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                # ef_firework ## 煙花特效的嵌入常量. ### 語法: ~~~ ef_firework; ~~~ **返回:**?N/A. ### 描述 這個?**常量**?是用在函數[effect_create_above](effect_create_above.md)?和?[effect_create_below](effect_create_below.md)中, 并且會創造如下圖的煙花特效: ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/particles/simple%20effects/images/ef_firework.png) ### 舉栗子: ~~~ repeat(10) ???{ ???effect_create_above(ef_firework, random(room_width), random(room_height), choose(0, 1, 2), make_colour_hsv(random(255), 255, 255)); ???} ~~~ 上述代碼會在場景的隨機位置中創造10個隨機顏色和大小的煙花特效。
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