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                # ef_flare ## 閃光特效的嵌入常量. ### 語法: ~~~ ef_flare; ~~~ **返回:**?N/A. ### 描述 這個?**常量**?是用在函數[effect_create_above](effect_create_above.md)?和?[effect_create_below](effect_create_below.md)中, 并且會創造如下圖的閃光特效: ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/particles/simple%20effects/images/ef_flare.png) ### 舉栗子: ~~~ if mouse_check_button_pressed(mb_left) ???{ ???effect_create_above(ef_flare, x + lengthdir_x(32, image_angle), y + lengthdir_y(32, image_angle), 0, c_white); ???instance_create_layer(x + lengthdir_x(32, image_angle), y + lengthdir_y(32, image_angle), "Bullets", obj_Bullet); ???} ~~~ 上述代碼會在按下鼠標左鍵的時候在實例"obj_Bullet"的位置創造一個小的白色閃光特效。
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