Display Ex
- Kangaroo 2.0
- 日常百問
- Rhino百問
- 請問如何可以調整材質貼圖大小?如何給材質?
- Rhino可以給多重曲面中某一個面單獨賦予一個材質么?
- Rhino顯示有破面怎么辦?
- Rhino可以像Su一樣有很真實的陰影么?
- Rhino可以像Su一樣一鍵放置小人來放置視角么?
- 為什么我rhino和su一樣的模型,rhino會比su卡?
- 如何讓極地模式等顯示模式像鋼筆模式一樣顯示外輪廓?
- Rhino建方盒子建筑快么?優秀的建模習慣是什么?
- Tspline建的模型內部結構是什么樣子的?
- 曲面UV可以旋轉么?
- Rhino導出cad的自由曲線沒辦法單線變墻怎么辦?
- 請問WeaveBird如何安裝?6.0可以裝Wb么?
- Rhino顯示中如何顯示線寬?
- Rhino當中的填充圖案太少怎么辦?可以導入cad的么?
- Rhino里如何把圖片轉化成矢量線條?
- Rhino想導出DEA格式進Lumion的時候報錯,好大一個錯誤提示框為何?
- Rhino注解點可以導入CAD么?
- Rhino導出或者導入CAD文件?有什么注意事項?
- Rhino6.0可以使用weavebird么?
- rhino如何批量展開多重曲面?
- 如何在當前顯示模式下讓某個物體以其他顯示模式里顯示?
- Rhino可以像su一樣照片匹配建模么?
- 如何選中一個物件整體著色顯示,而不是只有線框顯示?
- Mesh網格的線亂七八糟的,如何可以正常顯示?只有邊線沒有內部亂七八糟的線?
- Rhino當中如何在交點處打斷線?
- 如何在著色模式里顯示物件材質?
- Rhino如何選中物體的時候全部著色顯示而不是只顯示邊線看起來比較亂?
- 為什么rhino導出的cad文件在打印時無法修改為黑色?
- 犀牛如何全屏顯示?
- Rhino布爾為什么會失敗?
- rhino和GH里調整曲線接縫點的命令是干嘛的,有什么作用?
- Rhino模型又大又卡怎么辦?
- Rhino當中的模板,單位,公差如何選擇?
- 請問我的截屏面和x y軸都不平行,還是個斜方向的,請問如何導出這個截屏面的剖面呢?
- Rhino可以和su的場景一樣同時保存圖層和視圖變化么?
- Rhino6.0的幫助文檔好卡呀,有5.0那樣的離線文檔么?
- make2d有斷線?make2d時間太長?make2d質量不高怎么辦?
- Rhino輸入命令沒有提示了是為什么?就是輸入命令不自動補全?
- Rhino可以像cad那樣修改物件顯示順序?比如我想讓一根線顯示在另一根線上?
- 請問大家在rhino里是怎么放家具的呢?比如su導入rhino有很多三角面,而且很卡?怎么做比較好?
- rhino如何設置2d樹木或者2d人面向攝像機或跟隨鏡頭一起旋轉?
- Rhino無法刪除圖層怎么辦?
- Rhino如何把建筑落到地形上?
- Rhino模型中剖面不是橫平豎直的,是帶角度的,如何讓視窗正對剖面?
- 在rhino里面直接畫線,怎么調出來像CAD那樣的十字光標?
- Rhino如何像Su一樣設置組件為唯一?
- Rhino如何出斜軸測圖?和一點北京一樣的那種?
- 可以把渲染圓管,圓角,厚度抽離成物體而不僅僅是顯示效果么?
- 犀流堂的模型都好大呀,動不動幾十兆幾百兆,這咋用呀?文件太大太卡怎么辦?
- 請問可以分享一下老師得配置文件么?
- Make2D的線稿導入CAD怎么什么都看不到??有的線還變成一段一段的直線了?
- rhino如何對圖層快速打開關閉進行一鍵操作?
- 犀牛這么好用為什么要用su?
- rhino為什么只能在xy平面畫?如何直接在面上畫線?
- Rhino如何導入Revit?
- 學建筑還有前途么?末日黃花?沒有錢途?
- Revit如何導入Rhino?
- Rhino建模時如何管理圖層?如何分圖層比較高效?
- Rhino吃什么配置?
- Tspline或者Rhino7.0的subd最終得到的造型是多重曲面,沒法曲面流動?怎么做表皮呢?
- Rhino可以像cad和su那樣指定點復制么?別原位復制粘貼。
- 如何讓倒角處能顯示邊緣線?
- Rhino如何把兩根線合并成一根線?不是組合曲線,是完整的一根線。
- “只打開一個圖層”命令每次都要點擊選取好麻煩怎么辦?
- Rhino中如何統一Mesh面法線方向?
- Rhino中如何統一曲線方向?
- 如何批量導出所有的已命名視圖?----by wucl12
- 各位有誰知道自由曲線施工時如何定位,圖紙上要怎么表達呢?
- 如何批量讓物體按照自身中心進行縮放?
- Rhino模型建好了之后如何出平立剖?
- Rhino如何刪除部分重疊的曲線?類似CAD中OverKill命令?
- 請問網格如何和曲面相交求交線?Intersect無法使用。
- Rhino如何對多個物體以其物體中心進行縮放而不發生移動?
- 為什么rhino里畫的曲線原地復制之后還有誤差?為什么不是0?
- 為什么Rhino不記錄我設置的工具列配置還有布局?
- 老師的OD顯示模式是如何設置的?
- Rhino有Su那樣的手繪草圖風格顯示模式么?
- rhino可以做轉折剖嗎?
- Rhino和GH文件無法拖入界面打開?顯示禁止符號?
