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                ??碼云GVP開源項目 12k star Uniapp+ElementUI 功能強大 支持多語言、二開方便! 廣告
                # 5.5 使用wxGLCanvas繪制三維圖形 感謝OpenGL和wxGLCanvas,讓wxWidgets擁有了繪制三維圖形的能力。如果你的平臺不支持OpenGL,你仍然可以使用它的一個開放源碼的實現Mesa。 要讓wxWidgets在windows平臺上支持wxGLCanvas,你需要編輯include/wx/msw/setup.h,設置 wxUSE_GLCANVAS為1,然后編譯的時候在命令行使用USE_OPENGL=1,在連接的時候你也可能需要增加opengl32.lib。而在 Unix或者Mac OS X上,你只需要在配置wxWidgets的時候增加--with-opengl參數來打開OpenGL或者Mesa的支持。 如果你已經是一個OpenGL的程序員,那么使用wxGLCanvas是非常簡單的。你只需要在一個frame窗口或者其他任何容器窗口內創建一個wxGLCanvas對象,然后調用wxGLCanvas::SetCurrent函數將OpenGL的命令指向這個窗口,執行OpenGL 命令,然后調用wxGLCanvas::SwapBuffers函數將當前的OpenGL緩沖區的內容繪制到窗口上。 下面的重繪事件處理函數演示了渲染一個三維立方體的一些基本代碼書寫原則。完整的例子可以在wxWidgets發行版本中的samples/opengl/cube目錄中找到。 ``` void TestGLCanvas::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); SetCurrent(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f); glMatrixMode(GL_MODELVIEW); /* 清除顏色和深度緩沖 */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* 繪制一個立方體的六個面 */ glBegin(GL_QUADS); glNormal3f( 0.0f, 0.0f, 1.0f); glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f); glNormal3f( 0.0f, 0.0f,-1.0f); glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f); glNormal3f( 0.0f, 1.0f, 0.0f); glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f, 0.5f); glNormal3f( 0.0f,-1.0f, 0.0f); glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f); glNormal3f( 1.0f, 0.0f, 0.0f); glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f); glNormal3f(-1.0f, 0.0f, 0.0f); glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f,-0.5f); glEnd(); glFlush(); SwapBuffers(); } ``` 下圖演示了另外的一個OpenGL的例子,一個可愛的(當然,有點棱角的)企鵝,在例子程序中,你可以用鼠標來旋轉它。完整的例子可以在光盤的samples/opengl/penguin目錄中找到。 ![](img/mht94CD%281%29.tmp)
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