這本書的上半部分,你印出了一些東西,並且呼叫了函式,不過一切都是直線式進行的。你的腳本從最上面一行開始,一路運行到結束,但其中並沒有決定程式流向的分支點。現在你已經學會了?`if`、`else`和?`elsif`,你就可以開始建立包含條件判斷的腳本了。
上一個腳本中你寫了一系列的簡單提問測試。這節的腳本中,你將需要向使用者提問,依據使用者的答案來做出決定。把腳本寫下來,多多搗鼓一陣子,看看他的運作原理是什麼。
~~~
def prompt
print "> "
end
puts "You enter a dark room with two doors. Do you go through door #1 or door #2?"
prompt; door = gets.chomp
if door == "1"
puts "There's a giant bear here eating a cheese cake. What do you do?"
puts "1\. Take the cake."
puts "2\. Scream at the bear."
prompt; bear = gets.chomp
if bear == "1"
puts "The bear eats your face off. Good job!"
elsif bear == "2"
puts "The bear eats your legs off. Good job!"
else
puts "Well, doing #{bear} is probably better. Bear runs away."
end
elsif door == "2"
puts "You stare into the endless abyss at Cthuhlu's retina."
puts "1\. Blueberries."
puts "2\. Yellow jacket clothespins."
puts "3\. Understanding revolvers yelling melodies."
prompt; insanity = gets.chomp
if insanity == "1" or insanity == "2"
puts "Your body survives powered by a mind of jello. Good job!"
else
puts "The insanity rots your eyes into a pool of muck. Good job!"
end
else
puts "You stumble around and fall on a knife and die. Good job!"
end
~~~
這裡的重點是你可以在?`if`?語句中內部再放一個?`if`?語句。這是一個很強大的功能,可以用來建立「巢狀(nested)」的決定(decision)。
你需要理解?`if`?語句包含?`if`?語句的概念。做一下加分習題,這樣你會確信自己真正理解了它們。
## 你應該看到的結果
我在玩一個小冒險遊戲。我的水準不怎麼樣。
~~~
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 1
There's a giant bear here eating a cheese cake. What do you do?
1\. Take the cake.
2\. Scream at the bear.
> 2
The bear eats your legs off. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 1
There's a giant bear here eating a cheese cake. What do you do?
1\. Take the cake.
2\. Scream at the bear.
> 1
The bear eats your face off. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 2
You stare into the endless abyss at Cthuhlu's retina.
1\. Blueberries.
2\. Yellow jacket clothespins.
3\. Understanding revolvers yelling melodies.
> 1
Your body survives powered by a mind of jello. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 2
You stare into the endless abyss at Cthuhlu's retina.
1\. Blueberries.
2\. Yellow jacket clothespins.
3\. Understanding revolvers yelling melodies.
> 3
The insanity rots your eyes into a pool of muck. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> stuff
You stumble around and fall on a knife and die. Good job!
$ ruby ex31.rb
You enter a dark room with two doors. Do you go through door #1 or door #2?
> 1
There's a giant bear here eating a cheese cake. What do you do?
1\. Take the cake.
2\. Scream at the bear.
> apples
Well, doing apples is probably better. Bear runs away.
~~~
## 加分習題
為遊戲添加新的部分,改變玩家做決定的位置。盡自己能力擴充這個遊戲,不過別把遊戲弄得太詭異了。
- 笨方法更簡單
- 習題 0: 準備工作
- 習題 1: 第一個程式
- 習題 2: 注釋和井號
- 習題 3: 數字和數學計算
- 習題 4: 變數(variable)和命名
- 習題 5: 更多的變數和印出
- 習題 6: 字串(string)和文字
- 習題 7: 更多印出
- 習題 8: 印出,印出
- 習題 9: 印出,印出,印出
- 習題 10: 那是什么?
- 習題 11: 提問
- 習題 12: 模組 (Module)
- 習題 13: 參數、解包、參數
- 習題 14: 提示和傳遞
- 習題 15: 讀取檔案
- 習題 16: 讀寫檔案
- 習題 17: 更多的檔案操作
- 習題 18: 命名、變數、程式碼、函式
- 習題 19: 函式和變數
- 習題 20: 函式和檔案
- 習題 21: 函式可以傳回東西
- 習題 22: 到現在你學到了哪些東西?
- 習題 23: 閱讀一些程式碼
- 習題 24: 更多練習
- 習題 25: 更多更多的練習
- 習題 26: 恭喜你,現在來考試了!
- 習題 27: 記住邏輯關系
- 習題 28: 布林(Boolean)表示式練習
- 習題 29: 如果(if)
- 習題 30: Else 和 If
- 習題 31: 做出決定
- 習題 32: 回圈和陣列
- 習題 33: While 回圈
- 習題 34: 存取陣列里的元素
- 習題 35: 分支 (Branches) 和函式 (Functions)
- 習題 36: 設計和測試
- 習題 37: 復習各種符號
- 習題 38: 閱讀程式碼
- 習題 39: 陣列的操作
- 習題 40: Hash, 可愛的 Hash
- 習題 41: 來自 Percal 25 號行星的哥頓人(Gothons)
- 習題 42: 物以類聚
- 習題 43: 你來制作一個游戲
- 習題 44: 評估你的游戲
- 習題 45: 物件、類和從屬關系
- 習題 46: 一個專案骨架
- 習題 47: 自動化測試
- 習題 48: 更進階的使用者輸入
- 習題 49: 創造句子
- 習題 50: 你的第一個網站
- 習題 51: 從瀏覽器中取得輸入
- 習題 52: 創造你的網頁游戲
- 下一步
- 一個老程式設計師的建議