## 賬號授權
當您下載并安裝 GameMaker Studio 2 之后,首次使用將需要輸入賬戶的登陸信息:

您的軟件授權許可信息與YoYo帳戶(YYA)綁定,因此您必須擁有一個賬號才能使用 GameMaker Studio 2。 該帳戶包含您擁有的YoYo Games產品的所有許可信息,也可用于YoYo Games Marketplace。 您可以從以下頁面找到有關YYA的更多信息:
[創建一個YoYo帳戶](https://help.yoyogames.com/hc/en-us/articles/216757288-Creating-a-YoYo-Account)
- 介紹
- 新手須知
- 版本授權
- 安裝
- 更新
- 發布日志
- 所需SDK
- 賬號
- 首選項設置
- 拖拽編程
- 擴展編輯器設置
- 基本項設置
- 圖片編輯器設置
- 語言設置
- 市場設置
- 對象編輯器設置
- 插件設置
- 資源樹設置
- 場景編輯器設置
- 運行庫設置
- 樣條編輯器設置
- 精靈編輯器設置
- 文本編輯器設置
- 瓷片編輯器設置
- 時間軸設置
- 輸入
- 快速上手
- 概覽
- 啟動頁
- 工作區
- 資源樹
- 工作流
- 創建精靈
- 創建瓷片集
- 創建音頻
- 創建對象
- 創建場景
- 編譯
- 調試
- 快捷鍵
- 菜單
- 文件菜單
- 編輯菜單
- 構建菜單
- 窗口菜單
- 工具菜單
- 市場菜單
- 幫助菜單
- 布局菜單
- 附加信息
- 位運算符和二進制
- 命令行
- 出錯信息
- 文件系統
- 導入非位圖精靈
- JSDoc使用
- 微型WEB服務端
- 過時函數
- 紋理頁
- 使用緩沖區
- 編輯器
- 擴展編輯器
- 字體編輯器
- 圖像編輯器
- 內含文件編輯器
- 備注編輯器
- 對象編輯器
- 路徑編輯器
- 場景編輯器
- 腳本編輯器
- 著色器編輯器
- 音頻編輯器
- 精靈編輯器
- 瓷片集編輯器
- 時間軸編輯器
- 對象可用事件
- 異步事件
- 繪制事件
- 手勢事件
- 其它
- 調試管理器
- 設備管理器
- YoYo資源市場
- 輸出停靠欄
- 項目圖生成器
- 最近使用窗口
- 遠程工作
- 混音器
- 版本控制
- 設置項
- 音頻組
- 配置項
- 跨平臺配置
- 紋理組
- 游戲配置選項
- AmazonFire 配置
- Android配置
- HTML5配置
- iOS配置
- Linux配置
- Mac配置
- Windows配置
- WindowsUWP配置
- 腳本編程
- 拖放編程概覽
- 拖放編程功能索引
- GML概覽
- 代碼
- 數組
- array_create
- array_copy
- array_equals
- array_length_1d
- array_height_2d
- array_length_2d
- 賦值
- 表達式
- 數據存取
- 功能性語法
- 函數
- 腳本
- 注釋
- 關鍵詞
- 變量及作用域
- variable_global_exists
- variable_global_get
- variable_global_set
- variable_instance_exists
- variable_instance_get
- variable_instance_get_names
- variable_instance_set
- 尋址變量
- 評估順序
- 數據類型
- is_array
- is_bool
- is_int32
- is_int64
- is_matrix
- is_ptr
- is_real
- is_string
- is_undefined
- is_vec3
- is_vec4
- 變元計數
- 指針
- 內置變量屬性
- async_load
- health
- lives
- score
- GML函數索引
- asset_get_index
- asset_get_type
- Compatibility_Functions
- Asynchronous Functions
- Audio
- Buffers
- Cameras And Display (攝像機和顯示)
- Cameras(攝像機)
- camera_apply
- camera_create
- camera_create_view
- camera_destroy
- camera_get_active
- camera_get_begin_script
- camera_get_default
- camera_get_end_script
- camera_get_proj_mat
- camera_get_update_script
- camera_get_view_angle
- camera_get_view_border_x
- camera_get_view_border_y
- camera_get_view_height
- camera_get_view_mat
- camera_get_view_speed_x
- camera_get_view_speed_y
- camera_get_view_target
- camera_get_view_width
- camera_get_view_x
- camera_get_view_y
- camera_set_begin_script
- camera_set_default
- camera_set_end_script
- camera_set_proj_mat
- camera_set_update_script
- camera_set_view_angle
- camera_set_view_border
- camera_set_view_mat
- camera_set_view_pos
- camera_set_view_size
- camera_set_view_speed
- camera_set_view_target
- view_camera
- view_current
- view_enabled
- view_get_camera
- view_get_hport
- view_get_surface_id
- view_get_visible
- view_get_wport
- view_get_xport
- view_get_yport
- view_hport
- view_set_camera
- view_set_hport
- view_set_surface_id
- view_set_visible
- view_set_wport
- view_set_xport
- view_set_yport
- view_surface_id
- view_visible
- view_wport
- view_xport
- view_yport
- The Screen Display
- Controls
- Data_Structures(數據結構)
- ds_exists
- ds_set_precision
- DS Grids
- DS Lists(列表)
- ds_list_create
- ds_list_destroy
- ds_list_clear
- ds_list_empty
- ds_list_size
- ds_list_add
- ds_list_set
- ds_list_delete
- ds_list_find_index
- ds_list_find_value
- ds_list_insert
- ds_list_replace
- ds_list_shuffle
- ds_list_sort
- ds_list_copy
- ds_list_read
- ds_list_write
- ds_list_mark_as_list
- ds_list_mark_as_map
- DS Maps(映射表)
- ds_map_exists
- ds_map_create
- ds_map_add
- ds_map_clear
- ds_map_copy
- ds_map_replace
- ds_map_delete
- ds_map_empty
- ds_map_size
- ds_map_find_first
- ds_map_find_last
