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                # 顏色 *GameMaker Studio 2*?有一個綜合性的函數,能操控繪制在屏幕東西的顏色與透明度(為了混合圖片的話請用特殊的?**混合模式**和其他的 GPU 特殊函數 [GPU Control](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/gpu/index.html)).使用這些函數讓你能夠分別創建顏色并且操控繪制透明度來操控繪制不同的東西。作為這個函數的一部分,有一些常量能夠作為基礎色使用在這個(或其他的)函數中: | 常量 | 顏色 | 數值 | |---|---|---| | c_aqua | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_aqua.png) | 16776960 | | c_black | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_black.png) | 0 | | c_blue | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_blue.png) | 16711680 | | c_dkgray | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_dkgray.png) | 4210752 | | c_fuchsia | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_fuchsia.png) | 16711935 | | c_gray | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_gray.png) | 8421504 | | c_green | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_green.png) | 32768 | | c_lime | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_lime.png) | 65280 | | c_ltgray | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_ltgray.png) | 12632256 | | c_maroon | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_maroon.png) | 128 | | c_navy | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_navy.png) | 8388608 | | c_olive | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_olive.png) | 32896 | | c_orange | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_orange.png) | 4235519 | | c_purple | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_purple.png) | 8388736 | | c_red | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_red.png) | 255 | | c_silver | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_silver.png) | 12632256 | | c_teal | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_teal.png) | 8421376 | | c_white | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_white.png) | 16777215 | | c_yellow | ![](https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/drawing/colour/images/c_yellow.png) | 65535 | 請注意你也可以用"$"后跟16進制的值來創造顏色,這些值也可以用在顏色函數中來獲得色調或者用來混合等等... 這個16進制的數值可以分為三個部分,格式為藍/綠/紅。舉個栗子,得到一個紫色,你可以用: ~~~ col = $983c95 ~~~ 98是藍色的值,3c是綠色的值,95是紅色的值。 ## 獲得顏色與透明度的值 >以下的函數都可以用來獲得你選擇的顏色的色彩組成,色度,飽和度,亮度,和其他的屬性: > > * [colour_get_blue](colour_get_blue.md) > > * [colour_get_green](colour_get_green.md) > > * [colour_get_red](colour_get_red.md) > > * [colour_get_hue](colour_get_hue.md) > > * [colour_get_saturation](colour_get_saturation.md) > > * [colour_get_value](colour_get_value.md) > > * [draw_getpixel](draw_getpixel.md) > > * [draw_getpixel_ext](draw_getpixel_ext.md) > > * [draw_get_colour](draw_get_colour.md) > > * [draw_get_alpha](draw_get_alpha.md) > > > ## 創造顏色 >這些函數可以用人類不懂的數值來創造顏色: > > * [make_colour_hsv](make_colour_hsv.md) > > * [make_colour_rgb](make_colour_rgb.md) > > * [merge_colour](merge_colour.md) > > > ## 設置顏色與透明度的值 > 下列函數能夠設置屏幕繪制中多種不同的選項,包括透明度,顏色,和混合: > > * [draw_clear](draw_clear.md) > > * [draw_clear_alpha](draw_clear_alpha.md) > > * [draw_set_alpha](draw_set_alpha.md) > > * [draw_set_colour](draw_set_colour.md) > >
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