<ruby id="bdb3f"></ruby>

    <p id="bdb3f"><cite id="bdb3f"></cite></p>

      <p id="bdb3f"><cite id="bdb3f"><th id="bdb3f"></th></cite></p><p id="bdb3f"></p>
        <p id="bdb3f"><cite id="bdb3f"></cite></p>

          <pre id="bdb3f"></pre>
          <pre id="bdb3f"><del id="bdb3f"><thead id="bdb3f"></thead></del></pre>

          <ruby id="bdb3f"><mark id="bdb3f"></mark></ruby><ruby id="bdb3f"></ruby>
          <pre id="bdb3f"><pre id="bdb3f"><mark id="bdb3f"></mark></pre></pre><output id="bdb3f"></output><p id="bdb3f"></p><p id="bdb3f"></p>

          <pre id="bdb3f"><del id="bdb3f"><progress id="bdb3f"></progress></del></pre>

                <ruby id="bdb3f"></ruby>

                ThinkChat2.0新版上線,更智能更精彩,支持會話、畫圖、視頻、閱讀、搜索等,送10W Token,即刻開啟你的AI之旅 廣告
                ## Drawing Basic Forms *GameMaker Studio 2* 有一整套的用來繪制不同表格與形狀的函數。這些函數只有在實例的繪制事件中才有效(你*可以* 隨意使用,但是不會有任何效果)。這些函數也可以用來創造純粹的幾何特效,這意味著他們不會產生碰撞事件,因為它們只能通過被分配給實例的精靈或碰撞掩碼來完成。所有的這些函數都會被默認繪制顏色,透明度,和混合模式所影響(詳情查看[Colour(顏色)](Colour.md))。 **重要!**?線,點,和表格總是以1比1屏幕分辨率繪制,不管繪制的事件是什么。 繪制形狀 > 下列繪制函數用于繪制基本圖形。請注意這些函數的調用比較慢,而且只提供基本繪制工具: > > * [draw_arrow](draw_arrow.md) > > * [draw_circle](draw_circle.md) > > * [draw_circle_colour](draw_circle_colour.md) > > * [draw_ellipse](draw_ellipse.md) > > * [draw_ellipse_colour](draw_ellipse_colour.md) > > * [draw_line](draw_line.md) > > * [draw_line_colour](draw_line_colour.md) > > * [draw_line_width](draw_line_width.md) > > * [draw_line_width_colour](draw_line_width_colour.md) > > * [draw_point](draw_point.md) > > * [draw_point_colour](draw_point_colour.md) > > * [draw_rectangle](draw_rectangle.md) > > * [draw_rectangle_colour](draw_rectangle_colour.md) > > * [draw_roundrect](draw_roundrect.md) > > * [draw_roundrect_colour](draw_roundrect_colour.md) > > * [draw_roundrect_ext](draw_roundrect_ext.md) > > * [draw_roundrect_colour_ext](draw_roundrect_colour_ext.md) > > * [draw_triangle](draw_triangle.md) > > * [draw_triangle_colour](draw_triangle_colour.md) > > > > 特定繪制函數配置指令 > *GameMaker Studio 2*?也包含下列函數,用來設置繪制精度和繪制特殊的東西: > > * [draw_set_circle_precision](draw_set_circle_precision.md) > > * [draw_button](draw_button.md) > > * [draw_healthbar](draw_healthbar.md) > > * [draw_path](draw_path.md) > >
                  <ruby id="bdb3f"></ruby>

                  <p id="bdb3f"><cite id="bdb3f"></cite></p>

                    <p id="bdb3f"><cite id="bdb3f"><th id="bdb3f"></th></cite></p><p id="bdb3f"></p>
                      <p id="bdb3f"><cite id="bdb3f"></cite></p>

                        <pre id="bdb3f"></pre>
                        <pre id="bdb3f"><del id="bdb3f"><thead id="bdb3f"></thead></del></pre>

                        <ruby id="bdb3f"><mark id="bdb3f"></mark></ruby><ruby id="bdb3f"></ruby>
                        <pre id="bdb3f"><pre id="bdb3f"><mark id="bdb3f"></mark></pre></pre><output id="bdb3f"></output><p id="bdb3f"></p><p id="bdb3f"></p>

                        <pre id="bdb3f"><del id="bdb3f"><progress id="bdb3f"></progress></del></pre>

                              <ruby id="bdb3f"></ruby>

                              哎呀哎呀视频在线观看