- Rhino單線字體怎么用?有什么字體可以作為單線字體?
- Rhino如何按照圖層導出物件?
- 模型近處被鏡頭裁剪,模型顯示不全怎么辦?
- 老師的快捷鍵在哪里可以找到?能發一份么?
- Rhino如何像Su那樣指定兩點之間等分陣列的功能?
- rhino如何根據圖層顏色創建圖層材質?
- 如何編輯圖塊的時候自動隱藏其他物件?
- GH百問
- GH如何安裝插件?
- 如何修改數值的小數點后位數?
- 如何在一個列表中獲得指定數據的所有序號?
- 為什么我跟著教程做的網格地形無法bake?
- GH當中的科學計數法如何調整正常顯示?
- 如何像犀流堂一樣把logo導入GH當中?
- GH中如何刪除重面?
- GH中封閉路徑無法單軌掃略?
- 如何根據是否與曲線相交來對圖形分組?
- GH如何偏移多重曲面成體?以及兩側偏移?
- GH中如何根據圖片生成曲線,即矢量線條?
- 想做穿孔鋁板表皮,貼圖太假,想做實體模型太卡,怎么辦?
- 如何下載網上的地圖數據?如何生成城市建筑模型?
- 如何提取鋼結構中心線?
- GH如何做動畫?有教程么?
- 我覺得我GH學的差不多了,想接觸代碼,請問學什么代碼好?怎么學?
- gh做動畫如何切視角?
- GH中如何批量展開多重曲面?
- GH如何像rhino一樣縮回曲面?
- 請問如何像網站課程里一樣顯示運算器名稱?
- gh中把物體bake到rhino中,在rhino中處理一下,然后又拾取回來的電池,是哪個喲?
- GH中如何獲得拾取的物件的圖層名稱?
- GH如何抽取奇數列和偶數列?
- GH如何在交點處打斷線?
- GH當中可以批量進行Squish么,就是雙曲面展開?
- 請問gh中如何把曲線投影到網格上?
- GH當中如何實現Rhino當中兩個曲面之間建立均分曲面的命令?
- GH中單軌掃掠失敗,但是Rhino當中手工做卻可以成功,怎么辦?
- grasshopper怎么阻止載入某些插件?
- GH種如何bake線條顏色以及物件材質?
- GH如何刪除重復曲線?
- 如何在gh當中獲取當前日期時間
- 如何給電池設置過期時間,超過時間,電池自動作廢?
- 請問我gh里計算面積的時候顯示2.9232e+9,這是什么意思呢?可以改成正常顯示么?
- 請問有沒有offset crv on mesh這個功能呢?類似于offset crv on srf?
- 給定截面如何批量掃掠生成線腳或者說是裝飾線或者說是結構?
- 為什么GH里兩個數一摸一樣但是卻判斷不相等?
- 如何設置運算器顯示樣式,加透明度加白邊?像犀流堂視頻里一樣?
- GH種如何偏移網格成體?
- 如何學習一個新的GH插件?比如Human?Lunchbox?
- Rhino不是Nurbs軟件么,那GH中的Mesh運算器是不是對建筑沒用呀?可以不學么?
- ABC三個字母,有多少種排列組合方式?GH咋做?
- 如何統一全部曲面方向?
- GH如何創建文字線稿?3D文字?
- 請問如何把GH背景變成白色?并隱藏格線?
- GH中雙擊界面搜索輸入后沒有結果是為什么?
- 如何在GH中控制修改線的線型?
- GH有漢化么?
- 在gh中如何根據數字位數在數字前加零,比如5變成005?
- GH的C#運算器可否直接調用GH中的電池?
- Grasshopper中如何像Meshoutline命令一樣獲取當前視角的外輪廓邊緣呢?
- Grasshopper 插件安裝失敗怎么辦?
- GH中可以設置材質么?可以設置貼圖軸么?
- GH中如何延伸曲面?
- Rhino7.0當中GH里的占位電池無法刪除怎么辦?--月神
- GH中如何統一mesh網格方向
- GH中如何顯示網格Mesh的邊緣線?
- GH中電池之間連線太多,怎么樣可以快速刪除連線?批量取消運算器之間的連接?
- GH中如何沿著曲面進行陣列,即rhino中的ArrayCrvOnSrf命令
- GH如何控制Rhino中的太陽?
- GH做動畫如何實現鏡頭切換?
- Grasshopper中可以給運算器設置快捷鍵么?設置了如何保存呢?
- GH導出幀動畫如何讓背景透明?
- GH連電池的時候一卡一卡的,連一次卡一下,新建一個GH就不卡了
- 請教一下如何在不關閉犀牛的情況下重啟gh?
- GH的工作區/畫布可以變成透明么?這樣就不用開個窗口了
- 如何批量導出所有的已命名視圖?C# for gh代碼版
- gh中可以批量添加燈光么?Rhino燈光無法成圖塊怎么辦?
- GH中如何獲取多重曲面中的正切邊緣?
- GH中如何進行ArcBlend也就是弧形混接?
- Kangaroo在建筑設計上有啥具體應用呢?
- 怎么把樹形數據shift到只保留第一分支啊,就是不管是{a;b;c;d}還是{a;b;c}還是{a;b}都只保留啊{a}
- 如何用GH篩選凹多邊形?
- GH中封閉曲線,多截面雙規失敗報錯怎么辦?
- GH中著色后的mesh在bake到rhino里后無法渲染或導出后沒有顏色怎么辦?
- 如何計算一個不規則點陣的大概面積?
- GH中如何進行混接曲面?
- GH中如何自文字中篩選出來純數字?
- 其他
- 犀流堂網站的成本是多少?