<ruby id="bdb3f"></ruby>

    <p id="bdb3f"><cite id="bdb3f"></cite></p>

      <p id="bdb3f"><cite id="bdb3f"><th id="bdb3f"></th></cite></p><p id="bdb3f"></p>
        <p id="bdb3f"><cite id="bdb3f"></cite></p>

          <pre id="bdb3f"></pre>
          <pre id="bdb3f"><del id="bdb3f"><thead id="bdb3f"></thead></del></pre>

          <ruby id="bdb3f"><mark id="bdb3f"></mark></ruby><ruby id="bdb3f"></ruby>
          <pre id="bdb3f"><pre id="bdb3f"><mark id="bdb3f"></mark></pre></pre><output id="bdb3f"></output><p id="bdb3f"></p><p id="bdb3f"></p>

          <pre id="bdb3f"><del id="bdb3f"><progress id="bdb3f"></progress></del></pre>

                <ruby id="bdb3f"></ruby>

                ??碼云GVP開源項目 12k star Uniapp+ElementUI 功能強大 支持多語言、二開方便! 廣告
                [TOC] ### 熔斷降級 熔斷器有三種狀態: 1. Closed 狀態:也是初始狀態,該狀態下,熔斷器會保持閉合,對資源的訪問直接通過熔斷器的檢查。 2. Open 狀態:斷開狀態,熔斷器處于開啟狀態,對資源的訪問會被切斷。 3. Half-Open 狀態:半開狀態,該狀態下除了探測流量,其余對資源的訪問也會被切斷。探測流量指熔斷器處于半開狀態時,會周期性的允許一定數目的探測請求通過,如果探測請求能夠正常的返回,代表探測成功,此時熔斷器會重置狀態到 Closed 狀態,結束熔斷;如果探測失敗,則回滾到 Open 狀態。 這三種狀態之間的轉換關系這里做一個更加清晰的解釋: 1. 初始狀態下,熔斷器處于 Closed 狀態。如果基于熔斷器的統計數據表明當前資源觸發了設定的閾值,那么熔斷器會切換狀態到 Open 狀態; 2. Open 狀態即代表熔斷狀態,所有請求都會直接被拒絕。熔斷器規則中會配置一個熔斷超時重試的時間,經過熔斷超時重試時長后熔斷器會將狀態置為 Half-Open 狀態,從而進行探測機制; 3. 處于 Half-Open 狀態的熔斷器會周期性去做探測。 三種熔斷策略規則配置 ``` // 慢調用比例規則 rule1 := &Rule{ Resource: "abc", Strategy: SlowRequestRatio, RetryTimeoutMs: 5000, MinRequestAmount: 10, StatIntervalMs: 10000, MaxAllowedRtMs: 20, Threshold: 0.1, }, // 錯誤比例規則 rule1 := &Rule{ Resource: "abc", Strategy: ErrorRatio, RetryTimeoutMs: 5000, MinRequestAmount: 10, StatIntervalMs: 10000, Threshold: 0.1, }, // 錯誤計數規則 rule1 := &Rule{ Resource: "abc", Strategy: ErrorCount, RetryTimeoutMs: 5000, MinRequestAmount: 10, StatIntervalMs: 10000, Threshold: 100, }, ``` <details> <summary>main.go</summary> ``` package main import ( "fmt" "log" "math/rand" "time" sentinel "github.com/alibaba/sentinel-golang/api" "github.com/alibaba/sentinel-golang/core/circuitbreaker" "github.com/alibaba/sentinel-golang/util" ) type stateChangeTestListener struct { } func (s *stateChangeTestListener) OnTransformToClosed(prev circuitbreaker.State, rule circuitbreaker.Rule) { fmt.Printf("rule.steategy: %+v, From %s to Closed, time: %d\n", rule.Strategy, prev.String(), util.CurrentTimeMillis()) } func (s *stateChangeTestListener) OnTransformToOpen(prev circuitbreaker.State, rule circuitbreaker.Rule, snapshot interface{}) { fmt.Printf("rule.steategy: %+v, From %s to Open, snapshot: %.2f, time: %d\n", rule.Strategy, prev.String(), snapshot, util.CurrentTimeMillis()) } func (s *stateChangeTestListener) OnTransformToHalfOpen(prev circuitbreaker.State, rule circuitbreaker.Rule) { fmt.Printf("rule.steategy: %+v, From %s to Half-Open, time: %d\n", rule.Strategy, prev.String(), util.CurrentTimeMillis()) } func main() { err := sentinel.InitDefault() if err != nil { log.Fatal(err) } ch := make(chan struct{}) // Register a state change listener so that we could observer the state change of the internal circuit breaker. circuitbreaker.RegisterStateChangeListeners(&stateChangeTestListener{}) _, err = circuitbreaker.LoadRules([]*circuitbreaker.Rule{ // Statistic time span=10s, recoveryTimeout=3s, slowRtUpperBound=50ms, maxSlowRequestRatio=50% { Resource: "abc", Strategy: circuitbreaker.SlowRequestRatio, RetryTimeoutMs: 3000, MinRequestAmount: 10, StatIntervalMs: 10000, // 在 10s 的統計時間 MaxAllowedRtMs: 50, // 大于此時間的將視為錯誤鏈接 Threshold: 0.5, // 大于 MaxAllowedRtMs 比例大于50 }, // Statistic time span=10s, recoveryTimeout=3s, maxErrorRatio=50% //{ // Resource: "abc", // Strategy: circuitbreaker.ErrorRatio, //熔斷策略:錯誤比例規則 // RetryTimeoutMs: 3000, //重試時間 // MinRequestAmount: 10, // 若當前統計周期內的請求數小于此值,即使達到熔斷條件規則也不會觸發 // StatIntervalMs: 10000, // 統計的時間窗口長度 // Threshold: 0.5,// 50% 也就是如果當前資源的慢調用比例如果高于Threshold,那么熔斷器就會斷開;否則保持閉合狀態 //}, }) if err != nil { log.Fatal(err) } //go func() { // for { // e, b := sentinel.Entry("abc") // if b != nil { // //fmt.Println("g1blocked") // duration := time.Duration(rand.Uint64()%20) * time.Millisecond // fmt.Printf("g1blocked %v \n",duration) // time.Sleep(duration) // } else { // if rand.Uint64()%20 > 9 { // // Record current invocation as error. // sentinel.TraceError(e, errors.New("biz error")) // } // //fmt.Println("g1passed") // duration := time.Duration(rand.Uint64()%80+10) * time.Millisecond // fmt.Printf("g1passed %v\n",duration) // time.Sleep(duration) // e.Exit() // } // } //}() go func() { for { e, b := sentinel.Entry("abc") if b != nil { //fmt.Println("g2blocked") duration := time.Duration(rand.Uint64()%20) * time.Millisecond fmt.Printf("g2blocked %v \n",duration) time.Sleep(duration) } else { //fmt.Println("g2passed") duration := time.Duration(rand.Uint64()%80) * time.Millisecond fmt.Printf("g2passed %v\n",duration) time.Sleep(duration) e.Exit() } } }() <-ch } ``` </details> <br/>
                  <ruby id="bdb3f"></ruby>

                  <p id="bdb3f"><cite id="bdb3f"></cite></p>

                    <p id="bdb3f"><cite id="bdb3f"><th id="bdb3f"></th></cite></p><p id="bdb3f"></p>
                      <p id="bdb3f"><cite id="bdb3f"></cite></p>

                        <pre id="bdb3f"></pre>
                        <pre id="bdb3f"><del id="bdb3f"><thead id="bdb3f"></thead></del></pre>

                        <ruby id="bdb3f"><mark id="bdb3f"></mark></ruby><ruby id="bdb3f"></ruby>
                        <pre id="bdb3f"><pre id="bdb3f"><mark id="bdb3f"></mark></pre></pre><output id="bdb3f"></output><p id="bdb3f"></p><p id="bdb3f"></p>

                        <pre id="bdb3f"><del id="bdb3f"><progress id="bdb3f"></progress></del></pre>

                              <ruby id="bdb3f"></ruby>

                              哎呀哎呀视频在线观看