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                # draw_clear ## 用一個顏色填滿屏幕 ### 語法: ~~~ draw_clear(col); ~~~ | 常量 | 描述 | |-|-| | col | 用來填滿屏幕的顏色 | **返回:**?N/A ### 描述 這個函數可以用一種顏色來填滿整個屏幕(沒有透明度混合)這個函數只能被用在實例中的繪制事件中。(如果在其他事件中使用,則無效果)。他也可以用來清理剛剛創建的[surfaces(表面)](surfaces.md)?。 ### 舉栗子: ~~~ draw_clear(c_blue); ~~~ 這樣會用藍色填滿整個屏幕。
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