- ds_map_find_next
- ds_map_find_previous
- ds_map_find_value
- ds_map_read
- ds_map_write
- ds_map_destroy
- ds_map_secure_save
- ds_map_secure_save_buffer
- ds_map_secure_load
- ds_map_secure_load_buffer
- ds_map_add_list
- ds_map_add_map
- ds_map_replace_list
- ds_map_replace_map
- DS Priority Queues
- DS Queues
- DS Stacks
- Debugging
- Drawing
- draw_enable_drawevent
- draw_flush
- Colour(顏色)
- colour_get_blue
- colour_get_green
- colour_get_hue
- colour_get_red
- colour_get_saturation
- colour_get_value
- draw_clear
- draw_clear_alpha
- draw_get_alpha
- draw_get_colour
- draw_getpixel
- draw_getpixel_ext
- draw_set_alpha
- draw_set_colour
- make_colour_hsv
- make_colour_rgb
- merge_colour
- Forms
- draw_arrow
- draw_button
- draw_circle
- draw_circle_colour
- draw_ellipse
- draw_ellipse_colour
- draw_healthbar
- draw_line
- draw_line_colour
- draw_line_width
- draw_line_width_colour
- draw_path
- draw_point
- draw_point_colour
- draw_rectangle
- draw_rectangle_colour
- draw_roundrect
- draw_roundrect_colour
- draw_roundrect_colour_ext
- draw_roundrect_ext
- draw_set_circle_precision
- draw_triangle
- draw_triangle_colour
- GPU
- gpu_get_alphatestenable
- gpu_get_alphatestref
- gpu_get_blendenable
- gpu_get_blendmode
- gpu_get_blendmode_dest
- gpu_get_blendmode_destalpha
- gpu_get_blendmode_ext
- gpu_get_blendmode_ext_sepalpha
- gpu_get_blendmode_src
- gpu_get_blendmode_srcalpha
- gpu_get_colorwriteenable
- gpu_get_cullmode
- gpu_get_fog
- gpu_get_state
- gpu_get_texfilter
- gpu_get_texfilter_ext
- gpu_get_texrepeat
- gpu_get_texrepeat_ext
- gpu_get_zfunc
- gpu_get_ztestenable
- gpu_get_zwriteenable
- gpu_pop_state
- gpu_push_state
- gpu_set_alphatestenable
- gpu_set_alphatestref
- gpu_set_blendenable
- gpu_set_blendmode
- gpu_set_blendmode_ext
- gpu_set_blendmode_ext_sepalpha
- gpu_set_colorwriteenable
- gpu_set_cullmode
- gpu_set_fog
- gpu_set_state
- gpu_set_texfilter
- gpu_set_texfilter_ext
- gpu_set_texrepeat
- gpu_set_texrepeat_ext
- gpu_set_zfunc
- gpu_set_ztestenable
- gpu_set_zwriteenable
- Lighting
- draw_get_lighting
- draw_light_define_ambient
- draw_light_define_direction
- draw_light_define_point
- draw_light_enable
- draw_light_get
- draw_light_get_ambient
- draw_set_lighting
- Mipmapping
- gpu_get_tex_max_aniso
- gpu_get_tex_max_aniso_ext
- gpu_get_tex_max_mip
- gpu_get_tex_max_mip_ext
- gpu_get_tex_min_mip
- gpu_get_tex_min_mip_ext
- gpu_get_tex_mip_bias
- gpu_get_tex_mip_bias_ext
- gpu_get_tex_mip_enable
- gpu_get_tex_mip_enable_ext
- gpu_get_tex_mip_filter
- gpu_get_tex_mip_filter_ext
- gpu_set_tex_max_aniso
- gpu_set_tex_max_aniso_ext
- gpu_set_tex_max_mip
- gpu_set_tex_max_mip_ext
- gpu_set_tex_min_mip
- gpu_set_tex_min_mip_ext
- gpu_set_tex_mip_bias
- gpu_set_tex_mip_bias_ext
- gpu_set_tex_mip_enable
- gpu_set_tex_mip_enable_ext
- gpu_set_tex_mip_filter
- gpu_set_tex_mip_filter_ext
- Particles
- Particle Emitters
- part_emitter_burst
- part_emitter_clear
- part_emitter_create
- part_emitter_destroy
- part_emitter_destroy_all
- part_emitter_exists
- part_emitter_region
- part_emitter_stream
- Particle Systems
- part_particles_clear
- part_particles_count
- part_particles_create
- part_particles_create_colour
- part_system_automatic_draw
- part_system_automatic_update
- part_system_clear
- part_system_create
- part_system_create_layer
- part_system_depth
- part_system_destroy
- part_system_draw_order
- part_system_drawit
- part_system_exists
- part_system_get_layer
- part_system_layer
- part_system_position
- part_system_update
- Particle Types
- part_type_alpha1
- part_type_alpha2
- part_type_alpha3
- part_type_blend
