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                # 第六章小結 在這一章里,我們介紹了怎樣處理來自鼠標,鍵盤以及游戲手柄的輸入事件,現在你可以給你的應用程序增加復雜的交互性代碼了.你可以參考wxWidgets 自帶的例子比如: samples/keyboard, samples/joytest和 samples/dragimag,也可以參考光盤上的examples/chap12目錄里的wxThumbnailCtrl類來了解更具體的信息. 在接下來的一章里,我們會介紹一下怎樣對窗口里的控件進行可變大小的,輕便的,可以友善轉換的布局.之所以能支持這些誘人的特性,是因為我們有強大而靈活的布局控件.
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                              哎呀哎呀视频在线观看