- part_type_clear
- part_type_colour_hsv
- part_type_colour_mix
- part_type_colour_rgb
- part_type_colour1
- part_type_colour2
- part_type_colour3
- part_type_create
- part_type_death
- part_type_destroy
- part_type_direction
- part_type_exists
- part_type_gravity
- part_type_life
- part_type_orientation
- part_type_scale
- part_type_shape
- part_type_size
- part_type_speed
- part_type_sprite
- part_type_step
- Simple Effects
- ef_cloud
- ef_ellipse
- ef_explosion
- ef_firework
- ef_flare
- ef_rain
- ef_ring
- ef_smoke
- ef_smokeup
- ef_snow
- ef_spark
- ef_star
- effect_clear
- effect_create_above
- effect_create_below
- Primitives(基本幾何體)
- draw_primitve_begin
- draw_primitive_begin_texture
- draw_primitive_end
- draw_vertex
- draw_vertex_colour
- draw_vertex_texture
- draw_vertex_texture_colour
- Primitive Building
- vertex_argb
- vertex_begin
- vertex_colour
- vertex_create_buffer
- vertex_create_buffer_ext
- vertex_create_buffer_from_buffer
- vertex_create_buffer_from_buffer_ext
- vertex_delete_buffer
- vertex_end
- vertex_float1
- vertex_float2
- vertex_float3
- vertex_float4
- vertex_freeze
- vertex_get_buffer_size
- vertex_get_number
- vertex_normal
- vertex_position
- vertex_position_3d
- vertex_submit
- vertex_texcoord
- vertex_ubyte4
- Vertex Formats
- vertex_format_add_colour
- vertex_format_add_custom
- vertex_format_add_normal
- vertex_format_add_position
- vertex_format_add_position_3d
- vertex_format_add_textcoord
- vertex_format_begin
- vertex_format_delete
- vertex_format_end
- Sprites_and_Tiles
- draw_enable_swf_aa
- draw_get_swf_aa_level
- draw_self
- draw_set_swf_aa_level
- draw_skeleton
- draw_skeleton_collision
- draw_skeleton_instance
- draw_skeleton_time
- draw_sprite
- draw_sprite_ext
- draw_sprite_general
- draw_sprite_part
- draw_sprite_part_ext
- draw_sprite_pos
- draw_sprite_stretched
- draw_sprite_stretched_ext
- draw_sprite_tiled
- draw_sprite_tiled_ext
- draw_tile
- draw_tilemap
- Surfaces
- application_get_position
- application_surface
- application_surface_draw_enable
- application_surface_enable
- application_surface_is_enabled
- draw_surface
- draw_surface_ext
- draw_surface_general
- draw_surface_part
- draw_surface_part_ext
- draw_surface_stretched
- draw_surface_stretched_ext
- draw_surface_tiled
- draw_surface_tiled_ext
- surface_copy
- surface_copy_part
- surface_create
- surface_create_ext
- surface_exists
- surface_free
- surface_get_height
- surface_get_texture
- surface_get_width
- surface_getpixel
- surface_getpixel_ext
- surface_reset_target
- surface_resize
- surface_save
- surface_save_part
- surface_set_target
- surface_set_target_ext
- The Application Surface
- Text
- draw_highscore
- draw_set_font
- draw_set_halign
- draw_set_valign
- draw_text
- draw_text_colour
- draw_text_ext
- draw_text_ext_colour
- draw_text_ext_transformed
- draw_text_ext_transformed_colour
- draw_text_transformed
- draw_text_transformed_colour
- Textures
- draw_texture_flush
- texture_get_height
- texture_get_texel_height
- texture_get_texel_width
- texture_get_uvs
- texture_get_width
- texture_global_scale
- texture_set_stage
- File Handing
- Fonts
- Game
- In App Purchases
- Instances
- 數學運算(Maths)
- Date and Time
- 數字方法(Number Functions)
- Vector Functions
- Matrices
- Miscellaneous
- Movement and Collisions
- Networking
- Objects
- Paths
- Physics
- 場景(Rooms)
- 常規的場景函數及變量(General Room Functions And Varibales)
- 常規圖層函數(General Layer Functions)
- 瓷片函數(TIlemap Tile Functions)
- 背景圖層(Backgrounds)
- 精靈圖層(Sprites)
- Scirpts
- Shaders
- Sprites
- Steam API
- Strings
- Timelines
- Web
- XBox_Live
- 翻譯名詞對照表